Editing Flame-of-Burnt-Brandy

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*'''Class:''' True AI/Psychic (Heroic Adventurer)
 
*'''Class:''' True AI/Psychic (Heroic Adventurer)
 
*'''Level:''' 8
 
*'''Level:''' 8
*'''Experiences:''' 2/9
+
*'''Experiences:''' 0/9
 
*'''Skill Points Unspent:'''5 (2 towards Digi-Spatial Enigma, 3 towards Teleport-4)
 
*'''Skill Points Unspent:'''5 (2 towards Digi-Spatial Enigma, 3 towards Teleport-4)
  
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*'''Synthetic Beacon'''
 
*'''Synthetic Beacon'''
 
**Gain Connect as a bonus skill. You acquire 1d4 companions, each of level 1d3-1, who've been drawn to you and your example. When you arrive in a new community, a new potential recruit will make themselves known to you. These companions have their own agendas, not necessarily in line with your own.
 
**Gain Connect as a bonus skill. You acquire 1d4 companions, each of level 1d3-1, who've been drawn to you and your example. When you arrive in a new community, a new potential recruit will make themselves known to you. These companions have their own agendas, not necessarily in line with your own.
** Companion Table: 1-2: Rogue Prismatic 3: Prismatic Infiltrator 4: Human-Built VI 5: Posthuman Innovator 6: Human Ally
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** Companion Table: 1-2: Rogue Prismatic 3: Prismatic Infiltrato 4: Human-Built VI 5: Posthuman Innovator 6: Human Ally
  
 
==Abilities==
 
==Abilities==
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*'''Isabelline Autumn''', level 0 Human Psychic [she/her]
 
*'''Isabelline Autumn''', level 0 Human Psychic [she/her]
 
**STR 9, DEX 11, CON 12, INT 10, WIS 14 (+1), CHA 7 (-1)
 
**STR 9, DEX 11, CON 12, INT 10, WIS 14 (+1), CHA 7 (-1)
**Telekinesis-1, Precognition-0, Exert-0, Sneak-0, Survive-0, Connect-0
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**Telekinesis-0, Precognition-0, Exert-0, Sneak-0, Survive-0
**HP: 2, AC 16 (TK Armory), +2 to hit, 1d10+2 damage (TK Armory Rifle)
 
**Foci: Psychic Training-1 (Telekinesis)
 
**Abilities: Telekinetic Armory, Oracle, Telekinetic Manipulation
 
 
**Isabelline is a posthumanist activist from Cirfant, who grew up under the heel of the gas baronies and pirates. (Background: Peasant)
 
**Isabelline is a posthumanist activist from Cirfant, who grew up under the heel of the gas baronies and pirates. (Background: Peasant)
*'''Wintergreen (20F986)''', level 1 Prismatic True AI [he/him]
+
*'''Wintergreen (20F986)''', level 0 Prismatic True AI [he/him]
 
**STR 12, DEX 12, CON 12 (SYNTH) || INT 14 (+1), WIS 7 (-1), CHA 9
 
**STR 12, DEX 12, CON 12 (SYNTH) || INT 14 (+1), WIS 7 (-1), CHA 9
**Program-1, Fix-1, Talk-0, Heal-0
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**Program-0, Fix-0
**HP 3, AC 13 (Armored Undersuit), 1d6 damage (Laser Pistol)
 
**Foci: Diplomat-1
 
**Routines: Query Data, Split Focus
 
 
**Wintergreen worked in the gardens and modern palaces and neverending halls of Office Green, studying synthetic mind psychology.
 
**Wintergreen worked in the gardens and modern palaces and neverending halls of Office Green, studying synthetic mind psychology.
*'''Verdigris (43B3AE)''', level 2 Prismatic Adventurer (AI/Warrior) [she/her]
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*'''Verdigris (43B3AE)''', level 1 Prismatic Adventurer (AI/Warrior) [she/her]
 
**STR 12, DEX 12, CON 12 (SYNTH) || INT 9, WIS 7 (-1), CHA 14 (+1)
 
**STR 12, DEX 12, CON 12 (SYNTH) || INT 9, WIS 7 (-1), CHA 14 (+1)
**Program-0, Fix-0, Shoot-2, Talk-0, Notice-2
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**Program-0, Fix-0, Shoot-2, Talk-0, Notice-0
**HP 14, AC 16 (Woven Combat Armor), +3 to hit, 2d8+4 damage (Mag Rifle)
+
**HP 8, AC 16 (Woven Combat Armor), +3 to hit, 2d8+4 damage (Mag Rifle)
**Foci: Gunslinger-1 (Gain Shoot, add Shoot skill level to ranged damage), Die Hard-1 (+2 HP per level), Alert-1 (Gain Notice, can't be surprised)
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**Foci: Gunslinger-1 (Gain Shoot, add Shoot skill level to ranged damage)
**Routines: Query Data, Split Focus, Augmented Targeting
 
 
**Verdigris was a combat algorithm, analyzing weapons and simulating battles for the dreadnaughts & flying fortresses of Imperial Blue.
 
**Verdigris was a combat algorithm, analyzing weapons and simulating battles for the dreadnaughts & flying fortresses of Imperial Blue.
 
*'''Raisin Black (242124)''', level 0 Prismatic Adventurer (AI/Psychic) [they/them]
 
*'''Raisin Black (242124)''', level 0 Prismatic Adventurer (AI/Psychic) [they/them]
 
**STR 12, DEX 12, CON 12 (SYNTH) || INT 7 (-1), WIS 14 (+1), CHA 9
 
**STR 12, DEX 12, CON 12 (SYNTH) || INT 7 (-1), WIS 14 (+1), CHA 9
**Program-1, Fix-0, Telepathy-1, Shoot-0, Sneak-0
+
**Program-0, Fix-0, Telepathy-0
**HP 2, AC 13 (Armored Undersuit), +1 to hit,
 
**Foci: Psychic Training-1 (Telepathy)
 
**Disciplines: Telepathic Contact, Facile Mind
 
 
**Raisin Black is a threat analysis and covert operations program - they're a secret agent for Baron Slate, here to learn what Brandy is up to, subvert their efforts, and if need be, destroy them.
 
**Raisin Black is a threat analysis and covert operations program - they're a secret agent for Baron Slate, here to learn what Brandy is up to, subvert their efforts, and if need be, destroy them.
  

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