Fergus Brokksson
Name: Fergus Brokksson
Race: Shield Dwarf
Region: Spine of the World
Deity: Dumathoin
Alignment: NG
Size: Medium
Speed: 20 (can move at this speed even when wearing medium or heavy armor)
HP: 36
BAB: +3
AC: 18
STR: 12 (+1)
CON: 14 (+2)
DEX: 10 (+0)
INT: 13 (+1)
WIS: 17 (+3) / 19 (+4)
CHA: 8 (-1)
Fort: +6
Ref: +1
Will: +8
Racial Traits
Darkvision 60'
Stonecunning (+2 racial bonus on Search checks to notice unusual stonework)
Weapon Familiarity (dwarven waraxes and dwarven urgroshes are martial weapons)
Stability (+4 bonus on ability checks vs bull rushed or tripped when standing on the ground)
+2 racial bonus on saving throws against poison
+2 racial bonus on saving throws against spells and spell-like effects
+1 racial bonus to attack rolls against orcs (including half-orcs) and goblinoids
+4 dodge bonus to Armor Class against monsters of the giant type
+2 racial bonus on Appraise checks that are related to stone or metal items
+2 racial bonus on Craft checks that are related to stone or metal
Class Traits
Smite Giants
Domains:
Metal (Martial Weapon Proficiency (Maul), Weapon Focus (Maul))
1st – Magic Weapon, 2nd – Heat Metal, 3rd – Keen Edge
Knowledge (All knowledge skills are class skills. Cast divinations at +1 caster level)
1st – Detect Secret Doors, 2nd – Detect Thoughts, 3rd - Clairaudience/Clairvoyance
Languages: Dwarven, Common, Giant
Feats
Bullheaded (You receive a +2 bonus on all Will saves. You cannot become shaken, and you ignore the effects of the shaken condition)
Inscribe Rune
Skills
Concentration +8
Craft (stonecarving) +8
Spellcraft + 8
Weapons
Maul +5 to hit (1d10 + 1), x3, bludgeoning
Spells
0th (5)
Create Water
Detect Magic
Guidance
Light
Resistance
1st (4+1)
Bless
Conviction
Divine Favor
Shield of Faith
Magic Weapon
2nd (3+1)
Bull's Strength
Close Wounds
Lore of the Gods
Detect Thoughts
3rd (2+1)
Magic Vestment
Prayer
Keen Edge
Equipment
218 gp 9 sp
Backpack
Bedroll
Crowbar
Rations, trail (10)
Rope, Hempen (50')
Waterskin
Masterwork Artisan's Tools
Full Plate
Maul
Artificer's Monocle
Periapt of Wisdom
1 pebble with a rune of protection from evil (CL1)
1 pebble with a rune of detect secret doors (CL1)
1 pebble with a rune of bear's endurance (CL3)
1 pebble with a rune of animalistic power (CL3)
1 pebble with a rune of fox's cunning (CL3)
1 pebble with a rune of comprehend languages (CL1)
1 wand of vigor, lesser (50 charges)
2 potions of cure light wounds
Background
Fergus Brokksson was born in Hundelstone, a mountain pass village in the western Spine of the World, in the aftermath of the Thunder Blessing, when Moradin increased the birthrate of dwarves around the world. Growing up he was slow to talk, but quick to take to lessons in stonecrafting and the worship of the Moradinsamman, leading his parents to apprentice him to the local branch of the talhund (clerics of Dumathoin). He accompanied the talhund as they scouted for new deposits of precious gems and veins of ore. Eventually, to continue his training, he moved to Ironmaster, a dwarven city west of Ten Towns, and then, after Bruenor Battlehammer and allies retook Mithral Hall in the Spine, he traveled there to learn the secrets of rune magic and support the newly reclaimed fortress against kobolds, goblins, drow, giants and other traditional foes of the dwarves. He fought in the war against Obould Many-Arrows, when the orc king raised a massive army from the orc settlements around the Spine of the World and attacked. Eventually, in 1372 DR, a peace treaty was signed between Bruenor and Obould, ending the war, and Fergus began pondering his next path in life. His younger brother, Haemish, a soldier for Mithral Hall, had perished only weeks before the war ended in one of the last battles of the conflict, and Fergus decided to leave his homeland behind, afraid he'd never stop grieving as long as he remained.
He traveled south to the Sword Coast, stopping at cities such as Mirabar and Neverwinter, earning a living taking work guarding caravans and collecting bounties. Eventually he made his way to Waterdeep, the crown jewel of the Sword Coast, where after plying his trade as an adventurer for some months, he accepted an invitation to join the White Star Company.