Fey Swirls

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Jeweled Amber The Fey Swirl The origin of the Fey Swirl is unclear. What is known is that human history is first recorded from a contact between a human shaman of the Sermian Zicrushtat Tribe and the Light Bearer of the Green Swirl. There is evidence amongst the known Elven histories that the Fey Swirl may have been the original form of being from which elves developed. Fey society is an incomprehensible collage of conflicting loyalties, shifting allegiances, interrelated races and creatures of immense power with unknown goals.

  Fey join in societies called Swirls.  There is no set standard for leaders of these swirls, nor for terms of loyalty or duties. In fact there is no clear idea what matters to them at all.  What is known is that a Swirl comprises many members of most of the races.  There are 7 known ranks or titles amongst the Swirls.  What HREF="Dm Data/Swirls.doc �MACROBUTTON HtmlResAnchor relationship they have to each other is unknown.  However a great deal of the activities in the Swirls revolve around the Rath or Hall of a particular fey.

Membership in the Fey swirls is not limited to 'fey' races. Elves are frequently members of the swirls. Dwarves and humans have been known to be members as well. Animal king and their courts are almost always closely associated to the fey swirls. The Skylords also maintain contacts in the swirls on an individual basis. Most surprising is that even Orcind have been known to have been befriended by the swirls. There are too many types of fey to easily list. Only broad, and incomplete, categories can be made to cover the differences. Fey Titles:

Lightbearer: Chief Wizard Greenweaver: Plant tender

Swordwielder: Military Leader Pathseeker: Chief Hunter

Earthworker: Chief Farmer Beastmaster: Animal Tender


Tool User: Chief Craftsman Samaseen or Speaker: Diplomat


Known Swirls Green: Serma: Centered in HREF="Political Maps/Survese Political Map.doc �MACROBUTTON HtmlResAnchor Weal’s Heightsbarony of Serma. Primarily comprised of leprechauns, pixies, sprites, and red caps. Red Pine: Highholdings. Wave: Little Sister Isle Fern: North Eaonic Sage: South Eaonic Red Sands: Certar Fey Races Folletti Kith A page on the Folletti HREF="#korrad �MACROBUTTON HtmlResAnchor Korrads HREF="#mer �MACROBUTTON HtmlResAnchor Merkind: Mermaids & Mermen HREF="#nix �MACROBUTTON HtmlResAnchor Nixies HREF="#pix �MACROBUTTON HtmlResAnchor Pixies HREF="#kob �MACROBUTTON HtmlResAnchor Koboldes HREF="#sprite �MACROBUTTON HtmlResAnchor Sprites HREF="#Leprechaun �MACROBUTTON HtmlResAnchor Leprechaun: Red Caps


Folletti

Folletti travel within twirls of gusting wind.  These creatures look like 2-year-old humans dressed in outlandishly bright clothes with bangles and castanets, circled by winds.  They can cause terrible amounts of damage by winds.  They love to gamble, dance and make discordant music.  They frequently give humans they like cheap baubles and will get irate, to the point of violence, if the person is not wearing it prominently the next time they see them, even over a period of years. 

Folletti are lusty creatures. They mate and can interbreed with most of the fey. Thus they are the progenitors of many different types of fey. Koboldes An Elven orc-like races of average intelligence. They are destructive and malicious but not really dangerous. These are not the AD&D kobolds but small, mischievous humanoid creatures with fairly powerful abilities. Think of a child with high level magical abilities . They are also clever craftsman. The practice of leaving food and clothes or shoes that need repair outside a door in kobold country is common. The kobolds take the foods and return amazingly crafted repaired shoes. Sometimes they simply leave new shoes. Fey boots are greatly prized by rangers and thieves because they act as boots of silence and pass without trace. They also have the peculiar ability to not be noticed when worn with other clothes. Leprechaun: Leprechaun are powerful forces amongst the Fey Swirls and frequently are amongst the leadership. Usually as Lightwielders or other magical offices. They appear as small humans, between 6" to 24". Like many of the fey races they are capricious, mischievous and fun-loving. They are also frequently leaders or instigators of many kinds of pranks they fey commit. Merkind: Mermaids & Mermen A race of sea dwelling humanoids. These creatures were adopted into the fey swirls and compromised the largest and most organized section of fey culture. They rarely deal with land dwellers except in extreme circumstances. They frequently save shipwrecked sailors and drag them to shore. They are known to drag down pirate ships. The mermen are devoutly military. They can live for as long as a year out of water. Mermaids must return to the water weekly. They delight in making the mermen jealous, usually with good reason. Accounted amongst the Mer are a wide variety of water sprites, pixies, and beings to many to number. They inhabit rivers, streams, ponds, lakes and seas, even down into the oceans. Amongst thew Nixies They creatures are part elven and part water elemental. As nature spirits they are powerful in their element. They usually appear as strikingly beautiful women. They spend considerable time on land, frequently confused with mermaids on land. Pixies Dirty little humanoid field fey. They appear as 2’ tall old men, covered in dirt. They are mean spirited and petty little extortionists. They are deathly afraid of dogs, consequently causing the domestication of dogs in rural communities.

They can cause milk to sour or sweeten, crops to be plentiful or barren.  They can cause bees to pollinate selectively.  They are constantly near bees, bumblebees, wasps, and other stinging insects.  They threaten farmers with bad crops if not paid in silver or copper.  They can not touch gold or platinum and do not value any metal other than copper and silver.  

Korrads These are small humanoid creature with a generally depressed demeanor. Early in the time of the Fey on World the Korred became soldiers in the HREF="Witch House.doc �MACROBUTTON HtmlResAnchor Witch House. These creatures trained early man in fighting and in magic. They were strong partisans and were devastatingly defeated by the Nesorians. Legend tells that over 2 million of the Korrad originally came with the fey for whom they comprised the front line of defense. The Korrad's danceis nearly a religious rite for them. Find more information on the Korrad's Dance here. After the Witch House fell there were as few as 100 surviving Korrad. These 100 are called the Scared Ones. Younger Korrads now form a large part of the military capabilities of the Fey Swirls, second only to Merkind. Their strength is comparable to humans but their agility is astounding. They are almost always the Swordsman or military leader, of the fey swirls. (Str5-20, Agility20-38, Perc20-38, Dex10-28, Con10-28, Int,Wis,Chr3-18,) Red Caps Red Caps are a particularly nasty sub-race of the Korrads. Somewhere in the Witch House war a faction of Korrads began wearing red caps soaked in their enemy's blood. 5 of the Scared Ones were Red Caps. Ever since Red Caps have been malicious, nasty, bloodthirsty creatures. Nearly indistinguishable from Korrads they have frequently infiltrated the Korrads, even rising to the rank of Swordwielder. In that role they frequently advocate assaulting human habitations for slim reasons. Because of their vicious nature they do not usually openly acknowledge themselves. Thus though they are a slightly different race, with some amount of Folletti and leprechaun heritage, they have become nearly a secret society amongst the Korrads. It is also known that they are able to lie about their membership in the red caps, even to gods, and they detect completely as Korrads, even to a god's detection. They do recognize each other though. What further complicates the Korrad-Redcap issue is that the Red Cap strain runs through the Korrad lines as a greatly unlikely genetic occurrence. It has even shown up in the Korrad royal lines. Sprites Sprites are mischievous and playful creatures that associate with some elemental form of nature. Wood Sprites are Dryads. Usually small, winged, creatures, they are playful, silly, even frolicsome creatures. They have substantial magical abilities in the areas of nature they associate with.

Green Swirl-Serma Lightbearer: Chief Wizard: Ansus Tai Alros(HREF="#Leprechaun �MACROBUTTON HtmlResAnchor Leprechaun) Swordwielder: Military Leader: Sabus Tai Fanat(HREF="#korrad �MACROBUTTON HtmlResAnchor Korrad) Earthworker: Chief Farmer: Placi Tai Husir() Greenweaver: Plant tender: Alros Tai Frenzer(HREF="#Leprechaun �MACROBUTTON HtmlResAnchor Leprechaun) Pathseeker: Chief Hunter: Alieece Tai Falerol(HREF="#korrad �MACROBUTTON HtmlResAnchor Korrad) Beastmaster: Animal Tender: Yestir Tai Guntris(HREF="#folleti �MACROBUTTON HtmlResAnchor Folletti) Tool User: Chief Craftsman(HREF="#kob �MACROBUTTON HtmlResAnchor Kobold) Samaseen or Speaker: Diplomat: Gania Tai Feretik(HREF="#folleti �MACROBUTTON HtmlResAnchor Folletti)

Sage Swirl: South Eaoni Lightbearer: Chief Wizard: Langin Tai Alros(HREF="#Leprechaun �MACROBUTTON HtmlResAnchor Leprechaun) Swordwielder: Military Leader: Guth Tai Faniro(HREF="#korrad �MACROBUTTON HtmlResAnchor Korrad) Earthworker: Chief Farmer: Cara Tai Hutino(HREF="#sprite �MACROBUTTON HtmlResAnchor Sprite) Greenweaver: Plant tender: Galit Tai Asgir(HREF="#pix �MACROBUTTON HtmlResAnchor Pixie) Pathseeker: Chief Hunter: Cal Tai Fal(HREF="#folleti �MACROBUTTON HtmlResAnchor Folletti) Beastmaster: Animal Tender: Rostir Tai Kantris(HREF="#kob �MACROBUTTON HtmlResAnchor Kobold) Tool User: Chief Craftsman(HREF="#kob �MACROBUTTON HtmlResAnchor Kobold) Samaseen or Speaker: Diplomat: Kels Tai Ferrit(HREF="#pix �MACROBUTTON HtmlResAnchor Pixie)

Red Pine Swirl: Highholdings Lightbearer: Chief Wizard: Rufis Tai Ran(HREF="#Leprechaun �MACROBUTTON HtmlResAnchor Leprechaun) Swordwielder: Military Leader: Samil Tai Fas (HREF="#korrad �MACROBUTTON HtmlResAnchor Korrads) Earthworker: Chief Farmer: Tar Tai Dolk (HREF="#folleti �MACROBUTTON HtmlResAnchor Folletti) Greenweaver: Plant tender: Formil Tai Husha(HREF="#nix �MACROBUTTON HtmlResAnchor Nixies) Pathseeker: Chief Hunter: Galis Tai Istonis(HREF="#folleti �MACROBUTTON HtmlResAnchor Folletti) Beastmaster: Animal Tender: Galtin Tai Jalril Tool User: Chief Craftsman: Gans Tai Hof (HREF="#kob �MACROBUTTON HtmlResAnchor Koboldes) Samaseen or Speaker: Diplomat: Kopi Tai Gastir (HREF="#mer �MACROBUTTON HtmlResAnchor Mermaid) Terms Of Fey Swirl Loyalties


Descriptions of Terms

Fey Loyalties are amongst the most incomprehensible part of understanding the Fey.  One must keep in mind that they have loyalties, which they are fanatically strict about, but that they change frequently.  Humans have complained that it is not Loyalty if it changes so rapidly. Elves complain that the fey have far too many overlapping levels of loyalty.  Dwarves complain that the fey have no leadership and no loyalties at all.  Orcind complain that the fey are difficult to catch and eat, although they are well worth the effort and taste good raw.

Much of the social activities revolve around the Rath or hall of particular fey. Hospitality is nearly a religion to the fey and the Rath is the place hospitality is worshipped. A generous fey will adorn a hall and other fey will visit it. Where these are built varies widely. Rath loyalty depends on the ability of the Rathskall or holder of the Hall to entertain his guests. Combat and Consequence Fey join swirls for several combat related reasons. If a swirl is victorious in battle or receives combat acclaim then fey of that inclination may join. Pleasure Some swirls are sensualist and hedonists, being loyal to those who share their pleasures. Also Rath loyalties fall under this heading. Raths being places of celebration and entertainment. Tutorial Some swirls exchange service for instruction in various forms of skills: magical, combative, intellectual, artistic. They then may remain loyal to their instructors. Elven Influences Some joins swirls at the request of the Elven Council or individual elves. Racial Some join swirls comprised of compatible or complementary races. Submission Defeated fey may join the victorious swirl as conditions of surrender or submission. This relates to single combats up to swirl conflicts. Prejudice Some join swirls who espouse hatred for other races or swirls. Obscure Motives Simply that. Gambling debts. Colors of clothes. Ancient prophesies

Fey Write-ups Sabus Tai Fanat 100 130 130 15k b 10d6+50x10 MiniClaw

Swordwielder of the Green Swirl. 100FM. A Korrad, currently in thrall to Vaktar. He will fight the PCs until Vaktar is defeated. At which point he will not only stop fighting but ally with the PCs. The Green Swirl has served Astone since their powerful Swordwielder has been gone for so long. He will return to fight for reinstatement to his post.