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=='''Fey Powers'''== | =='''Fey Powers'''== | ||
− | + | while abilities of the many fey races vary wildly some are common. These are guides to things Fey can do, though by no means the limit of them. Fea are not masters of natures but natural extensions of it. | |
− | + | ===Common Fey Powers=== | |
− | + | *Immunity to Sleep magic. | |
− | + | *Resistance to charm magic | |
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*Find Water | *Find Water | ||
− | + | *Climb with ease | |
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− | *Climb with ease | ||
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*Leap and land: fall distance depending on Strength | *Leap and land: fall distance depending on Strength | ||
− | * | + | *Shapeshift-Costs 25 pips for full shapechange |
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− | * | + | ===Basic Fey Powers-10 pips=== |
+ | Generally a Fey will have some of these depending on race and personal condition. | ||
+ | *Pass without trace. | ||
+ | *Minor Illusion: This manifest as making a image that would normally be in the nature setting of the Fey. | ||
+ | *Identify plant. | ||
+ | *sense weather | ||
+ | *recall terrain | ||
*Faerie Fire: | *Faerie Fire: | ||
+ | *Cantrips | ||
*Swim as fast as running on land. | *Swim as fast as running on land. | ||
*Blend with plants(Camouflage) | *Blend with plants(Camouflage) | ||
− | *Shapeshift to alt form | + | *Shapeshift to alt form |
− | + | ===Advanced Fey Powers-20 pips=== | |
*Rest with nature (recover endurance twice as fast) | *Rest with nature (recover endurance twice as fast) | ||
*Call animal | *Call animal | ||
*Breath water | *Breath water | ||
*Spider Climb | *Spider Climb | ||
− | * | + | *insect plague |
− | + | *Speak to Animals | |
− | + | *speak with Plants | |
− | *Speak to Animals | ||
− | *speak with Plants | ||
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− | + | ===Master Fey Powers-40 pips=== | |
− | * | + | *create Magic Circle: Creates a magic Circle, sometimes of mushrooms, that protect the caster from certain types of creatures. Someone inside can not be charmed or possessed. Rings last an hour to indefinitely, based on the caster's psyche. |
− | * | + | *fly |
*Cause Plant Growth (based on Psyche) | *Cause Plant Growth (based on Psyche) | ||
*Commune with nature. | *Commune with nature. | ||
− | * | + | *control weather (based on psyche) |
− | + | *Animal bond | |
− | + | ==Racial Variations== | |
− | + | While many variations in Strength, Endurance, & Psyche exist between races, as well as native abilitie specific to the race, the powers are general and most Fey will have some of them. | |
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+ | Difference exist between Minor, Small, medium, Large, and Major Fey Races. | ||
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+ | *Minor Races:pixies. | ||
− | + | *Small Races:Gnomes. brownies | |
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− | + | *Medium Races: | |
− | + | *Large Races:Trolls of some kinds. | |
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− | + | *Major Races: Elven Races including the Royal Lines of Titania. | |
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− | == | + | ==Fey Rings== |
Called by many names Fey Rings are a common sight of veneration, community, and authority among various fey sections. Druids have built them in many shapes and sizes to focus natural powers. They are often sights of councils and religious ceremony. | Called by many names Fey Rings are a common sight of veneration, community, and authority among various fey sections. Druids have built them in many shapes and sizes to focus natural powers. They are often sights of councils and religious ceremony. | ||
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One of the best known rings among the Fey of Amber is the Arden Ring. It is deep in the realm of the Fey near the waters of Queen Titania's Court. It is 6 low stones, each of which is used as a focus for different types of sues. The central stone of the ring has been missing since before formation of the Kingdom of Amber | One of the best known rings among the Fey of Amber is the Arden Ring. It is deep in the realm of the Fey near the waters of Queen Titania's Court. It is 6 low stones, each of which is used as a focus for different types of sues. The central stone of the ring has been missing since before formation of the Kingdom of Amber | ||
− | ==[[Fey Swirls]] | + | ==Miscellany== |
− | + | [[Fey Swirls]] | |
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− | == | + | |
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+ | ==For your Consideration== | ||
+ | Not all fey have all the same powers. Some would have different powers and different skills. Some would have similar powers and different power levels. I'm trying to create a system to recognize all the distinctions of a vastly varied collection of races that while they may present very different all still have the basic connection of being fey. | ||
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+ | To reflect that I'm looking at a point allocation system to customize powers by race and by individual. | ||
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+ | A Fey race would have a collection of inherited powers. Then they would have a pool of pips to allocate that build or enhance natural powers and add powers the individual develops. This not being AD&D 5ed, i don't want it to get too complicated but considering the vast lore of fey its hard to avoid. | ||
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+ | So I'm looking at this. | ||
==Fey Distinctions and Powers== | ==Fey Distinctions and Powers== | ||
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*Detect Poisons | *Detect Poisons | ||
====One Pip Powers-1 Pip each==== | ====One Pip Powers-1 Pip each==== | ||
− | Generally a Fey will have some of these depending on race and personal condition. | + | Generally a Fey will have some of these depending on race and personal condition. Some of these may be racial powers. Some fey may start with 3 pips, some as many as 10 pips for basic powers |
*Immunity to Sleep magic. | *Immunity to Sleep magic. | ||
*Resistance to charm magic | *Resistance to charm magic | ||
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==Examples== | ==Examples== | ||
− | + | Great Elves: varies by realm. Norldor, Amberian. | |
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*Members have General Fey Powers. | *Members have General Fey Powers. | ||
*Racial Powers include Immunity to Sleep magic, Resistance to charm magic,Climb with ease, Pass without trace, Identify plant, Leap and land: fall distance depending on Strength, Sense weather, Blend with plants(Camouflage), *Animal bond:Bonds to one animal | *Racial Powers include Immunity to Sleep magic, Resistance to charm magic,Climb with ease, Pass without trace, Identify plant, Leap and land: fall distance depending on Strength, Sense weather, Blend with plants(Camouflage), *Animal bond:Bonds to one animal | ||
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*Skills: Great Elves learn easily so they start with 6 pips in skills to represent things that ''Come Easy'' to them. | *Skills: Great Elves learn easily so they start with 6 pips in skills to represent things that ''Come Easy'' to them. | ||
− | + | Fylgiar: A Minor race of Fey that binds to other individuals | |
− | A Minor race of Fey that binds to other individuals | ||
*Members have General Fey Powers. | *Members have General Fey Powers. | ||
*Racial powers include Invisibility, Alt Form, Minor Illusion, Immunity to sleep magic, Pass without Trace. Lock Door-Unlock Door. | *Racial powers include Invisibility, Alt Form, Minor Illusion, Immunity to sleep magic, Pass without Trace. Lock Door-Unlock Door. | ||
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Fylgair are attendant spirits that assist those they bind to in indirect manners, often involving using their cantrips. They often warn their companions of approaching people. | Fylgair are attendant spirits that assist those they bind to in indirect manners, often involving using their cantrips. They often warn their companions of approaching people. | ||
− | + | Red Caps: Main Race. | |
− | Main Race. | ||
*Members have General fey powers. | *Members have General fey powers. | ||
*Racial Powers include Immunity to Sleep magic, Resistance to charm magic, Climb with ease, Pass without trace.*Lock Door-Unlock door | *Racial Powers include Immunity to Sleep magic, Resistance to charm magic, Climb with ease, Pass without trace.*Lock Door-Unlock door | ||
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These are malicious spirits. Red Caps are a warrior race known for throwing rocks, especially from a above. They tend to move into a castle or building and create mayhem to the residents till they abandon the place. They are unreasonable and combative. | These are malicious spirits. Red Caps are a warrior race known for throwing rocks, especially from a above. They tend to move into a castle or building and create mayhem to the residents till they abandon the place. They are unreasonable and combative. | ||
− | + | Brownies: Main Race | |
− | Main Race | ||
*Members have General Fey Powers. | *Members have General Fey Powers. | ||
*Racial Powers include Immunity to Sleep magic, Climb with ease, Pass without trace, Identify plant, | *Racial Powers include Immunity to Sleep magic, Climb with ease, Pass without trace, Identify plant, | ||
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Brownies are helpful friendly creatures who will bond to places and families and as long as they are well treated will do many services around the home. If mistreated or insulted they can be quite petulant. They love milk and honey and sweetcakes. | Brownies are helpful friendly creatures who will bond to places and families and as long as they are well treated will do many services around the home. If mistreated or insulted they can be quite petulant. They love milk and honey and sweetcakes. | ||
− | + | Bwacas: Main Race | |
− | Main Race | ||
A form of Brownie that especially is connected to fire. | A form of Brownie that especially is connected to fire. | ||
*Members have General Fey Powers. | *Members have General Fey Powers. | ||
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Obviously the variations of races are endless but this gives a general idea. Interested in your comments. | Obviously the variations of races are endless but this gives a general idea. Interested in your comments. | ||
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