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We thought about running a D&D-ish game that evoked the art’s mood (exotic, wacky, humorous, alien) more than our usual generic Tolkio-medieval settings. We figured some simple but strong setting/system choices might help conjure the feel. We arrived at: | We thought about running a D&D-ish game that evoked the art’s mood (exotic, wacky, humorous, alien) more than our usual generic Tolkio-medieval settings. We figured some simple but strong setting/system choices might help conjure the feel. We arrived at: | ||
*Names: humorous, high fantasy, over the top like Zargoth, Torlak-Ka, Meera the Green Wizard, etc. | *Names: humorous, high fantasy, over the top like Zargoth, Torlak-Ka, Meera the Green Wizard, etc. | ||
− | *Dangerous gameplay: low-level Pathfinder level 1-6 trajectory | + | *Dangerous gameplay: low-level Pathfinder level 1-6 trajectory to elicit some dark humour |
− | + | *Culture setting: Ancient (Mesopotamia? Eqypt?) as well as med Europe vibe. We thought—caste system founded by a LN rather than LG Law Giver. Satirically rigid society (pompous Priest class, self-serving Wizards, etc) so we root for the outsider and underdog. | |
− | *Culture setting: Ancient (Mesopotamia? Eqypt?) as well as med Europe vibe. We thought—caste system founded by a LN rather than LG Law Giver. Satirically rigid society (pompous Priest class, self-serving Wizards, etc). | + | *Physical setting like Anatolia or Levant: sunbaked cities but also howling forests, steppe and bone-chilling cold uplands. Extra moons for an alien feel. |
− | *Physical setting like Anatolia: sunbaked cities but also howling forests, steppe and bone-chilling cold uplands. Extra moons | + | *An otherwise typical adventure premise: characters are free Wanderer caste mercs in search of their fortune. Parties fill the wide gap between scare Holy caste warriors, and inept Farmer caste militia. Hired by patrons to destroy ghoul and Deep One cults, steppe gnolls, ogres, minotaurs. Patrons will often have an ulterior motive. |
− | *An otherwise typical adventure premise: characters are free Wanderer caste mercs in search of their fortune. Parties fill the wide gap between scare Holy caste warriors, and inept Farmer caste militia. Hired by patrons to destroy ghoul and Deep One cults, steppe gnolls, ogres, minotaurs. | ||
*Classes that tie into the aforementioned six Castes: “Holy” caste clerics at the top; "Experts" like wizards , scribes next down; most adventurers belonging to a fairly overlooked "Wanderer" caste that gives them the right to wander the land | *Classes that tie into the aforementioned six Castes: “Holy” caste clerics at the top; "Experts" like wizards , scribes next down; most adventurers belonging to a fairly overlooked "Wanderer" caste that gives them the right to wander the land | ||
+ | Other classes possible, obv. Typical parties have Slayers and Ghoul-Hunters, hired usually by a Wizard but possibly a Judge. Unscrupulous parties carry Outlaw members | ||
Anyone interested in this slightly alt setting wrapping an otherwise pretty standard pathfinder type game? Looking for good posts, pretty regular (daily ? can negotiate ) post rate, good communication . Esp. willingness to make an effort with the setting ( e.g. using currency names, avoiding ‘inappropriate’ class labels like ‘Bard’ or ‘Paladin’ when IC). | Anyone interested in this slightly alt setting wrapping an otherwise pretty standard pathfinder type game? Looking for good posts, pretty regular (daily ? can negotiate ) post rate, good communication . Esp. willingness to make an effort with the setting ( e.g. using currency names, avoiding ‘inappropriate’ class labels like ‘Bard’ or ‘Paladin’ when IC). | ||
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Players could pick archetypes to build these; avoid using class names where these don’t fit | Players could pick archetypes to build these; avoid using class names where these don’t fit | ||
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Enemies: ghouls are the most common type of undead, steppe-dwelling gnolls, minotuars, lammasu, dragons | Enemies: ghouls are the most common type of undead, steppe-dwelling gnolls, minotuars, lammasu, dragons | ||
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