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==Tressa's Secrets==
 
Tressa explains what they have learned about the sea hags. Three sisters , daughters of a Ograpogan general, were drowned as a punishment for murdering their father after his return from a campaign against the Ugaks. Tied to stakes in the incoming tide, they called down a curse on Ograpog. They swore that the country’s capital city would drown under 50 fathoms of salt water. The heavens opened. Ograpog drowned as the sea rushed in. Later, the sisters rose as gargantuans who wreaked havoc on the survivors.
 
 
Tressa believes the sisters-the hags-somehow learned the black magic of the Ugaks their father conquered. It was the defeated Ugaks’ vengeance that the general’s daughters used Ugak magic to murder their conqueror and destroy most of Ograpog.
 
 
The Questors have learned this tale after patient investigation, picking through the tales of survivors, studying records that survived the deluge and learning about Ugak magic. They have learned that the sisters can be summoned by pouring out Earth water over the Devils Cross and stating their true names.
 
 
Which Tressa has now learned. She places a heavy tome on the table. It is a ledger stolen from the surviving highland city of Baltimore, Ograpog’s new capital and headquarters for the East India Company. It contains announcements of prosecutions of serious crimes committed in the months before the flood. One of the last recorded items mentions three daughters imprisoned for patricide, as well as the murder of their youngest sister. Their father, the first victim, is listed as War Archon Ajax GreenWater. The girls’ three names are listed.
 
 
“It has taken us many years of adventure to locate this record. But we now know who the hags are and how to summon them. The problem is this. The last time they were confronted with main force they destroyed a Kraken squadron of ironclads and a fleet of Ograpogan triremes carrying the country’s most powerful Arch-Elementalists. Such a force no longer exists in our world. We have some ideas as how to continue, but first, do you have questions about what you have heard so far?”
 
  
 
== Players ==
 
== Players ==
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: Boating (Agility): d12 (Boon)
 
: Boating (Agility): d12 (Boon)
 
: Common Knowledge (Smarts): d4
 
: Common Knowledge (Smarts): d4
: Fighting (Agility): d10 (Advance)
+
: Fighting (Agility): d8
 
: Focus (Spirit): The arcane skill for Arcane Background (Gifted).
 
: Focus (Spirit): The arcane skill for Arcane Background (Gifted).
 
: Gambling (Smarts)
 
: Gambling (Smarts)
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: Notice (Smarts): d6
 
: Notice (Smarts): d6
 
: Performance (Spirit): Singing, dancing, acting, or other forms of public expression.
 
: Performance (Spirit): Singing, dancing, acting, or other forms of public expression.
: Persuasion (Spirit): d6 (Advance)
+
: Persuasion (Spirit): d4
 
: Repair (Smarts): The ability to fix mechanical and electrical gadgets.
 
: Repair (Smarts): The ability to fix mechanical and electrical gadgets.
 
: Riding (Agility)
 
: Riding (Agility)
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: Mister Crowsnest - Monkey - semi-intelligent. Even naughtier and more helpful
 
: Mister Crowsnest - Monkey - semi-intelligent. Even naughtier and more helpful
 
* Admiral Gato - Cat - gives ship 1 benny.
 
* Admiral Gato - Cat - gives ship 1 benny.
 
== Treasure ==
 
 
===Monies===
 
*400 poe in ship's chest
 
*1000poe of Crane's money reserved as an emergency fund
 
===Wondrous items===
 
*Krakentech minisub, the A'tuin.
 
*Lens of Daedalus. A very good telescope that increases the outcome of notice rolls by one whole shift. If more than two shifts are achieved, it can reveal details - auras, illusions , sounds of conversations, even (3+ shifts) hidden items . If there are details to be discovered of course. Targets have to be at longer (scope) range, rerolls not permitted even by another user.
 
 
  
 
== Vidz ==
 
== Vidz ==

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