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=='''Fey Powers'''==
 
=='''Fey Powers'''==
Not all fey have all the same powers. Some would have different powers and different skills. Some would have similar powers and different power levels. Below is a system to recognize the distinctions of a vastly varied collection of races that while they may present very different all still have the basic connection of being feyFey are not masters of natures but natural extensions of it.
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while abilities of the many fey races vary wildly some are common. These are guides to things Fey can do, though by no means the limit of themFea are not masters of natures but natural extensions of it.
 
 
A Fey race would have a collection of inherited powers.  Then they would have a pool of pips to allocate that build or enhance natural powers and add powers the individual develops.
 
 
 
 
==Fey Distinctions and Powers==
 
==Fey Distinctions and Powers==
 
===Minor Fey, Main Fey, Major Fey, & Great Fey: ===
 
===Minor Fey, Main Fey, Major Fey, & Great Fey: ===
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====One Pip Powers-1 Pip each====
 
====One Pip Powers-1 Pip each====
 
Generally a Fey will have some of these depending on race and personal condition.  
 
Generally a Fey will have some of these depending on race and personal condition.  
*Immunity to Sleep magic. This is a general immunity and high power effect can put Fey to sleep.  
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*Immunity to Sleep magic.
 
*Resistance to charm magic
 
*Resistance to charm magic
*Climb with ease: This is a calm understanding of natural surfaces.  While it can be used on structures it is far more oriented toward trees and rocks.
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*Climb with ease
*Pass without trace. This is knowing how to move in and environment in a way to not disturb the ground and foliage on it. A skilled tracker might till follow them.  
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*Pass without trace.  
*Minor Illusion: This manifests as making a image that would normally be in the nature setting of the Fey. It is less effective in artificial areas.  
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*Minor Illusion: This manifests as making a image that would normally be in the nature setting of the Fey.
*Identify plant.  This represents the vat amount of plant lore taught Fey.  If they were on a world where they had no experience they might identify plants in comparison to plants they know. 
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*Identify plant.   
 
*Leap and land: fall distance depending on Strength  
 
*Leap and land: fall distance depending on Strength  
*Sense weather: This is the hairs on the back of the neck feeling when crtain types of weather may occur.  Rises in humidity, oncoming storms.
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*Sense weather
 
*Recall terrain
 
*Recall terrain
 
*Lock Door-Unlock door
 
*Lock Door-Unlock door
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*Swim as fast as running on land.  
 
*Swim as fast as running on land.  
 
*Blend with plants(Camouflage)
 
*Blend with plants(Camouflage)
*Shapeshift to alt form: Among the more powerful 1 pip powers this manifests as a fey having an alternate form as part of their nature.  It may include one elemental form but in that case it is a racial things.
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*Shapeshift to alt form
  
 
====Advanced Fey Powers-2 Pips====
 
====Advanced Fey Powers-2 Pips====
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*Seal Portal-Unseal Portal  
 
*Seal Portal-Unseal Portal  
 
*Speak to Animals-Conversational at the intelligence of the animal.
 
*Speak to Animals-Conversational at the intelligence of the animal.
*speak with Plants-This is not a conversational Speaking but a sensing of things according to the plant's level of perception.  
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*speak with Plants-This is not a conversational Speaking but a sensing of things accoring to the plant's level of perception.  
 
*Shapeshift to N/N forms
 
*Shapeshift to N/N forms
 
*Animal bond:Bonds to one animal  
 
*Animal bond:Bonds to one animal  
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===Elven===
 
===Elven===
 
Elves and Fey are frequently considered the same race and the confusion is aided or derided depending on the shadow. Amber elves are fey.  Beleriand Elves are not.
 
Elves and Fey are frequently considered the same race and the confusion is aided or derided depending on the shadow. Amber elves are fey.  Beleriand Elves are not.
 
=='''[[Arden Stone]]'''==
 
The Arden Stone is a prime artifact of the Fey Race  in Arden.  Stolen and missing for centuries, it was returned by Lord Donovan, son of Julian and Cyrene and Lady Desri, daughter of Benedict and Lintra.  Lord Donovan is the hero of its rescue and is accorded the title of Stone Lord by the stone itself.  A major conflict between Donovan and Titania and Cyrene is that he did not establish the stone in the location that Titania wanted.  That being her Arden Ring.  The Stone Ring is more attuned to Donovan the Queen Titania. 
 
*5 Basic Imprint: Hang 1 major and 6 minor spells. Communion with local Nature.
 
*10 Advanced Stone Imprint: Hang 2 major and 12 minor spells. Communion with local Nature.
 
*20 Master Stone Imprint: Hang 4 major and 12 minor spells. Communion with local Nature.
 
*40 Primal Stone Imprint: Hang 8 major and 24 minor spells. Communion with local Nature.
 
  
 
=='''Fey Rings'''==
 
=='''Fey Rings'''==
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==Miscellany==
 
==Miscellany==
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==For your Consideration==
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Not all fey have all the same powers. Some would have different powers and different skills. Some would have similar powers and different power levels. I'm trying to create a system to recognize all the distinctions of a vastly varied collection of races that while they may present very different all still have the basic connection of being fey.
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To reflect that I'm looking at a point allocation system to customize powers by race and by individual.
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A Fey race would have a collection of inherited powers.  Then they would have a pool of pips to allocate that build or enhance natural powers and add powers the individual develops.  This not being AD&D 5ed, i don't want it to get too complicated but considering the vast lore of fey its hard to avoid.
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So I'm looking at this.
  
 
==Fey Distinctions and Powers==
 
==Fey Distinctions and Powers==

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