Latest revision |
Your text |
Line 1: |
Line 1: |
− |
| |
− |
| |
− | bassim speaks with some pride of his direct ancestor, who won favour under the banner of the Caliph in the old wars. He expounds the feats of this warrior at some length.
| |
− |
| |
− | He tells also of the family that descended from the brave ghazi. How through the same zeal his descendants established a wealthy village, dealing honourably with their neighbours to maintain their family’s name.
| |
− |
| |
− |
| |
− |
| |
− | They admit that they have been pursuing the monster. Is it not their duty to do such? But to their shame they cannot catch him. For the beast can change form. Not only from hyena to jackal, but also to fox and crow. In this last form the creature has always managed to effect an escape.
| |
− |
| |
− |
| |
− | Yet the family has a means of catching BH, and now deliberate about how to use it. The largest
| |
− |
| |
− |
| |
− |
| |
− | Wazo and Mother Cave come up with some suggestions to avoid head on conflict with the monstrous giants.
| |
− |
| |
− | -sneak into the cave lair in Second Day, while the gronks rest, though one at least may keep an eye on the main entrance . The plan would suit a stealthy party.
| |
− | -abandon the mission and leave the district; there are hundreds of other cities and patrons after all
| |
− | -recruit goatherds from Wazo’s clan, use them as massed slingers to assist in the battle
| |
− | -apart from its main entrance, the gronk’s cave lair can also be accessed via a warren of passages that riddle the hill below. Brave the trogs, ghouls or whatever and perhaps catch the gronks resting
| |
− |
| |
− | - recover the remains of a Wanderer slayer known to carry arrow(s?) of slaying. He disappeared on nearish Moon Hill after slaying a harpy there. The arrow(s) would slay gronks, too.
| |
− |
| |
− | -adopt a combination of these plans
| |
− |
| |
− | Get Common for free.
| |
− |
| |
− |
| |
− | Celestial: ecclesiastical lingo of prayers and invocations, sacred Lammasu, ki-rin. Tablets of Law in this
| |
− |
| |
− | High Talk: verbose dialect used by most high caste (Holy, Skilled) folk
| |
− |
| |
− |
| |
− | Common : dialect used by Farmer, Wanderer, Drudge caste folk. No written form- Common only speakers are illiterate.
| |
− |
| |
− | Wanderer Cant: like hobo code, a cant and system of gate, tree, etc. codes
| |
− |
| |
− | Scribe Code: hexadecimal tablet inscription code permitting intense packing of data for admin, communication and other purposes.
| |
− |
| |
− | Secret speech: used by druids , witches et al. Has a runic written form. Used also by dryads, nymphs, hags, etc.
| |
− |
| |
− | ...
| |
− |
| |
− | Hill Speech
| |
− |
| |
− | Oceanic: trade language, needed by traders in coastal cities communicating with ocean cultures
| |
− |
| |
− | Steppe
| |
− |
| |
− | Gnollish
| |
− |
| |
− | ....
| |
− |
| |
− | Ancient: pre-Fall language found in ruin inscriptions, still spoken by monsters like manticores, dragons, djinn, greater ghouls
| |
− |
| |
− | Dead speech: slurred, backmasked low talk, used by ghouls, lesser undead and necromancers
| |
− |
| |
− |
| |
− | Dagonic: Deep One lingo
| |
− |
| |
− |
| |
− | Zogolog: alien langauge spoken only by Green Star wizards
| |
− |
| |
− |
| |
− |
| |
− |
| |
− |
| |
− |
| |
− |
| |
− |
| |
− |
| |
− |
| |
− |
| |
| | | |
| Have a look at the big map. As you can see Kiera is almost directly north. Plain sailing across open sea where there the only likley encounter (once clear of the Savage Sea) would be a storm. | | Have a look at the big map. As you can see Kiera is almost directly north. Plain sailing across open sea where there the only likley encounter (once clear of the Savage Sea) would be a storm. |