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=='''Fey Powers'''== | =='''Fey Powers'''== | ||
− | + | while abilities of the many fey races vary wildly some are common. These are guides to things Fey can do, though by no means the limit of them. Fea are not masters of natures but natural extensions of it. | |
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==Fey Distinctions and Powers== | ==Fey Distinctions and Powers== | ||
===Minor Fey, Main Fey, Major Fey, & Great Fey: === | ===Minor Fey, Main Fey, Major Fey, & Great Fey: === | ||
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====One Pip Powers-1 Pip each==== | ====One Pip Powers-1 Pip each==== | ||
Generally a Fey will have some of these depending on race and personal condition. | Generally a Fey will have some of these depending on race and personal condition. | ||
− | *Immunity to Sleep magic | + | *Immunity to Sleep magic. |
*Resistance to charm magic | *Resistance to charm magic | ||
− | *Climb with ease | + | *Climb with ease |
− | *Pass without trace | + | *Pass without trace. |
− | *Minor Illusion: This manifests as making a image that would normally be in the nature setting of the Fey | + | *Minor Illusion: This manifests as making a image that would normally be in the nature setting of the Fey. |
− | *Identify plant. | + | *Identify plant. |
*Leap and land: fall distance depending on Strength | *Leap and land: fall distance depending on Strength | ||
− | *Sense weather | + | *Sense weather |
*Recall terrain | *Recall terrain | ||
*Lock Door-Unlock door | *Lock Door-Unlock door | ||
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*Swim as fast as running on land. | *Swim as fast as running on land. | ||
*Blend with plants(Camouflage) | *Blend with plants(Camouflage) | ||
− | *Shapeshift to alt form | + | *Shapeshift to alt form |
====Advanced Fey Powers-2 Pips==== | ====Advanced Fey Powers-2 Pips==== | ||
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*Seal Portal-Unseal Portal | *Seal Portal-Unseal Portal | ||
*Speak to Animals-Conversational at the intelligence of the animal. | *Speak to Animals-Conversational at the intelligence of the animal. | ||
− | *speak with Plants-This is not a conversational Speaking but a sensing of things | + | *speak with Plants-This is not a conversational Speaking but a sensing of things accoring to the plant's level of perception. |
*Shapeshift to N/N forms | *Shapeshift to N/N forms | ||
*Animal bond:Bonds to one animal | *Animal bond:Bonds to one animal | ||
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===Elven=== | ===Elven=== | ||
Elves and Fey are frequently considered the same race and the confusion is aided or derided depending on the shadow. Amber elves are fey. Beleriand Elves are not. | Elves and Fey are frequently considered the same race and the confusion is aided or derided depending on the shadow. Amber elves are fey. Beleriand Elves are not. | ||
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=='''Fey Rings'''== | =='''Fey Rings'''== | ||
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==Miscellany== | ==Miscellany== | ||
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+ | ==For your Consideration== | ||
+ | Not all fey have all the same powers. Some would have different powers and different skills. Some would have similar powers and different power levels. I'm trying to create a system to recognize all the distinctions of a vastly varied collection of races that while they may present very different all still have the basic connection of being fey. | ||
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+ | To reflect that I'm looking at a point allocation system to customize powers by race and by individual. | ||
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+ | A Fey race would have a collection of inherited powers. Then they would have a pool of pips to allocate that build or enhance natural powers and add powers the individual develops. This not being AD&D 5ed, i don't want it to get too complicated but considering the vast lore of fey its hard to avoid. | ||
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+ | So I'm looking at this. | ||
==Fey Distinctions and Powers== | ==Fey Distinctions and Powers== | ||
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==Examples== | ==Examples== | ||
− | + | '''Great Elves''': varies by realm. Norldor, Amberian. | |
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*Members have General Fey Powers. | *Members have General Fey Powers. | ||
*Racial Powers include Immunity to Sleep magic, Resistance to charm magic,Climb with ease, Pass without trace, Identify plant, Leap and land: fall distance depending on Strength, Sense weather, Blend with plants(Camouflage), *Animal bond:Bonds to one animal | *Racial Powers include Immunity to Sleep magic, Resistance to charm magic,Climb with ease, Pass without trace, Identify plant, Leap and land: fall distance depending on Strength, Sense weather, Blend with plants(Camouflage), *Animal bond:Bonds to one animal | ||
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*Skills: Great Elves learn easily so they start with 6 pips in skills to represent things that ''Come Easy'' to them. | *Skills: Great Elves learn easily so they start with 6 pips in skills to represent things that ''Come Easy'' to them. | ||
− | + | '''Fylgiar''': A Minor race of Fey that binds to other individuals | |
− | A Minor race of Fey that binds to other individuals | ||
*Members have General Fey Powers. | *Members have General Fey Powers. | ||
*Racial powers include Invisibility, Alt Form, Minor Illusion, Immunity to sleep magic, Pass without Trace. Lock Door-Unlock Door. | *Racial powers include Invisibility, Alt Form, Minor Illusion, Immunity to sleep magic, Pass without Trace. Lock Door-Unlock Door. | ||
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Fylgair are attendant spirits that assist those they bind to in indirect manners, often involving using their cantrips. They often warn their companions of approaching people. | Fylgair are attendant spirits that assist those they bind to in indirect manners, often involving using their cantrips. They often warn their companions of approaching people. | ||
− | + | '''Red Caps''': Main Race. | |
− | Main Race. | ||
*Members have General fey powers. | *Members have General fey powers. | ||
*Racial Powers include Immunity to Sleep magic, Resistance to charm magic, Climb with ease, Pass without trace.*Lock Door-Unlock door | *Racial Powers include Immunity to Sleep magic, Resistance to charm magic, Climb with ease, Pass without trace.*Lock Door-Unlock door | ||
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These are malicious spirits. Red Caps are a warrior race known for throwing rocks, especially from a above. They tend to move into a castle or building and create mayhem to the residents till they abandon the place. They are unreasonable and combative. | These are malicious spirits. Red Caps are a warrior race known for throwing rocks, especially from a above. They tend to move into a castle or building and create mayhem to the residents till they abandon the place. They are unreasonable and combative. | ||
− | + | '''Brownies''': Main Race | |
− | Main Race | ||
*Members have General Fey Powers. | *Members have General Fey Powers. | ||
*Racial Powers include Immunity to Sleep magic, Climb with ease, Pass without trace, Identify plant, | *Racial Powers include Immunity to Sleep magic, Climb with ease, Pass without trace, Identify plant, | ||
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Brownies are helpful friendly creatures who will bond to places and families and as long as they are well treated will do many services around the home. If mistreated or insulted they can be quite petulant. They love milk and honey and sweetcakes. | Brownies are helpful friendly creatures who will bond to places and families and as long as they are well treated will do many services around the home. If mistreated or insulted they can be quite petulant. They love milk and honey and sweetcakes. | ||
− | + | '''Bwacas''': Main Race | |
− | Main Race | ||
A form of Brownie that especially is connected to fire. | A form of Brownie that especially is connected to fire. | ||
*Members have General Fey Powers. | *Members have General Fey Powers. | ||
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first draft.. just for archive | first draft.. just for archive | ||
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===Common Fey Powers=== | ===Common Fey Powers=== | ||
*Immunity to Sleep magic. | *Immunity to Sleep magic. |