Firefly: Hunter's Moon - Mel

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Mel :: Captain

Attributes

  • Pysical [d6]
  • Mental [d8]
  • Social [d10]

Trained Skills

  • Fly [d8]
  • Focus [d6]
  • Influence [d10]
  • Know [d6] | Politics [d6]
  • Notice [d8]
  • Operate [d6]
  • Shoot [d8]
  • Survive [d10]
  • Trick [d8] | Smuggling [d6]

Untrained Skills [d4]

  • Craft, Drive, Fight, Labor, Move, Perform, Sneak, Throw, Treat

Distinctions/Triggers

Bolded Triggers are active.


Rancher [d8] -

  • Step Back - Roll d4 Instead of d8 for 1 PP
  • Lay of the Land - Spend 1 PP to reveal a fact about the natural world you’re standing on—environmental conditions, weather, or animal life—as a d8 Asset.

Shady Business Man [d8] -

  • Step Back - Roll d4 Instead of d8 for 1 PP

Ship's Captain [d8] -

  • Step Back - Roll d4 Instead of d8 for 1 PP
  • Lead the Crew - When one of your crew directly follows one of your orders, spend 1 PP and give that Crewmember an Asset equal to your Influence die rating.

Signature Assets

Asset [ ] Description

Background/Bio

Describe your character here


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