Editing FederalSpace:Technology

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 485: Line 485:
 
'''Shadowjack:''' I do like robots as NPCs, that works well! I hadn't thought of that. It also provides an opportunity for extra hand-to-hand combat practice for the Marines. And malleable smart materials aren't setting breaking, I'll have to think about fun uses for those.
 
'''Shadowjack:''' I do like robots as NPCs, that works well! I hadn't thought of that. It also provides an opportunity for extra hand-to-hand combat practice for the Marines. And malleable smart materials aren't setting breaking, I'll have to think about fun uses for those.
  
But if I have force fields in the holodeck, I have to have them other places. And combined with smart materials and such, we could end up with a smart configurable machine shop, that extrudes and retracts new tools as necessary, or a smart defense station, that warps itself to confine and hold intruders, or a smart bedroom whose bed adapts itself to your activities (;)), or a smart configurable ''ship'', even. Now, these are all ''awesome'', but they're the wrong kind of awesome for this setting riff. I want to keep things more ''physical''.
+
But if I have force fields in the holodeck, I have to have them other places. And combined with smart materials and such, we could end up with a smart configurable machine shop, that extrudes and retracts new tools as necessary, or a smart defense station, that warps itself to confine and hold intruders, or a smart bedroom whose bed adapts itself to your activities (;)), or a smart configurable ''ship'', even. Now, these are all ''awesome'', but they're the wrong kind of awesome for this setting riff. I want to keep things more ''physical''.   
 
 
'''Myth:''' Your malleable materials will be good for uniforms -- let them pad themselves when you're about to enter combat, get fewer broken arms as someone bounces off a corridor wall on their way to the changing roomThose ubiquitous hats can also morph into combat helmets.  Mostly, it will be absorbing air into micropockets and firming up the fiber structure, nothing too outrageuous.
 
  
 
==== Sensors ====
 
==== Sensors ====

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)