Firefly Prime: Character 5

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Revision as of 11:37, 20 June 2023 by Garyfury (talk | contribs) (Verity "Very" Sharpe)
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Verity "Very" Sharpe

Very sharpe.jpg

Character Quote

Roles d6Arrow03.png

Diplomacy and Command d10

  • The Common Touch d6
  • Play the Innocent d6

Networks and Systems d8

  • Improvised Access d6

Mechanics and Engineering d6

  • Nothing I Can't Open d6
  • Jury-RIg d6

Crowd Control and Tactical Response d6

  • Urban Mobility Performance Artist d6

Environmental Threats d6

Trauma and Medicine d6

Piloting and Navigation d4


d6 d8 d10 d12


Attributes d4Arrow03.png

Attribute Rank Attribute Rank
Impulsive D10a.png Deliberate D6a.png
Sketchy D10a.png Honest D6a.png
Savage D4a.png Cool D12a.png
Hard D8a.png Kind D8a.png

d6 d8 d10 d12


Distinctions d8

Profession Distinction - Criminal - Knows heists, scams, organizations, sneak theft and light breaking & entering, law enforcement practices, what you can and can't get away with.

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a D4a.png instead of a D8a.png

Background Distinction - Street Kid- Ran away from an orphanage at 7. Grew up in a street community of runaways “overseen” by a couple with organized crime ties. Learned physical and electronic thievery, used as accomplice, diversion, information gatherer from a young age.

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a D4a.png instead of a D8a.png

Quirk Distinction - Ms. Malaprop- Very retains many speech patterns from her life on the streets including idiosyncratic grammar and neologisms, which may be wildly inappropriate for formal circumstances, simply baffling, or possibly even endearing in the right circumstances.

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a D4a.png instead of a D8a.png

d6 d8 d10 d12


Relationships d6Arrow03.png

John Hazard d6 Relationship Description
Minerva Nelson d6 Relationship Description
Cat Salazar d6 Relationship Description
Doc Leyes d6 Relationship Description
Gideon Winters d6 Relationship Description
Character Name d6 Relationship Description


Current Relationship Points: D0Ba.png D0Ba.png D0Ba.png



Check002.png Teamwork SFX: Once per scene, step up or double a relationship die when helping another character. Spend 1 PP to do both.


d6 d8 d10 d12


Signature Assets

Bag of Tricks d8 - For most of her life Very has carried the entirety of her possessions in a smallish rucksack, from which she will not voluntarily be parted. This Asset covers producing small useful items that she has picked up to help deal with problems -- for example, the likes of simple household goods, basic hardware, duct tape, kid's toys, cheap souvenirs, etc.


Background/Bio

Very was orphaned about a year before the end of the Unification War. Her first memories are of living in a orphanage on St. Alban's; she doesn't have any notion of who her real parents were, but from a few comments made by the orphanage caretakers, she thinks they might have been Independent rebels killed in an Alliance raid. However, this doesn't have any real impact on her; Very doesn't subscribe to any politics that you'd notice.

What she does know is that she hated living in the orphanage and ran away at the age of 7. She was adopted by a group of street survivors in the rougher parts of the capital city, who in turn were loosely looked after by a pair of small-time criminals, Linda and Travis Shaughnessy. The Shaughnessys made use of their charges in their various illegal schemes and enterprises, and Very acquired an assortment of the practical skills of that lifestyle, as well as some knowledge of the criminal organizations that would occasionally employ the Shaughnessys. She developed a particular talent for hacking electronic security and illicitly accessing the Cortex and other systems.

Very joined the Shìjiàn Shìjiè during a job that went wrong. While trying to evade dock security, she secreted herself aboard the vessel and became an inadvertent stowaway when it raised ship before she could make her escape. After being discovered in transit, the crew made plans to put her off at their next port of call -- but she had proven herself capable of being helpful in a number of ways before that happened. They've never gotten around to evicting her from the crew.


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