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− | = | + | =Pei Huai= |
− | *Background: | + | *Background: Physician |
*Appearance: | *Appearance: | ||
*Description: | *Description: | ||
*Goal: | *Goal: | ||
− | *Class: | + | *Class: Expert |
− | * | + | |
− | + | *Class Ability: Masterful Expertise | |
− | + | **Once per scene, the Expert may reroll any non-combat | |
− | + | skill check as an Instant action. This allows the Expert | |
− | + | to make a roll and then immediately use this ability if | |
− | + | the resulting total isn’t good enough to succeed. In cases | |
− | + | where it matters, the better of the two rolls may be used. | |
− | + | *Class Ability: Quick Learner | |
− | + | **When you advance a character level, you gain an extra | |
− | + | skill point which may only be spent on gaining or improving non-combat skills or raising attributes. You may | |
− | ** | + | save this point to spend later if you wish. |
− | Once per scene | ||
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=Attributes= | =Attributes= | ||
− | *Strength: | + | *Strength: 9 (+/-) |
− | *Dexterity: | + | *Dexterity: 12 (+/-) |
− | *Constitution: | + | *Constitution: 7 (-1) |
− | *Intelligence: | + | *Intelligence: 14 (+1) |
− | *Wisdom: | + | *Wisdom: 11 (+/-) |
− | *Charisma: | + | *Charisma: 10 (+/-) |
=Combat= | =Combat= | ||
*Movement: | *Movement: | ||
*Armor: (List the actual armor + shield worn) | *Armor: (List the actual armor + shield worn) | ||
− | **AC: | + | **AC: (+shield, if any) |
− | *Base Attack Bonus | + | *Base Attack Bonus |
*Weapon: | *Weapon: | ||
**+X, XdX+X. Shock: Range: | **+X, XdX+X. Shock: Range: | ||
*Weapon: | *Weapon: | ||
**+X, XdX+X. Shock: Range: | **+X, XdX+X. Shock: Range: | ||
− | *Physical: | + | *Physical: |
− | *Evasion: | + | *Evasion: |
− | *Mental: | + | *Mental: |
− | *Luck: | + | *Luck: |
=Abilities= | =Abilities= | ||
==Skills== | ==Skills== | ||
− | * | + | *Heal - 0 |
− | * | + | *Convince - 0 |
− | * | + | *Administer - 0 |
+ | |||
+ | [[+2 Physical]] | ||
==Foci== | ==Foci== | ||
− | * | + | *Polymath |
− | ** | + | **You have a passing acquaintance with a vast variety of |
− | + | practical skills and pastimes, and can make a modest attempt at almost any exercise of skill or artisanry. Note | |
− | + | that the phantom skill levels granted by this Focus don’t | |
− | + | stack with normal skill levels or give a skill purchase | |
− | or | + | discount. Only Experts or Partial Experts can take this |
− | Level 1: You | + | Focus. |
− | + | Level 1: Gain any one bonus skill. You treat all non-combat skills as if they were at least level-0 for purposes | |
− | + | of skill checks, even if you lack them entirely. | |
− | * | + | |
− | + | *Gifted Chirurgeon | |
− | + | You have an unusual gift for saving Mortally Wounded | |
− | + | allies and quickening the natural recovery of the wounded in your care. | |
− | + | **Level 1: Gain Heal as a bonus skill. You may attempt to | |
− | Level 1: Gain | + | stabilize one Mortally Wounded adjacent person |
− | + | per round as an On Turn action. When rolling Heal | |
− | + | skill checks, roll 3d6 and drop the lowest die. You | |
− | You | + | heal twice as many hit points as usual when applying first aid after a battle, as described on page 48. |
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− | + | *Cultured | |
− | + | **Through wide travel, careful observation, or extensive | |
− | + | study, you’ve obtained a wide experience of the cultures | |
− | * | + | of your region and an ability to navigate their customs, |
− | ** | + | laws, and languages. You know what to do and say to |
− | + | impress others with the reasonableness of your wishes. | |
− | + | Level 1: Gain Connect as a bonus skill. You can fluently speak all the common languages of your native | |
− | + | region and convey at least basic information in the | |
− | + | uncommon or esoteric ones. You can learn a new | |
− | Level 1: | + | language with only a week’s practice with a native |
− | bonus | + | speaker. Once per game day, your polished ways automatically gain a minor favor from an NPC that |
− | + | would not put them to significant expense or risk, | |
− | + | assuming the NPC isn’t hostile to you. | |
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