Editing Flame-of-Burnt-Brandy

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**'''Basic Abilities''': A Synth does not suffer the usual mechanical shell penalty on Charisma skill checks, and can pass in areas where overtly mechanical shells might draw unwelcome attention. Their base Armor Class is only 10, however. A Synth’s artificial nature becomes obvious if it is reduced to zero hit points.
 
**'''Basic Abilities''': A Synth does not suffer the usual mechanical shell penalty on Charisma skill checks, and can pass in areas where overtly mechanical shells might draw unwelcome attention. Their base Armor Class is only 10, however. A Synth’s artificial nature becomes obvious if it is reduced to zero hit points.
 
**'''Affinity Abilities''': A practiced Synth user can maximize their mechanical advantages, raising both Strength and Dexterity scores to 14, and gains a bonus 5 hit points. [1 Processing Point Committed for Affinity]
 
**'''Affinity Abilities''': A practiced Synth user can maximize their mechanical advantages, raising both Strength and Dexterity scores to 14, and gains a bonus 5 hit points. [1 Processing Point Committed for Affinity]
*'''Ancient VI - River Walk (cf8651)
 
 
*'''Ghostwalker Drone - Bittersweet Shimmer (BF4F51)'''
 
*'''Ghostwalker Drone - Bittersweet Shimmer (BF4F51)'''
 
**15 AC, 1 HP, 5 km range
 
**15 AC, 1 HP, 5 km range

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