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== Players ==
 
== Players ==
  
===Active===
+
Mitch - Mattias van der Zoort, engineer (Dutch)
  
Mitch - Mattias van der Zoort, engineer (Dutch)
+
Faubus - Gilliat de Gruchy, navigator (English)
  
 
Baeraad - Chabas, crabby doc (Scurillian)
 
Baeraad - Chabas, crabby doc (Scurillian)
 +
 +
Max - Blays, dolphinman marine (Doreen)
  
 
Stinkyfool - One-Eye Smythe, general purpose pirate (English)
 
Stinkyfool - One-Eye Smythe, general purpose pirate (English)
 
 
===Retired/missing===
 
Max - Blays, dolphinman marine (Doreen)
 
  
 
Leith Maclaine - Jose Cuervo Anglaise, captain (Spanish)
 
Leith Maclaine - Jose Cuervo Anglaise, captain (Spanish)
 
Faubus - Gilliat de Gruchy, navigator (English)
 
  
 
== Background ==
 
== Background ==
Line 89: Line 85:
 
== Characters ==
 
== Characters ==
  
 +
=== Blays ===
 +
 +
[[file:Blays.jpg|right|frame|A doreen rover captured by Kieran slavers while whaling up near Kaja, Blays escaped from the Coaker Mountains prison mines shortly before joining the crew of the Tesoro Libre, some years ago. While more sociable than most doreen, he is still naturally reticent and laconic by most people's standards, and the bounty now on his head only makes him that much more wary of trusting anyone outside his shipmates.]]
 +
; Race (Doreen)
 +
: Racial Enemy (-1): -2 Persuasion rolls when dealing with kehana.
 +
: Reserved (-1): Persuasion is not a core skill.
 +
: Sea Hunter (2): +2 Stealth and Survival rolls while in water.
 +
: Semi-Aquatic (2): Hold breath for 15 minutes, Pace equal to Athletics while in water.
 +
 +
; Attributes
 +
: Agility d8
 +
: Smarts d6
 +
: Spirit d6
 +
: Strength d8
 +
: Vigor d8
 +
 +
:: Pace 6" (8" in water)
 +
:: Parry 6 (+1 with trademark dagger)
 +
:: Toughness 6
 +
 +
; Skills
 +
: Athletics d8 (+1 with trademark dagger)
 +
: Boating d4
 +
: Common Knowledge d4
 +
: Fighting d8 (+1 with trademark dagger)
 +
: Intimidation d4
 +
: Notice d6+2
 +
: Persuasion d4
 +
: Stealth d6 (+2 in water)
 +
: Survival d6 (+2 in water)
  
 +
; Edges
 +
: Alertness
 +
: Frenzy
 +
: Trademark Weapon (heavy dagger made from the iron shackles he dragged with him from the mines)
 +
 +
; Hindrances
 +
: Wanted (major; Coaker Mountains escapee)
 +
: Loyal (minor)
 +
: Suspicious (minor)
 +
 +
[[file:Knife_blays.png|400px|right]]
 +
; Gear (21 lbs.)
 +
: Simple tan breeches with a scarlet sash for a belt
 +
: Trademark dagger in an underarm sheath (3/6/12, Str+d4, +1 Fighting/Athletics/Parry, 1 lb.)
 +
: Two harpoons in a back quiver (3/6/12, Str+d6, 6 lbs.)
 +
: Weighted net (3/6/12, entangle, 8 lbs.)
 +
: Canteen (1 lb.)
 +
: Flint and steel (1 lb.)
 +
: Spyglass (2 lbs.)
 +
: Set of utility knives (1 lb.)
 +
: Whetstone (1 lb.)
 +
: ~$80
 +
 +
; Experience 23 (Seasoned)
 +
# gained Alertness
 +
# raised Vigor
 +
# gained Trademark Weapon
 +
# gained Frenzy
 +
 +
----
  
 
=== Chabas ===
 
=== Chabas ===
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; Edges
 
; Edges
 
: Healer (+2 to Healing rolls)
 
: Healer (+2 to Healing rolls)
: Rabble-Rouser (can make Intimidation and Taunt Tests against a group of enemies covered by a Medium Burst Template)
 
 
: Scholar (+2 to Science rolls)
 
: Scholar (+2 to Science rolls)
  
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# ''Trial of Wisdom:'' Boating to d4, Common Knowledge to d8
 
# ''Trial of Wisdom:'' Boating to d4, Common Knowledge to d8
 
# Science to d10, Taunt to d8
 
# Science to d10, Taunt to d8
# Rabble-Rouser edge
 
  
; Gear (19 lbs.)
+
; Gear (22 lbs.)
 
: 2 flintlock pistols (range 5/10/20, damage 2d6+1, RoF 1, weight 3 each)
 
: 2 flintlock pistols (range 5/10/20, damage 2d6+1, RoF 1, weight 3 each)
: 13 shots and powder (weight 2)
+
: 16 shots and powder (weight 2)
 
: Lantern (weight 3)
 
: Lantern (weight 3)
 
: 5 pints of oil (weight 5)
 
: 5 pints of oil (weight 5)
Line 156: Line 210:
 
: Flint and steel (weight 1)
 
: Flint and steel (weight 1)
 
: $100
 
: $100
: Flask of Roc Blood
+
 
 +
----
 +
 
 +
=== Gilliat De Gruchy ===
 +
 
 +
Human, Jersey Channel Islands, circa 1815
 +
 
 +
; Attributes
 +
: Agility d8
 +
: Smarts d10
 +
: Spirit d6
 +
: Strength d6
 +
: Vigor d6
 +
 
 +
:: Pace 6"
 +
:: Parry 4
 +
:: Toughness 5
 +
 
 +
; Hindrances
 +
: Code of Honor (major)
 +
: Loyal (minor)
 +
: Quirk (minor) "I will bring the science of celestial navigation to Caribdus."
 +
 
 +
; Edges
 +
: Merchant
 +
: Musketeer
 +
: Treasure Hound
 +
: Luck
 +
 
 +
; Skills
 +
: Athletics d4
 +
: Boating d8
 +
: Common Knowledge d8
 +
: Fighting d4
 +
: Notice d4
 +
: Persuasion d8
 +
: Shooting d8
 +
: Stealth d4
 +
 
 +
----
 +
 
 +
=== Jose Cuervo Anglaise ===
 +
 
 +
; Attributes
 +
: Agility d8
 +
: Smarts d8
 +
: Spirit d8 - 1 advance
 +
: Strength d4
 +
: Vigor d4
 +
 
 +
:: Pace 6"
 +
:: Parry 2+ half fighting
 +
:: Toughness 6 (1)
 +
 
 +
; Skills
 +
: athletics - d4 free
 +
: Boating d8 - 3 creation
 +
: Fighting d6 - 2 creation
 +
: Gambling d6 -2 creation
 +
: Intimidation d4 - 1 creation
 +
: Notice d6 free - raised by 1 creation point
 +
: Persuasion d8 - free - raised by 2 (1 advance)
 +
: Shooting d4 - 1 creation
 +
: Stealth d4 - free
 +
: Streetwise d4 - 1 creation
 +
: Swimming d4 - 1 creation
 +
: Common Knowledge - d6 - free + 1 hindrance
 +
: Throwing d4 - 1 creation
 +
: Survival d4 - 1 creation
 +
: Climbing d4 - 1 creation
 +
: Masaquani d6
 +
 
 +
; Hindrance
 +
: Major - Habit Addiction, Alcohol
 +
: Major - Overconfident
 +
 
 +
; Edge
 +
: storm chaser - Free
 +
: wind sense - 2 hindrance points
 +
: Command - advance
 +
: Natural Leader - advance
 +
 
 +
; Equipment - 1 hindrance point for extra equipment
 +
: Bedroll 25
 +
: Flask 5
 +
: flint and steel 3
 +
: lantern 25
 +
: 5 pints oil 5
 +
: shovel - 5
 +
: rope 5
 +
: map of caribdus 100
 +
: spyglass 100
 +
: normal clothing 20
 +
: formal clothing 200
 +
: leather armor 50
 +
: Long sword 200
 +
: turnout pistol 250
 +
: 7 - left
  
 
----
 
----
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:: Weird scientists use strange and powerful inventions beyond the normal technological level of the setting.  
 
:: Weird scientists use strange and powerful inventions beyond the normal technological level of the setting.  
 
:: Weird scientists must usually activate their powers through their assigned device, but they can improvise other ways if needed at a −2 penalty. This requires a decent rationale relative to the setting and the GM’s permission.
 
:: Weird scientists must usually activate their powers through their assigned device, but they can improvise other ways if needed at a −2 penalty. This requires a decent rationale relative to the setting and the GM’s permission.
: Artificer
 
::  Artificers can create Arcane Devices and give them to their allies. See page 153.
 
::  Stun, Deflect
 
  
 
; Hindrances
 
; Hindrances
Line 269: Line 417:
  
 
; Attributes
 
; Attributes
: Agility d12
+
: Agility d10
 
: Smarts d6
 
: Smarts d6
 
: Spirit d6
 
: Spirit d6
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: Academics (Smarts)
 
: Academics (Smarts)
 
: Athletics (Agility): d6
 
: Athletics (Agility): d6
: Boating (Agility): d12 (Boon)
+
: Boating (Agility): d10
 
: Common Knowledge (Smarts): d4
 
: Common Knowledge (Smarts): d4
 
: Fighting (Agility): d10 (Advance)
 
: Fighting (Agility): d10 (Advance)
Line 296: Line 444:
 
: Riding (Agility)
 
: Riding (Agility)
 
: Science (Smarts): Knowledge of scientific fields such as biology, chemistry, geology, engineering, etc.
 
: Science (Smarts): Knowledge of scientific fields such as biology, chemistry, geology, engineering, etc.
: Shooting (Agility): d12 (Boon)
+
: Shooting (Agility): d10
 
: Stealth: d8
 
: Stealth: d8
 
: Survival: d4
 
: Survival: d4
Line 338: Line 486:
 
: '''Notes:''' Heavy Armour
 
: '''Notes:''' Heavy Armour
  
==Crew==
+
=== Crew ===
 
+
==Crew After Maroa==
===Current Crew===
 
 
 
 
{| class="wikitable" style="width:100%"
 
{| class="wikitable" style="width:100%"
 
! colspan="1" | Name
 
! colspan="1" | Name
 
! colspan="1" | Nationality
 
! colspan="1" | Nationality
 
! colspan="1" | Special skills
 
! colspan="1" | Special skills
! colspan="1" | Role/Personality
+
! colspan="1" | Personality
 
! colspan="1" | Arms
 
! colspan="1" | Arms
 
! colspan="1" | Bond
 
! colspan="1" | Bond
Line 354: Line 500:
 
| style="width:16%;text-align:center" | Dutch
 
| style="width:16%;text-align:center" | Dutch
 
| style="width:16%;text-align:center" | Rolls 1d8 Notice when lookout
 
| style="width:16%;text-align:center" | Rolls 1d8 Notice when lookout
| style="width:16%;text-align:center" | QUARTERMASTER. Brave
+
| style="width:16%;text-align:center" | Brave
 
| style="width:16%;text-align:center" | knife, cutlass, pistol, musket
 
| style="width:16%;text-align:center" | knife, cutlass, pistol, musket
 
| style="width:16%;text-align:center" | Mattias
 
| style="width:16%;text-align:center" | Mattias
 
|-
 
|-
  
 +
|-
 +
| style="width:20%;text-align:center" | [https://i.pinimg.com/564x/48/f2/a4/48f2a4d20db615496d80aa1508f1bc98.jpg Sarah Canterbury]
 +
| style="width:16%;text-align:center" | English
 +
| style="width:16%;text-align:center" | Always seems to survive
 +
| style="width:16%;text-align:center" | Raucous
 +
| style="width:16%;text-align:center" | knife, cutlass, pistol, musket
 +
| style="width:16%;text-align:center" | Blays
 +
|-
  
 
|-
 
|-
Line 364: Line 518:
 
| style="width:16%;text-align:center" | Irish
 
| style="width:16%;text-align:center" | Irish
 
| style="width:16%;text-align:center" | d8 Stealth roll with wild die, share bennies with Chabas
 
| style="width:16%;text-align:center" | d8 Stealth roll with wild die, share bennies with Chabas
| style="width:16%;text-align:center" | FIRST MATE. Easily offended
+
| style="width:16%;text-align:center" | Easily offended
 
| style="width:16%;text-align:center" | knife, cutlass, pistol, musket
 
| style="width:16%;text-align:center" | knife, cutlass, pistol, musket
| style="width:16%;text-align:center" | Chabas’ '''matey'''
+
| style="width:16%;text-align:center" | Chabas ‘matey’
 
|-
 
|-
  
Line 373: Line 527:
 
| style="width:16%;text-align:center" | Ograpogan  
 
| style="width:16%;text-align:center" | Ograpogan  
 
| style="width:16%;text-align:center" | Athletic (d8) runner and swimmer.  
 
| style="width:16%;text-align:center" | Athletic (d8) runner and swimmer.  
| style="width:16%;text-align:center" | SAILING MASTER. Competitive
+
| style="width:16%;text-align:center" | Competitive
 
| style="width:16%;text-align:center" | knife, cutlass, pistol, musket
 
| style="width:16%;text-align:center" | knife, cutlass, pistol, musket
 
| style="width:16%;text-align:center" | One Eye
 
| style="width:16%;text-align:center" | One Eye
Line 391: Line 545:
 
| style="width:16%;text-align:center" | French  
 
| style="width:16%;text-align:center" | French  
 
| style="width:16%;text-align:center" | Has Acrobatics Edge, and Agility d8.
 
| style="width:16%;text-align:center" | Has Acrobatics Edge, and Agility d8.
| style="width:16%;text-align:center" | SAILOR. Jolly
+
| style="width:16%;text-align:center" | Jolly
 
| style="width:16%;text-align:center" | knife, cutlass, pistol, musket
 
| style="width:16%;text-align:center" | knife, cutlass, pistol, musket
 
| style="width:16%;text-align:center" | Earth French acrobat/contortionist pressed onto the Death Grip.  
 
| style="width:16%;text-align:center" | Earth French acrobat/contortionist pressed onto the Death Grip.  
Line 401: Line 555:
 
|}
 
|}
  
===Crew Before Maroa===
+
==Crew Before Maroa==
 
{| class="wikitable" style="width:100%"
 
{| class="wikitable" style="width:100%"
 
! colspan="1" | Name
 
! colspan="1" | Name
Line 477: Line 631:
 
|}
 
|}
  
===Rogues' Gallery===
+
==Potential crew==
 
* Jacob van Bloem - Dutch - rolls 1d8 notice when lookout. Brave.
 
* Jacob van Bloem - Dutch - rolls 1d8 notice when lookout. Brave.
 
* Luc "Merlin" Caradec - Breton - fortune teller, 1d3-1 ship bennies on tarot per adventure. Morbid.
 
* Luc "Merlin" Caradec - Breton - fortune teller, 1d3-1 ship bennies on tarot per adventure. Morbid.
Line 516: Line 670:
 
=== A Short History of Ships Cats ===
 
=== A Short History of Ships Cats ===
 
www.youtube.com/watch?v=M7HIY0GTEC8
 
www.youtube.com/watch?v=M7HIY0GTEC8
 
 
 
 
==Characters not in play==
 
 
=== Gilliat De Gruchy ===
 
 
Human, Jersey Channel Islands, circa 1815
 
 
; Attributes
 
: Agility d8
 
: Smarts d10
 
: Spirit d6
 
: Strength d6
 
: Vigor d6
 
 
:: Pace 6"
 
:: Parry 4
 
:: Toughness 5
 
 
; Hindrances
 
: Code of Honor (major)
 
: Loyal (minor)
 
: Quirk (minor) "I will bring the science of celestial navigation to Caribdus."
 
 
; Edges
 
: Merchant
 
: Musketeer
 
: Treasure Hound
 
: Luck
 
 
; Skills
 
: Athletics d4
 
: Boating d8
 
: Common Knowledge d8
 
: Fighting d4
 
: Notice d4
 
: Persuasion d8
 
: Shooting d8
 
: Stealth d4
 
 
----
 
=== Blays ===
 
 
[[file:Blays.jpg|right|frame|A doreen rover captured by Kieran slavers while whaling up near Kaja, Blays escaped from the Coaker Mountains prison mines shortly before joining the crew of the Tesoro Libre, some years ago. While more sociable than most doreen, he is still naturally reticent and laconic by most people's standards, and the bounty now on his head only makes him that much more wary of trusting anyone outside his shipmates.]]
 
; Race (Doreen)
 
: Racial Enemy (-1): -2 Persuasion rolls when dealing with kehana.
 
: Reserved (-1): Persuasion is not a core skill.
 
: Sea Hunter (2): +2 Stealth and Survival rolls while in water.
 
: Semi-Aquatic (2): Hold breath for 15 minutes, Pace equal to Athletics while in water.
 
 
; Attributes
 
: Agility d8
 
: Smarts d6
 
: Spirit d6
 
: Strength d8
 
: Vigor d8
 
 
:: Pace 6" (8" in water)
 
:: Parry 6 (+1 with trademark dagger)
 
:: Toughness 6
 
 
; Skills
 
: Athletics d8 (+1 with trademark dagger)
 
: Boating d4
 
: Common Knowledge d4
 
: Fighting d8 (+1 with trademark dagger)
 
: Intimidation d4
 
: Notice d6+2
 
: Persuasion d4
 
: Stealth d6 (+2 in water)
 
: Survival d6 (+2 in water)
 
 
; Edges
 
: Alertness
 
: Frenzy
 
: Trademark Weapon (heavy dagger made from the iron shackles he dragged with him from the mines)
 
 
; Hindrances
 
: Wanted (major; Coaker Mountains escapee)
 
: Loyal (minor)
 
: Suspicious (minor)
 
 
[[file:Knife_blays.png|400px|right]]
 
; Gear (21 lbs.)
 
: Simple tan breeches with a scarlet sash for a belt
 
: Trademark dagger in an underarm sheath (3/6/12, Str+d4, +1 Fighting/Athletics/Parry, 1 lb.)
 
: Two harpoons in a back quiver (3/6/12, Str+d6, 6 lbs.)
 
: Weighted net (3/6/12, entangle, 8 lbs.)
 
: Canteen (1 lb.)
 
: Flint and steel (1 lb.)
 
: Spyglass (2 lbs.)
 
: Set of utility knives (1 lb.)
 
: Whetstone (1 lb.)
 
: ~$80
 
 
; Experience 23 (Seasoned)
 
# gained Alertness
 
# raised Vigor
 
# gained Trademark Weapon
 
# gained Frenzy
 
 
----
 
 
 
=== Jose Cuervo Anglaise ===
 
 
; Attributes
 
: Agility d8
 
: Smarts d8
 
: Spirit d8 - 1 advance
 
: Strength d4
 
: Vigor d4
 
 
:: Pace 6"
 
:: Parry 2+ half fighting
 
:: Toughness 6 (1)
 
 
; Skills
 
: athletics - d4 free
 
: Boating d8 - 3 creation
 
: Fighting d6 - 2 creation
 
: Gambling d6 -2 creation
 
: Intimidation d4 - 1 creation
 
: Notice d6 free - raised by 1 creation point
 
: Persuasion d8 - free - raised by 2 (1 advance)
 
: Shooting d4 - 1 creation
 
: Stealth d4 - free
 
: Streetwise d4 - 1 creation
 
: Swimming d4 - 1 creation
 
: Common Knowledge - d6 - free + 1 hindrance
 
: Throwing d4 - 1 creation
 
: Survival d4 - 1 creation
 
: Climbing d4 - 1 creation
 
: Masaquani d6
 
 
; Hindrance
 
: Major - Habit Addiction, Alcohol
 
: Major - Overconfident
 
 
; Edge
 
: storm chaser - Free
 
: wind sense - 2 hindrance points
 
: Command - advance
 
: Natural Leader - advance
 
 
; Equipment - 1 hindrance point for extra equipment
 
: Bedroll 25
 
: Flask 5
 
: flint and steel 3
 
: lantern 25
 
: 5 pints oil 5
 
: shovel - 5
 
: rope 5
 
: map of caribdus 100
 
: spyglass 100
 
: normal clothing 20
 
: formal clothing 200
 
: leather armor 50
 
: Long sword 200
 
: turnout pistol 250
 
: 7 - left
 
 
----
 

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