Difference between revisions of "Fey Powers"

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(Created page with "=='''Fey Powers'''== while abilities of the many fey races vary wildly some are common. These are guides to things Fey can do, though by no means the limit of them. ==Basic...")
 
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=='''Fey Powers'''==
 
=='''Fey Powers'''==
while abilities of the many fey races vary wildly some are common.  These are guides to things Fey can do, though by no means the limit of them.
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while abilities of the many fey races vary wildly some are common.  These are guides to things Fey can do, though by no means the limit of them.  Fea are not masters of natures but natural extensions of it.
  
==Basic Fey Powers==
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===Common Fey Powers===
Pass without trace.
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*Immunity to Sleep magic.
Minor Illusion
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*Resistance to charm magic
Identify plant. 
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*Find Water
sense weather
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*Climb with ease
recall terrain
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*Leap and land: fall distance depending on Strength
Faerie Fire
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*Shapeshift-Costs 25 pips for full shapechange
Immunity to Sleep magic.
 
Resistance to charm magic
 
Find Water
 
Cantrips
 
Swim as fast as running on land.
 
blend with plants(Camouflage)
 
Fea are not masters of natures but natural extensions of it.
 
shapeshift to alt form
 
Climb with ease
 
Leap and land
 
==Advanced Fey Powers==
 
  
Rest with nature (recover endurance twice as fast)
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===Basic Fey Powers===
Call animal
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Generally a Fey will have some of these depending on race and personal condition.
breath water
+
*Pass without trace.
 +
*Minor Illusion: This manifest as making a image that  would normally be in the nature setting of the Fey.
 +
*Identify plant. 
 +
*sense weather
 +
*recall terrain
 +
*Faerie Fire:
 +
*Cantrips
 +
*Swim as fast as running on land.
 +
*Blend with plants(Camouflage)
 +
*Shapeshift to alt form
  
==Master Fey Powers==
 
create Magic Circle: Creates a magic Circle, sometimes of mushrooms, that protect the caster from certain types of creatures.  Someone inside can not be charmed or possessed.  Rings last an hour to indefinitely, based on the caster's psyche.
 
  
 +
==Advanced Fey Powers==
 +
*Rest with nature (recover endurance twice as fast)
 +
*Call animal
 +
*Breath water
 +
*Spider Climb
 +
*insect plague
 +
*Speak to Animals
 +
*speak with Plants
  
Speak to Animals
+
==Master Fey Powers==
speak with Plants
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*create Magic Circle: Creates a magic Circle, sometimes of mushrooms, that protect the caster from certain types of creatures.  Someone inside can not be charmed or possessed.  Rings last an hour to indefinitely, based on the caster's psyche.
Spider Climb
+
*fly
 
+
*Cause Plant Growth (based on Psyche)
fly
+
*Commune with nature.
Cause Plant Growth (based on Psyche)
+
*control weather (based on psyche)
Commune with nature.
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*Animal bond
control weather (based on psyche)
 
insect plague
 
Call animal
 
 
 
Animal bond
 
 
 
==Optional or Special Fey Powers==
 
*Shapeshift-Costs 25 pips for full shapechange
 

Revision as of 16:11, 17 August 2020

Fey Powers

while abilities of the many fey races vary wildly some are common. These are guides to things Fey can do, though by no means the limit of them. Fea are not masters of natures but natural extensions of it.

Common Fey Powers

  • Immunity to Sleep magic.
  • Resistance to charm magic
  • Find Water
  • Climb with ease
  • Leap and land: fall distance depending on Strength
  • Shapeshift-Costs 25 pips for full shapechange

Basic Fey Powers

Generally a Fey will have some of these depending on race and personal condition.

  • Pass without trace.
  • Minor Illusion: This manifest as making a image that would normally be in the nature setting of the Fey.
  • Identify plant.
  • sense weather
  • recall terrain
  • Faerie Fire:
  • Cantrips
  • Swim as fast as running on land.
  • Blend with plants(Camouflage)
  • Shapeshift to alt form


Advanced Fey Powers

  • Rest with nature (recover endurance twice as fast)
  • Call animal
  • Breath water
  • Spider Climb
  • insect plague
  • Speak to Animals
  • speak with Plants

Master Fey Powers

  • create Magic Circle: Creates a magic Circle, sometimes of mushrooms, that protect the caster from certain types of creatures. Someone inside can not be charmed or possessed. Rings last an hour to indefinitely, based on the caster's psyche.
  • fly
  • Cause Plant Growth (based on Psyche)
  • Commune with nature.
  • control weather (based on psyche)
  • Animal bond