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− | __notoc__
| + | [[File:Alice001.png|400px|right]] |
− | [[Firefly:_Reavers of the Rim | < < < Return to Main Page]] | + | [[Firefly: Leaf On The Wind - Main Page | < < < Return to Main Page]] |
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− | [[Firefly:_RotR_-_Chargen | < < < Back to Character Generation]] | |
| ==Step One :: Attributes== | | ==Step One :: Attributes== |
| '''Choose which die represents which Attribute'''. Attributes are '''Physical/Mental/Social'''. | | '''Choose which die represents which Attribute'''. Attributes are '''Physical/Mental/Social'''. |
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| There are other distinctions listed in published material. | | There are other distinctions listed in published material. |
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− | Distinctions are rated [[file:d8a.png|18px|d8]] by default.
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| '''You may also make up your own distinctions.''' To do this, use the following guidelines: | | '''You may also make up your own distinctions.''' To do this, use the following guidelines: |
| *Name your Distinction. | | *Name your Distinction. |
| *Choose three Highlighted Skills to go with your distinction. These should make sense as to how they relate to the distinction. | | *Choose three Highlighted Skills to go with your distinction. These should make sense as to how they relate to the distinction. |
− | *You automatically get the SFX '''Hinder:''' ''Sometimes your distinction works against you.'' <u>Roll [[file:d4a.png|18px|d4]] instead of [[file:d8a.png|18px|d8]] for 1 PP </u> | + | *You automatically get the Trigger '''Step Back:''' <u>Roll [[file:d4a.png|18px|d4]] instead of [[file:d8a.png|18px|d8]] for 1 PP </u> |
− | *Craft Two more SFX to go with the distinction. These can be re-skinned from existing SFX (or ported over whole cloth), but they should do something similar to an existing SFX. | + | *Craft Two more Triggers to go with the distinction. These can be re-skinned from existing triggers (or ported over whole cloth), but they should do something similar to an existing trigger. |
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− | '''Choose Two Distinction SFX from among your three Distinctions to activate'''
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− | Remember, you automatically start play the SFX '''Hinder:''' ''Sometimes your distinction works against you.'' <u>Roll [[file:d4a.png|18px|d4]] instead of [[file:d8a.png|18px|d8]] for 1 PP </u> active on each distinction. Choose two more SFX that are also active at start of play.
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− | ==Step Three :: Skills==
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− | '''First, list your Highlighted Skills.''' You will have a minimum of 3 and a maximum of 9 such skills. If a highlighted skill is listed once, it starts at [[file:d6a.png|20px|d6]] If it is listed twice it starts at [[file:d8a.png|20px|d8]] And if it is listed three times it starts at [[file:d10a.png|20px|d10]]
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− | '''All the rest of your skills start at''' [[file:d4a.png|20px|d4]]
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− | '''You then have 9 points''' to bump up your skills. Any skill rated [[file:d6a.png|20px|d6]] or higher costs one point for each die size you bump it up - to a maximum of [[file:d12a.png|20px|d12]].
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− | Bumping skills from [[file:d4a.png|20px|d4]] to [[file:d6a.png|20px|d6]] costs 2 points.
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− | '''<u>Skill List</u>'''
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− | *'''Craft''' - Covers all instances of making things. Build a wall. Craft. Build a bomb. Craft. Etc
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− | *'''Drive''' - Covers driving land vehicles and water vehicles. Covers riding animals such as horses.
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− | *'''Fight''' - Covers all instances of physically attacking another being with fists, feet, or melee weapons or touching someone who might not be willing (hugs, handshakes, etc)
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− | *'''Fix''' - Covers repairs of all kinds, from carpentry to masonry to computers to engines, etc
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− | *'''Fly''' - Covers piloting air and space craft
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− | *'''Focus''' - Covers instances where concentration is more important than the skill you're concentrating on. Often used to resist Influence.
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− | *'''Influence''' - To persuade another to believe or do a thing.
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− | *'''Know''' - Used to put together information or to check character knowledge of a thing
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− | *'''Labor''' - Covers general muscling/sweating/activitying, etc
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− | *'''Move''' - To get from point A to point B. Usually in a timely manner, but also when the way is dangerous or uncertain.
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− | *'''Notice''' - Covers seeing/hearing or otherwise . . . noticing . . . something you otherwise might not. Often used as a counter to Sneak.
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− | *'''Operate''' - To use machinery, computers, etc (Drive/Fly always supplant Operate when applicable)
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− | *'''Perform''' - The use of grace, acting, dancing, playing, etc to influence or impress an audience
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− | *'''Shoot''' - Guns. All the Guns. Pistols, rifles, rocket launchers, lasers. If stuff shoots out of it it uses the shoot skill. Bows and slingshots too.
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− | *'''Sneak''' - Covers doing things unseen/heard
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− | *'''Survive''' - Covers physical survival, usually of the elements
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− | *'''Throw''' - Covers the chucking of things like knives and grenades and bricks and stuff
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− | *'''Treat''' - Covers treatment of wounds, poisons, or psychological conditions
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− | *'''Trick''' - Covers any kind of deception
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− | ==Step Four :: Specialties and Signature Assets==
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− | If your '''Know''' skill is rated [[file:d6a.png|20px|d6]] or higher, you get a free specialty under that skill.
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− | '''You then have 5 points''' to divide between your starting specialties and signature assets.
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− | *Each ''Specialty'' is tied to a specific '''Skill''' and is always rated [[file:d6a.png|20px|d6]]
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− | **Specialties cost one point each.
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− | *'''Signature Assets''' are rated either [[file:d6a.png|20px|d6]] or [[file:d8a.png|20px|d8]]
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− | **[[file:d6a.png|20px|d6]] Assets cost one point each.
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− | **[[file:d8a.png|20px|d8]] Assets cost two points each.
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− | Examples of ''Specialties'' might be, ''Speed Demon'' for '''Drive''', or ''Trick Shot'' for '''Shoot''', or ''Knives'' for '''Fight''', or ''Misdirection'' for '''Trick'''
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− | Examples of '''Signature Assets''' might be, '''Military Grade Cortex Unit''', or '''Rope. So Much Rope''', or '''Mama Was A Soldier''', or '''Tungsten/Titanium Pool Cue''', or '''Triad Tattoos'''
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− | [[Firefly:_Reavers of the Rim | < < < Return to Main Page]]
| + | '''Choose Two Distinction Triggers from among your three Distinctions to activate''' |
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− | [[Firefly:_RotR_-_Chargen | < < < Back to Character Generation]] | + | You automatically start play the Trigger '''Step Back:''' <u>Roll [[file:d4a.png|18px|d4]] instead of [[file:d8a.png|18px|d8]] for 1 PP </u> on each distinction. Choose two more triggers that are also active at start of play. |