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[https://forum.rpg.net/index.php?threads/50-fathoms-questors-of-the-tesoro-libre.860038/ IC thread]
 
[https://forum.rpg.net/index.php?threads/50-fathoms-questors-of-the-tesoro-libre.860038/ IC thread]
  
==The Story So Far==
+
===Players===
*the Teroso Libre (TL) started in Bristo doing jobs for American Crane. Found Earth water on zombie ship.
 
*Crane saw their potential and advised them to become Questors, so visit Tressa, taking Carroway fruit as a gift
 
*En route to Maroa to buy the fruit the TL intervened to help a ship attacked by pirates
 
*They drove off the pirates but had to go into Little China to make repairs [covid happens, players disappear]
 
*Blays, Jose and OE continued to Maroa on another ship to buy the fruit, Chabas and Mattias stayed to fix the TL
 
*Chabas & Mattias discovered smugglers using a kraken sub, also uncovered an underwater octopon coven
 
*They visited a nearby island to get Kraken advice about the sub , entered an ancient holy cave , got enlightened
 
*(At Maroa the atani gave Jose the fruit for free, but asked for his help in return.)
 
*One Eye took a ship to Little China to bring the fruit, delivered Jose’s message to go on without him
 
*TL set sail to Tressa / the Teeth stopping first at Sharks Bay, foiling a human cult worshipping octopon-like deities
 
*TL sailed along southern coast of Torath Ka, saw Walking Gods, had love triangle issues, etc.
 
*TL peed all over Tressa’s tests, delivered water and fruit, got a prize.
 
  
 +
Mitch - Mattias van der Zoort, engineer (Dutch)
  
==Tressa's Secrets==
+
Faubus - navigator (English)
Tressa explains what they have learned about the sea hags. Three sisters , daughters of a Ograpogan general, were drowned as a punishment for murdering their father after his return from a campaign against the Ugaks. Tied to stakes in the incoming tide, they called down a curse on Ograpog. They swore that the country’s capital city would drown under 50 fathoms of salt water. The heavens opened. Ograpog drowned as the sea rushed in. Later, the sisters rose as gargantuans who wreaked havoc on the survivors.
 
  
Tressa believes the sisters-the hags-somehow learned the black magic of the Ugaks their father conquered. It was the defeated Ugaks’ vengeance that the general’s daughters used Ugak magic to murder their conqueror and destroy most of Ograpog.
+
Baeraad - Chabas, crabby doc
  
The Questors have learned this tale after patient investigation, picking through the tales of survivors, studying records that survived the deluge and learning about Ugak magic. They have learned that the sisters can be summoned by pouring out Earth water over the Devils Cross and stating their true names.
+
Max - Blays, dolphinman ninja
  
Which Tressa has now learned. She places a heavy tome on the table. It is a ledger stolen from the surviving highland city of Baltimore, Ograpog’s new capital and headquarters for the East India Company. It contains announcements of prosecutions of serious crimes committed in the months before the flood. One of the last recorded items mentions three daughters imprisoned for patricide, as well as the murder of their youngest sister. Their father, the first victim, is listed as War Archon Ajax GreenWater. The girls’ three names are listed.
+
Stinkyfool - One-Eye Smythe, general purpose pirate
  
“It has taken us many years of adventure to locate this record. But we now know who the hags are and how to summon them. The problem is this. The last time they were confronted with main force they destroyed a Kraken squadron of ironclads and a fleet of Ograpogan triremes carrying the country’s most powerful Arch-Elementalists. Such a force no longer exists in our world. We have some ideas as how to continue, but first, do you have questions about what you have heard so far?”
+
Leith Maclaine - Jose Cuervo Anglaise,  
  
== Players ==
+
I, Gamble Gold - Captain (Spanish)
  
===Active===
+
===Background===
  
Mitch - Mattias van der Zoort, engineer (Dutch)
+
The world of Caribdus is drowned, once-mighty empires and prosperous lands lying beneath endless fathoms of dark water. The curse of the Sea Hags, three undead sorceresses risen from their death by drowning to avenge themselves on the world that saw them executed for their dark deeds, has wreaked incalculable havoc - and even now continues to do so, as ghostly pirate ships and aquatic monstrosities emerge out of the Flotsam Sea to torment the survivors clustered on the few remaining islands of dry land.
  
Baeraad - Chabas, crabby doc (Scurillian)
 
  
Stinkyfool - One-Eye Smythe, general purpose pirate (English)
+
But calamity brings opportunity, and unprecedented freedom for men and women of courage and guile to make their way in the new world. Burly, grey-skinned Grael ply the new seas alongside the diverse, idiosyncratic Masaquani, seeking riches from trade or whaling or piracy. Gruff, thick-shelled Scurillians apply their sharp minds to understanding the new world and to save what can be saved of the old. Mysterious Kraken elementalists wander the ports and the distant islands, some say in search of a way to avenge their race's suffering at the hands of the Sea Hags. And sailors arriving through mysterious means from a place they call Earth bring their savvy, ambition and strange religions to bear.
  
  
===Retired/missing===
+
Riches and glory awaits for those with the quickest minds... and the sharpest cutlasses. [Thanks to Baeraad for this blurb]
Max - Blays, dolphinman marine (Doreen)
 
  
Leith Maclaine - Jose Cuervo Anglaise, captain (Spanish)
+
...................................
  
Faubus - Gilliat de Gruchy, navigator (English)
+
Folks will be able to play without the setting book. Mostly characters can be built using core rules. The world background, new stunts, etc are all summarised pretty nicely here
  
== Background ==
+
........................................
  
The world of Caribdus is drowned, once-mighty empires and prosperous lands lying beneath endless fathoms of dark water. The curse of the Sea Hags, three undead sorceresses risen from their death by drowning to avenge themselves on the world that saw them executed for their dark deeds, has wreaked incalculable havoc - and even now continues to do so, as ghostly pirate ships and aquatic monstrosities emerge out of the Flotsam Sea to torment the survivors clustered on the few remaining islands of dry land.
 
  
But calamity brings opportunity, and unprecedented freedom for men and women of courage and guile to make their way in the new world. Burly, grey-skinned Grael ply the new seas alongside the diverse, idiosyncratic Masaquani, seeking riches from trade or whaling or piracy. Gruff, thick-shelled Scurillians apply their sharp minds to understanding the new world and to save what can be saved of the old. Mysterious Kraken elementalists wander the ports and the distant islands, some say in search of a way to avenge their race's suffering at the hands of the Sea Hags. And sailors arriving through mysterious means from a place they call Earth bring their savvy, ambition and strange religions to bear.
+
I'm thinking:
  
Riches and glory awaits for those with the quickest minds... and the sharpest cutlasses. [Thanks to Baeraad for this blurb]
+
-Savage worlds Adventure edition. I'll take you through chargen backstage using a Conversation
  
...................................
+
-one post min per two days
  
Folks will be able to play without the setting book. Mostly characters can be built using core rules. The world background, new stunts, etc are all summarized pretty nicely here
+
-Two-month (?) game; characters can be easily 'parked' if life gets busy
  
........................................
+
-Start at Seasoned
  
I'm thinking:
+
-nice mix of races and types but at least HALF, please,  human sailors from earth. 1 Elementalist.
  
- Savage worlds Adventure edition. I'll take you through chargen backstage using a Conversation
+
-we try not to power game- SWADE's fixed up most loopholes but try to build competent swashbuckler all-rounders
  
- one post min per two days
+
-story  taking place within the time-line of the main Plot Point campaign, but subverting the plot to keep it interesting for players familiar with the canon tale.
  
- Two-month (?) game; characters can be easily 'parked' if life gets busy
+
-characters are pretty good guys-the young sister has sucked in plenty of bad eggs like Blackbeard to no avail-more recently she's teleported in gooder folk
  
- Start at Seasoned
+
-you know my foibles-tendency to rush, railroad. PM me or even warn me publicly since we all know each other.
  
- nice mix of races and types but at least HALF, please,  human sailors from earth. 1 Elementalist.
+
-There'll be a hilariously-named sloop-as a co-owned vessel.
  
- we try not to power game - SWADE's fixed up most loopholes but try to build competent swashbuckler all-rounders
+
-Just one setting fiddle. I want to make Masaquani culture a little less generic and bland. I'm thinking they are survivors of Atlantis. Toga-clad Ancient Greeks who sail elegant classical ships and have columned palaces. With names like Aeschylus, Jason, etc. What, that's more bland?
  
- story  taking place within the time-line of the main Plot Point campaign, but subverting the plot to keep it interesting for players familiar with the canon tale.
+
== Character s==
  
- characters are pretty good guys-the young sister has sucked in plenty of bad eggs like Blackbeard to no avail-more recently she's teleported in gooder folk
+
=== Blays ===
  
- you know my foibles-tendency to rush, railroad. PM me or even warn me publicly since we all know each other.
+
; Race (Doreen)
 +
: Racial Enemy (-1): -2 Persuasion rolls when dealing with kehana.
 +
: Reserved (-1): Persuasion is not a core skill.
 +
: Sea Hunter (2): +2 Stealth and Survival rolls while in water.
 +
: Semi-Aquatic (2): Hold breath for 15 minutes, Pace equal to Athletics while in water.
  
- There'll be a hilariously-named sloop-as a co-owned vessel.
+
; Attributes
 +
: Agility d8
 +
: Smarts d6
 +
: Spirit d6
 +
: Strength d8
 +
: Vigor d8
  
- Just one setting fiddle. I want to make Masaquani culture a little less generic and bland. I'm thinking they are survivors of Atlantis. Toga-clad Ancient Greeks who sail elegant classical ships and have columned palaces. With names like Aeschylus, Jason, etc. What, that's more bland?
+
:: Pace 6" (8" in water)
 +
:: Parry 6 (+1 with trademark dagger)
 +
:: Toughness 6
  
== Characters ==
+
; Skills
 +
: Athletics d8 (+1 with trademark dagger)
 +
: Boating d4
 +
: Common Knowledge d4
 +
: Fighting d8 (+1 with trademark dagger)
 +
: Intimidation d4
 +
: Notice d6+2
 +
: Persuasion d4
 +
: Stealth d6 (+2 in water)
 +
: Survival d6 (+2 in water)
  
 +
; Edges
 +
: Alertness
 +
: Frenzy
 +
: Trademark Weapon (dagger)
  
 +
; Hindrances
 +
: Wanted (major; Coaker Mountains escapee)
 +
: Loyal (minor)
 +
: Suspicious (minor)
  
=== Chabas ===
+
; Gear (21 lbs.)
 +
: Trademark dagger in an underarm sheath (Fighting/Athletics/Parry +1, 3/6/12, Str+d4, 1 lb.)
 +
: Two harpoons in a back quiver (3/6/12, Str+d6, 6 lbs.)
 +
: Weighted net (3/6/12, entangle, 8 lbs.)
 +
: Canteen (1 lb.)
 +
: Flint and steel (1 lb.)
 +
: Spyglass (2 lbs.)
 +
: Set of utility knives (1 lb.)
 +
: Whetstone (1 lb.)
 +
: ~$80
  
 +
; Experience 20 (Seasoned)
 +
: 1st Advance: gained Alertness
 +
: 2nd Advance: raised Vigor
 +
: 3rd Advance: gained Trademark Weapon
 +
: 4th Advance: gained Frenzy
 +
 +
----
 +
 +
===Chabas===
 
Chabas is a crab on a mission - write the definite book on the natural history of Caribdus! He's read several of the existing ones, but they were all written by inferior soft-headed creatures and of generally shoddy scholarship. To finance his research he's unfortunately having to work as a ship sawbones, tending to the astonishingly wide variety of bumps and bruises that shell-less creatures somehow manage to get. He tries to be patient about it, but would it kill them to stop whining so much about little things like amputated limbs? Honestly, it's like they think they're not going to grow back, or something...
 
Chabas is a crab on a mission - write the definite book on the natural history of Caribdus! He's read several of the existing ones, but they were all written by inferior soft-headed creatures and of generally shoddy scholarship. To finance his research he's unfortunately having to work as a ship sawbones, tending to the astonishingly wide variety of bumps and bruises that shell-less creatures somehow manage to get. He tries to be patient about it, but would it kill them to stop whining so much about little things like amputated limbs? Honestly, it's like they think they're not going to grow back, or something...
  
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; Attributes
 
; Attributes
 
: Agility d6
 
: Agility d6
: Smarts d10
+
: Smarts d8
 
: Spirit d8
 
: Spirit d8
 
: Strength d6
 
: Strength d6
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; Skills
 
; Skills
 
: Athletics (Agility) d4
 
: Athletics (Agility) d4
: Boating d4
+
: Common Knowledge (Smarts) d6
: Common Knowledge (Smarts) d8
 
 
: Fighting (Agility) d6
 
: Fighting (Agility) d6
 
: Healing (Smarts) d8+2
 
: Healing (Smarts) d8+2
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: Persuasion (Spirit) d8-2
 
: Persuasion (Spirit) d8-2
 
: Research (Smarts) d8
 
: Research (Smarts) d8
: Science (Smarts) d10+2
+
: Science (Smarts) d8+2
 
: Shooting (Agility) d6
 
: Shooting (Agility) d6
 
: Stealth (Agility) d4
 
: Stealth (Agility) d4
: Taunt (Smarts) d8
+
: Taunt (Smarts) d6
  
 
; Edges
 
; Edges
 
: Healer (+2 to Healing rolls)
 
: Healer (+2 to Healing rolls)
: Rabble-Rouser (can make Intimidation and Taunt Tests against a group of enemies covered by a Medium Burst Template)
 
 
: Scholar (+2 to Science rolls)
 
: Scholar (+2 to Science rolls)
  
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: Curious (Major)
 
: Curious (Major)
 
: Driven (Minor)
 
: Driven (Minor)
: Phobia: Bats (Minor)
 
  
 
; Experience
 
; Experience
# Agility to d6
+
: Agility to d6
# Shooting to d6, Taunt to d6
+
: Shooting to d6, Taunt to d6
# Persuasion to d8
+
: Persuasion to d8
# Science to d8, Fighting to d6
+
: Science to d8, Fighting to d6
# Smarts to d10
 
# ''Trial of Wisdom:'' Boating to d4, Common Knowledge to d8
 
# Science to d10, Taunt to d8
 
# Rabble-Rouser edge
 
  
; Gear (19 lbs.)
+
; Gear (22 lbs.)
 
: 2 flintlock pistols (range 5/10/20, damage 2d6+1, RoF 1, weight 3 each)
 
: 2 flintlock pistols (range 5/10/20, damage 2d6+1, RoF 1, weight 3 each)
: 13 shots and powder (weight 2)
+
: 25 shots and powder (weight 3)
 
: Lantern (weight 3)
 
: Lantern (weight 3)
 
: 5 pints of oil (weight 5)
 
: 5 pints of oil (weight 5)
 +
: 2 bottles of grog ( weight 2)
 
: Leather satchel (weight 2)
 
: Leather satchel (weight 2)
 
: Flint and steel (weight 1)
 
: Flint and steel (weight 1)
 
: $100
 
: $100
: Flask of Roc Blood
 
  
 
----
 
----
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: SPI d6
 
: SPI d6
 
: VIG d6
 
: VIG d6
 
:: Pace 5" (d4 running die)
 
:: Parry 4
 
:: Toughness 5
 
  
 
; Skills
 
; Skills
 
: Academics d6
 
: Academics d6
 
: Athletics d6
 
: Athletics d6
: Boating d4
 
 
: Common Knowledge d4
 
: Common Knowledge d4
 
: Fighting d4
 
: Fighting d4
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: Shooting d8
 
: Shooting d8
 
: Stealth d4
 
: Stealth d4
: Weird Science d4
 
  
 
; Edges
 
; Edges
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:: REQUIREMENTS: Seasoned, Agility d8+
 
:: REQUIREMENTS: Seasoned, Agility d8+
 
:: The hero can anticipate attacks or move erratically under fire. Unless the victim of a surprise attack and taken completely unaware, Dodge subtracts 2 from all ranged attacks made against the character. Dodge does not stack with actual cover, however.
 
:: The hero can anticipate attacks or move erratically under fire. Unless the victim of a surprise attack and taken completely unaware, Dodge subtracts 2 from all ranged attacks made against the character. Dodge does not stack with actual cover, however.
: Arcane Background (Weird Science)
 
„:: ARCANE SKILL: Weird Science (Smarts) „   
 
:: STARTING POWERS: 2
 
„:: POWER POINTS: 15
 
:: Weird scientists use strange and powerful inventions beyond the normal technological level of the setting.
 
:: Weird scientists must usually activate their powers through their assigned device, but they can improvise other ways if needed at a −2 penalty. This requires a decent rationale relative to the setting and the GM’s permission.
 
: Artificer
 
::  Artificers can create Arcane Devices and give them to their allies. See page 153.
 
::  Stun, Deflect
 
  
 
; Hindrances
 
; Hindrances
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:: Prosthesis: A character with the Minor version of this Hindrance may have a prosthesis. If the prosthesis is lost, he suffers the effects of the Major version of Slow.
 
:: Prosthesis: A character with the Minor version of this Hindrance may have a prosthesis. If the prosthesis is lost, he suffers the effects of the Major version of Slow.
 
: Bad Luck (Major)
 
: Bad Luck (Major)
:: Your hero is a little less lucky than most. He gets one less Benny per game session than normal. A character cannot have both Bad Luck and the Luck Edge.
+
: Your hero is a little less lucky than most. He gets one less Benny per game session than normal. A character cannot have both Bad Luck and the Luck Edge.
  
 
; Seasoned
 
; Seasoned
# Fighting d4, Notice d8
+
: Fighting d4, Notice d8
# Spirit d6
+
: Spirit d6
# Strength d6
+
: Strength d6
# Edge: Dodge
+
: Edge: Dodge
  
 
; Gear: $1000, 40 Enc
 
; Gear: $1000, 40 Enc
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; Appearance
 
; Appearance
: Mattias has shoulder-length blond hair. His right eye is blue. Instead of a left eye, he has a black leather patch, with inlaid white crosshairs in a circle. He wears the wide-brimmed hat and neckerchief of a Dutch sailor, along with a leather jacket he picked up since his Arrival. His right leg ends in a sturdy wooden peg.
+
: Mattias has shoulder-length blond hair. His right eye is blue. Instead of a left eye, he has a black leather patch, with inlaid white crosshairs in a circle. He wears the wide-brimmed hat and neckerchief of a Dutch sailor, along with a leather jacket he picked up since his Arrival. His right leg ends in a sturdy wooden peg.  
  
 
----
 
----
 
=== One-Eye Smythe ===
 
 
; Attributes
 
: Agility d12
 
: Smarts d6
 
: Spirit d6
 
: Strength d6
 
: Vigor d6
 
 
:: Pace 6"
 
:: Parry 6
 
:: Toughness 5
 
 
; Skills
 
: Academics (Smarts)
 
: Athletics (Agility): d6
 
: Boating (Agility): d12 (Boon)
 
: Common Knowledge (Smarts): d4
 
: Fighting (Agility): d10 (Advance)
 
: Focus (Spirit): The arcane skill for Arcane Background (Gifted).
 
: Gambling (Smarts)
 
: Healing (Smarts)
 
: Intimidation (Spirit)
 
: Language (Smarts): Knowledge and fluency in a particular language.
 
: Notice (Smarts): d6
 
: Performance (Spirit): Singing, dancing, acting, or other forms of public expression.
 
: Persuasion (Spirit): d6 (Advance)
 
: Repair (Smarts): The ability to fix mechanical and electrical gadgets.
 
: Riding (Agility)
 
: Science (Smarts): Knowledge of scientific fields such as biology, chemistry, geology, engineering, etc.
 
: Shooting (Agility): d12 (Boon)
 
: Stealth: d8
 
: Survival: d4
 
: Taunt (Smarts)
 
: Thievery (Agility): d6
 
 
; Edges
 
: Steady Hands
 
: Dodge
 
: Marksman
 
 
; Hindrances (+Ag, +Ag, +Boating, +Athletics)
 
: Driven: Plunder/Get rich (Minor)
 
: Loyal (Minor)
 
: Vengeful (Major)
 
: Enemy - Major, Blackbeard
 
 
; Advances
 
# Dodge
 
# Marksman
 
# +Shooting, +Stealth
 
# +Thievery, +Fighting
 
 
== Tesoro Libre ==
 
[[File:Yacht_10.jpg|right|250px]]
 
 
This little Spanish yacht from the turn of the 18th Century draws a fairly minuscule 1.6m of water with a mast height of about 26m. The deck is about 20m long and 6m wide (so more or less 10" by 3" in SW).
 
 
The tiller rod is located comfortably under the eaves of the covered poopdeck so the good captain doesn't have to stand in the sun, wind and rain all day.
 
 
[http://www.kitshow.net/int/DD_16_Yacht.php Images] - [https://imgur.com/YZ8Xpzm Deckplan drawing] - [https://imgur.com/uVGQPVl Profile drawing]
 
 
: Handling: +1
 
: Acceleration: 3
 
: Top Speed: 10
 
: Travel Speed: 2
 
: Toughness: 13 (2)
 
: Guns: 4
 
: Cargo Space: 4
 
: Crew: 1 + 11
 
: '''Notes:''' Heavy Armour
 
 
==Crew==
 
 
===Current Crew===
 
 
{| class="wikitable" style="width:100%"
 
! colspan="1" | Name
 
! colspan="1" | Nationality
 
! colspan="1" | Special skills
 
! colspan="1" | Role/Personality
 
! colspan="1" | Arms
 
! colspan="1" | Bond
 
 
|-
 
| style="width:20%;text-align:center" | Jacob van Bloem
 
| style="width:16%;text-align:center" | Dutch
 
| style="width:16%;text-align:center" | Rolls 1d8 Notice when lookout
 
| style="width:16%;text-align:center" | QUARTERMASTER. Brave
 
| style="width:16%;text-align:center" | knife, cutlass, pistol, musket
 
| style="width:16%;text-align:center" | Mattias
 
|-
 
 
 
|-
 
| style="width:20%;text-align:center" | Grace McSweeney
 
| style="width:16%;text-align:center" | Irish
 
| style="width:16%;text-align:center" | d8 Stealth roll with wild die, share bennies with Chabas
 
| style="width:16%;text-align:center" | FIRST MATE. Easily offended
 
| style="width:16%;text-align:center" | knife, cutlass, pistol, musket
 
| style="width:16%;text-align:center" | Chabas’ '''matey'''
 
|-
 
 
|-
 
| style="width:20%;text-align:center" | Xenophon of WIND/ PINK assembly
 
| style="width:16%;text-align:center" | Ograpogan
 
| style="width:16%;text-align:center" | Athletic (d8) runner and swimmer.
 
| style="width:16%;text-align:center" | SAILING MASTER. Competitive
 
| style="width:16%;text-align:center" | knife, cutlass, pistol, musket
 
| style="width:16%;text-align:center" | One Eye
 
|-
 
 
|-
 
| style="width:20%;text-align:center" | Almirante Gato
 
| style="width:16%;text-align:center" | Cat
 
| style="width:16%;text-align:center" | Gives ship 1 benny refresh
 
| style="width:16%;text-align:center" | Feline
 
| style="width:16%;text-align:center" | claws, disdain
 
| style="width:16%;text-align:center" | Ship
 
|-
 
 
|-
 
| style="width:20%;text-align:center" | Luc Guillotin
 
| style="width:16%;text-align:center" | French
 
| style="width:16%;text-align:center" | Has Acrobatics Edge, and Agility d8.
 
| style="width:16%;text-align:center" | SAILOR. Jolly
 
| style="width:16%;text-align:center" | knife, cutlass, pistol, musket
 
| style="width:16%;text-align:center" | Earth French acrobat/contortionist pressed onto the Death Grip.
 
|-
 
 
 
! colspan="6" | All except El Almirante have d6 in Boating and Athletics; d4 in Repair, Notice, Fighting and Shooting.
 
 
|}
 
 
===Crew Before Maroa===
 
{| class="wikitable" style="width:100%"
 
! colspan="1" | Name
 
! colspan="1" | Nationality
 
! colspan="1" | Special skills
 
! colspan="1" | Personality
 
! colspan="1" | Arms
 
! colspan="1" | Bond
 
 
|-
 
| style="width:20%;text-align:center" | Jacob van Bloem
 
| style="width:16%;text-align:center" | Dutch
 
| style="width:16%;text-align:center" | Rolls 1d8 Notice when lookout
 
| style="width:16%;text-align:center" | Brave
 
| style="width:16%;text-align:center" | knife, cutlass, pistol, musket
 
| style="width:16%;text-align:center" | Mattias
 
|-
 
 
|-
 
| style="width:20%;text-align:center" | [https://i.pinimg.com/564x/48/f2/a4/48f2a4d20db615496d80aa1508f1bc98.jpg Sarah Canterbury]
 
| style="width:16%;text-align:center" | English
 
| style="width:16%;text-align:center" | Always seems to survive
 
| style="width:16%;text-align:center" | Raucous
 
| style="width:16%;text-align:center" | knife, cutlass, pistol, musket
 
| style="width:16%;text-align:center" | Blays
 
|-
 
 
|-
 
| style="width:20%;text-align:center" | Grace McSweeny
 
| style="width:16%;text-align:center" | Irish
 
| style="width:16%;text-align:center" | d8 Stealth
 
| style="width:16%;text-align:center" | Easily offended
 
| style="width:16%;text-align:center" | knife, cutlass, pistol, musket
 
| style="width:16%;text-align:center" | Chabas
 
|-
 
 
|-
 
| style="width:20%;text-align:center" | Pedros Garcia
 
| style="width:16%;text-align:center" | Spanish
 
| style="width:16%;text-align:center" | d6 Healing
 
| style="width:16%;text-align:center" | Drinks
 
| style="width:16%;text-align:center" | knife, cutlass, pistol, musket
 
| style="width:16%;text-align:center" | Capitán Jose
 
|-
 
 
|-
 
| style="width:20%;text-align:center" | Luc "Merlin" Caradoc
 
| style="width:16%;text-align:center" | Breton
 
| style="width:16%;text-align:center" | 1d3-1 ship bennies
 
| style="width:16%;text-align:center" | Morbid
 
| style="width:16%;text-align:center" | knife, cutlass, pistol, rifle
 
| style="width:16%;text-align:center" | Giliat De Gruchy
 
|-
 
 
|-
 
| style="width:20%;text-align:center" | Xenophon of WIND/ PINK assembly
 
| style="width:16%;text-align:center" | Ograpogan
 
| style="width:16%;text-align:center" | Athletic (d8) runner and swimmer.
 
| style="width:16%;text-align:center" | Competitive
 
| style="width:16%;text-align:center" | knife, cutlass, pistol, musket
 
| style="width:16%;text-align:center" | One Eye
 
|-
 
 
|-
 
| style="width:20%;text-align:center" | Almirante Gato
 
| style="width:16%;text-align:center" | Cat
 
| style="width:16%;text-align:center" | Gives ship 1 benny refresh
 
| style="width:16%;text-align:center" | Feline
 
| style="width:16%;text-align:center" | claws, disdain
 
| style="width:16%;text-align:center" | Ship
 
|-
 
 
! colspan="6" | All except El Almirante have d6 in Boating and Athletics; d4 in Repair, Notice, Fighting and Shooting.
 
 
|}
 
 
===Rogues' Gallery===
 
* Jacob van Bloem - Dutch - rolls 1d8 notice when lookout. Brave.
 
* Luc "Merlin" Caradec - Breton - fortune teller, 1d3-1 ship bennies on tarot per adventure. Morbid.
 
: Tor Dahl - Norwegian - has d8 strength and Brawny edge. Slow.
 
: Akilles of FIRE/GREEN assembly - Ograpogan - aristocratic , gets +1 to persuade etc with locals. Haunted
 
* Xenophon of WIND/PINK assembly - Ograpogan - athletic (d8) runner and swimmer. Competitive
 
: Begone Satan Poldark - Cornish - d8 in repair and has Resourceful edge. Dishonest.
 
: Jonah Coffin - Nantucketan - rolls as Wild Card for non-com rolls. Unlucky (-1 to ship bennies)
 
: Ricardo Da Silva - Portugese - rolls as Wild Card for non-com rolls. Fickle, can jump ship.
 
: Michel Blanc - French - performs fiddle at d8. Shy.
 
* Sarah Canterbury - English - always seems to survive. Raucous.
 
: Davy Dawkins - English - underlooked cabin boy. Clever.
 
: He Wong - Cantonese - has sixth sense about impending trouble. Poor gambler
 
: "Jaws" - Kehana - has standard kehana stats. Cruel by human standards.
 
* Grace McSweeny - Irish - d8 stealth. Easily offended.
 
: Manu Efi - Samoan - handsome, (+1 mod) spectacle for locals. Humble.
 
* Pedros Garcia - Spanish - d6 healing. Drinks.
 
: Rafael Martin - Spanish - d8 repair for sail-making and tailoring. Dandy.
 
: Captain Rainbow - Parrot - semi-intelligent. Naughty and helpful in equal measure
 
: Mister Crowsnest - Monkey - semi-intelligent. Even naughtier and more helpful
 
* Admiral Gato - Cat - gives ship 1 benny.
 
 
== Treasure ==
 
 
===Monies===
 
*400 poe in ship's chest
 
*1000poe of Crane's money reserved as an emergency fund
 
===Wondrous items===
 
*Krakentech minisub, the A'tuin.
 
*Lens of Daedalus. A very good telescope that increases the outcome of notice rolls by one whole shift. If more than two shifts are achieved, it can reveal details - auras, illusions , sounds of conversations, even (3+ shifts) hidden items . If there are details to be discovered of course. Targets have to be at longer (scope) range, rerolls not permitted even by another user.
 
 
 
== Vidz ==
 
 
=== Link to whiskey-making scene from "Mr Roberts" ===
 
www.youtube.com/watch?v=PTQLBv8sgDI
 
 
=== A Short History of Ships Cats ===
 
www.youtube.com/watch?v=M7HIY0GTEC8
 
 
 
 
 
==Characters not in play==
 
 
=== Gilliat De Gruchy ===
 
 
Human, Jersey Channel Islands, circa 1815
 
 
; Attributes
 
: Agility d8
 
: Smarts d10
 
: Spirit d6
 
: Strength d6
 
: Vigor d6
 
 
:: Pace 6"
 
:: Parry 4
 
:: Toughness 5
 
 
; Hindrances
 
: Code of Honor (major)
 
: Loyal (minor)
 
: Quirk (minor) "I will bring the science of celestial navigation to Caribdus."
 
 
; Edges
 
: Merchant
 
: Musketeer
 
: Treasure Hound
 
: Luck
 
 
; Skills
 
: Athletics d4
 
: Boating d8
 
: Common Knowledge d8
 
: Fighting d4
 
: Notice d4
 
: Persuasion d8
 
: Shooting d8
 
: Stealth d4
 
 
----
 
=== Blays ===
 
 
[[file:Blays.jpg|right|frame|A doreen rover captured by Kieran slavers while whaling up near Kaja, Blays escaped from the Coaker Mountains prison mines shortly before joining the crew of the Tesoro Libre, some years ago. While more sociable than most doreen, he is still naturally reticent and laconic by most people's standards, and the bounty now on his head only makes him that much more wary of trusting anyone outside his shipmates.]]
 
; Race (Doreen)
 
: Racial Enemy (-1): -2 Persuasion rolls when dealing with kehana.
 
: Reserved (-1): Persuasion is not a core skill.
 
: Sea Hunter (2): +2 Stealth and Survival rolls while in water.
 
: Semi-Aquatic (2): Hold breath for 15 minutes, Pace equal to Athletics while in water.
 
 
; Attributes
 
: Agility d8
 
: Smarts d6
 
: Spirit d6
 
: Strength d8
 
: Vigor d8
 
 
:: Pace 6" (8" in water)
 
:: Parry 6 (+1 with trademark dagger)
 
:: Toughness 6
 
 
; Skills
 
: Athletics d8 (+1 with trademark dagger)
 
: Boating d4
 
: Common Knowledge d4
 
: Fighting d8 (+1 with trademark dagger)
 
: Intimidation d4
 
: Notice d6+2
 
: Persuasion d4
 
: Stealth d6 (+2 in water)
 
: Survival d6 (+2 in water)
 
 
; Edges
 
: Alertness
 
: Frenzy
 
: Trademark Weapon (heavy dagger made from the iron shackles he dragged with him from the mines)
 
 
; Hindrances
 
: Wanted (major; Coaker Mountains escapee)
 
: Loyal (minor)
 
: Suspicious (minor)
 
 
[[file:Knife_blays.png|400px|right]]
 
; Gear (21 lbs.)
 
: Simple tan breeches with a scarlet sash for a belt
 
: Trademark dagger in an underarm sheath (3/6/12, Str+d4, +1 Fighting/Athletics/Parry, 1 lb.)
 
: Two harpoons in a back quiver (3/6/12, Str+d6, 6 lbs.)
 
: Weighted net (3/6/12, entangle, 8 lbs.)
 
: Canteen (1 lb.)
 
: Flint and steel (1 lb.)
 
: Spyglass (2 lbs.)
 
: Set of utility knives (1 lb.)
 
: Whetstone (1 lb.)
 
: ~$80
 
 
; Experience 23 (Seasoned)
 
# gained Alertness
 
# raised Vigor
 
# gained Trademark Weapon
 
# gained Frenzy
 
 
----
 
 
  
 
=== Jose Cuervo Anglaise ===
 
=== Jose Cuervo Anglaise ===
Line 630: Line 283:
 
: Strength d4
 
: Strength d4
 
: Vigor d4
 
: Vigor d4
 
:: Pace 6"
 
:: Parry 2+ half fighting
 
:: Toughness 6 (1)
 
  
 
; Skills
 
; Skills
Line 652: Line 301:
 
: Climbing d4 - 1 creation
 
: Climbing d4 - 1 creation
 
: Masaquani d6
 
: Masaquani d6
 +
 +
:: Charisma
 +
:: Pace 6"
 +
:: Parry 2+ half fighting
 +
:: Toughness 5
  
 
; Hindrance
 
; Hindrance
Line 680: Line 334:
 
: 7 - left
 
: 7 - left
  
----
+
== Tesoro Libre ==
 +
 
 +
[http://www.kitshow.net/int/DD_16_Yacht.php Images]
 +
 
 +
[https://imgur.com/YZ8Xpzm Deckplan drawing]
 +
 
 +
[https://imgur.com/uVGQPVl Profile drawing]
 +
 
 +
This little Spanish yacht from the turn of the 18th Century draws a fairly minuscule 1.6m of water with a mast height of about 26m. The deck is about 20m long and 6m wide (so more or less 10" by 3" in SW). The tiller rod is located comfortably under the eaves of the covered poopdeck so the good captain doesn't have to stand in the sun, wind and rain all day.
 +
 
 +
=== Crew ===
 +
 
 +
{| class="wikitable" style="width:100%"
 +
! colspan="1" | '''Name'''
 +
! colspan="1" | '''Nationality'''
 +
! colspan="1" | '''Special skills'''
 +
! colspan="1" | '''Personality'''
 +
! colspan="1" | '''Bond'''
 +
 
 +
|-
 +
| style="width:20%;text-align:center" | Jacob van Bloem
 +
| style="width:20%;text-align:center" | Dutch
 +
| style="width:20%;text-align:center" | Rolls 1d8 Notice when lookout
 +
| style="width:20%;text-align:center" | Brave
 +
| style="width:20%;text-align:center" | Mattias
 +
|-
 +
 
 +
|-
 +
| style="width:20%;text-align:center" | Sarah Canterbury
 +
| style="width:20%;text-align:center" | English
 +
| style="width:20%;text-align:center" | Always seems to survive
 +
| style="width:20%;text-align:center" | Raucous
 +
| style="width:20%;text-align:center" | Blays
 +
|-
 +
 
 +
|-
 +
| style="width:20%;text-align:center" | Grace McSweeny
 +
| style="width:20%;text-align:center" | Irish
 +
| style="width:20%;text-align:center" | d8 Stealth
 +
| style="width:20%;text-align:center" | Drinks
 +
| style="width:20%;text-align:center" | Chabas
 +
|-
 +
 
 +
|-
 +
| style="width:20%;text-align:center" | Pedros Garcia
 +
| style="width:20%;text-align:center" | Spanish
 +
| style="width:20%;text-align:center" | d6 Healing
 +
| style="width:20%;text-align:center" | Drinks
 +
| style="width:20%;text-align:center" | Capitán Jose
 +
|-
 +
 
 +
 
 +
|-
 +
| style="width:20%;text-align:center" | Almirante Gato
 +
| style="width:20%;text-align:center" | Cat
 +
| style="width:20%;text-align:center" | Gives ship 1 benny refresh
 +
| style="width:20%;text-align:center" | Feline
 +
| style="width:20%;text-align:center" | Ship
 +
|-
 +
 
 +
|}
 +
 
 +
 
 +
 
 +
 
 +
Jacob van Bloem - Dutch - rolls 1d8 notice when lookout. Brave.<br/>
 +
Luc "Merlin" Caradec - Breton - fortune teller, 1d3-1 ship bennies on tarot per adventure. Morbid.<br/>
 +
Tor Dahl - Norwegian - has d8 strength and Brawny edge. Slow.<br/>
 +
Akilles of FIRE/GREEN assembly - Ograpogan - aristocratic , gets +1 to persuade etc with locals. Haunted<br/>
 +
Xenophon of WIND/ PINK assembly - Ograpogan - athletic (d8) runner and swimmer. Competitive<br/>
 +
Begone Satan Poldark - Cornish - d8 in repair and has Resourceful edge. Dishonest.<br/>
 +
Jonah Coffin - Nantucketan - rolls as Wild Card for non-com rolls. Unlucky (-1 to ship bennies)<br/>
 +
Ricardo Da Silva - Portugese - rolls as Wild Card for non-com rolls. Fickle, can jump ship.<br/>
 +
Michel Blanc - French - performs fiddle at d8. Shy.<br/>
 +
Sarah Canterbury - English - always seems to survive. Raucous.<br/>
 +
Davy Dawkins - English - underlooked cabin boy. Clever.<br/>
 +
He Wong - Cantonese - has sixth sense about impending trouble. Poor gambler<br/>
 +
"Jaws" - Kehana - has standard kehana stats. Cruel by human standards.<br/>
 +
Grace McSweeny - Irish - d8 stealth. Easily offended.<br/>
 +
Manu Efi - Samoan - handsome, (+1 mod) spectacle for locals. Humble.<br/>
 +
Pedros Garcia - Spanish - d6 healing. Drinks.<br/>
 +
Rafael Martin - Spanish - d8 repair for sail-making and tailoring. Dandy.<br/>
 +
Captain Rainbow - Parrot - semi-intelligent. Naughty and helpful in equal measure<br/>
 +
Mister Crowsnest - Monkey - semi-intelligent. Even naughtier and more helpful<br/>
 +
Admiral Gato - Cat - gives ship 1 benny.
 +
 
 +
== Vidz ==
 +
 
 +
=== Link to whiskey-making scene from "Mr Roberts" ===
 +
www.youtube.com/watch?v=PTQLBv8sgDI
 +
 
 +
=== A Short History of Ships Cats ===
 +
www.youtube.com/watch?v=M7HIY0GTEC8

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