Fey Powers

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Fey Powers

while abilities of the many fey races vary wildly some are common. These are guides to things Fey can do, though by no means the limit of them. Fea are not masters of natures but natural extensions of it.

Common Fey Powers

  • Immunity to Sleep magic.
  • Resistance to charm magic
  • Find Water
  • Climb with ease
  • Leap and land: fall distance depending on Strength
  • Shapeshift-Costs 25 pips for full shapechange

Basic Fey Powers-10 pips

Generally a Fey will have some of these depending on race and personal condition.

  • Pass without trace.
  • Minor Illusion: This manifest as making a image that would normally be in the nature setting of the Fey.
  • Identify plant.
  • sense weather
  • recall terrain
  • Faerie Fire:
  • Cantrips
  • Swim as fast as running on land.
  • Blend with plants(Camouflage)
  • Shapeshift to alt form

Advanced Fey Powers

  • Rest with nature (recover endurance twice as fast)
  • Call animal
  • Breath water
  • Spider Climb
  • insect plague
  • Speak to Animals
  • speak with Plants

Master Fey Powers

  • create Magic Circle: Creates a magic Circle, sometimes of mushrooms, that protect the caster from certain types of creatures. Someone inside can not be charmed or possessed. Rings last an hour to indefinitely, based on the caster's psyche.
  • fly
  • Cause Plant Growth (based on Psyche)
  • Commune with nature.
  • control weather (based on psyche)
  • Animal bond