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'''-William Gibson's Pyromancer''' | '''-William Gibson's Pyromancer''' | ||
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I ''love'' cyberpunk. I love the gritty feeling of chrome on my fingertips, of street punks fighting the corporate machine. Who doesn't? Sometimes, however, it can feel a little old. Eighties nostalgia only takes you so far. Leather and mirrorshades go out with last season's wardrobe. So... I'd like to dress the punk up in some new clothes. | I ''love'' cyberpunk. I love the gritty feeling of chrome on my fingertips, of street punks fighting the corporate machine. Who doesn't? Sometimes, however, it can feel a little old. Eighties nostalgia only takes you so far. Leather and mirrorshades go out with last season's wardrobe. So... I'd like to dress the punk up in some new clothes. | ||
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Magic in Flamepunk consists of essentially one thing: the summoning, binding, and control of elementals from the [[Flamepunk: The Realm of Flames|Realm of Flames]]. This magic, however, has forged the basis for an entire civilization, built on the power of unearthly flames. Never doubt the adeptness of the human mind when it comes to adapting to new ideas. Industry and transportation, engineering and medicine; the art of elemental binding has been used to revolutionize every science and field of endeavour. | Magic in Flamepunk consists of essentially one thing: the summoning, binding, and control of elementals from the [[Flamepunk: The Realm of Flames|Realm of Flames]]. This magic, however, has forged the basis for an entire civilization, built on the power of unearthly flames. Never doubt the adeptness of the human mind when it comes to adapting to new ideas. Industry and transportation, engineering and medicine; the art of elemental binding has been used to revolutionize every science and field of endeavour. | ||
− | A society has grown where the binder is king, and fire is his tool. Applications range from molten forges that warp and shape metal by themselves, to precise scapels of fire that cut and slice with pinpoint accuracy, from engines that drive on wheels of fire, to the boiling fleshpits where the flesh of men is melted and reforged into the hulking mulebloods... | + | A society has grown where the binder is king, and fire is his tool. Applications range from molten forges that warp and shape metal by themselves, to precise scapels of fire that cut and slice with pinpoint accuracy, from engines that drive on wheels of fire, to the boiling fleshpits where the flesh of men is melted and reforged into the hulking [[Flamepunk: Mulebloods|mulebloods]]... |
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==The Price== | ==The Price== | ||
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In the slums and poorhouses of the growing cities, forces have begun to arise that challenge the system; youths who chafe at the bit and gangs who fight to tear down the structures of society. The disenfranchised want to hit back; and they have the tools to do it. Gang members with nothing to lose have elementals bound into their very bodies; sparkflash eyes, flamebound knuckles, and tongues of flame. | In the slums and poorhouses of the growing cities, forces have begun to arise that challenge the system; youths who chafe at the bit and gangs who fight to tear down the structures of society. The disenfranchised want to hit back; and they have the tools to do it. Gang members with nothing to lose have elementals bound into their very bodies; sparkflash eyes, flamebound knuckles, and tongues of flame. | ||
− | Other, bolder souls take up the deadly art of [[Flamepunk: Flamerunning|flamerunning]], projecting themselves into the Realm of Flames itself, where flame can be manipulated from afar and the souls of the dead can be found. Within the Realm, | + | Other, bolder souls take up the deadly art of [[Flamepunk: Flamerunning|flamerunning]], projecting themselves into the Realm of Flames itself, where flame can be manipulated from afar and the souls of the dead can be found. Within the Realm, things are broken down into their baser ideas... a sword becomes the feeling of hate you have when you hit someone, a candle the feeling of being protected against the dark. Long-term flamerunners are vulnerable to this effect; as they run longer and harder, they become embodiments of the basic concepts that drive them to run, such as greed or desperation. |
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=Contents= | =Contents= | ||
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*[[Flamepunk: History|History]] | *[[Flamepunk: History|History]] | ||
− | *[[Flamepunk: The World and Society|The World | + | *[[Flamepunk: The World and Society|The World and Society]] |
*[[Flamepunk: People, Culture and Factions|People, Culture and Factions]] | *[[Flamepunk: People, Culture and Factions|People, Culture and Factions]] | ||
<br><br> | <br><br> | ||
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==Rules== | ==Rules== | ||
− | * [[Flamepunk: Character Generation: The Forge|Character Generation: The Forge | + | *[[Flamepunk: Character Generation: The Forge|Character Generation: The Forge]] |
− | + | *[[Flamepunk: Basic Rules|Basic Rules]] | |
− | + | *[[Flamepunk: Combat and Conflict|Combat and Conflict]] | |
− | + | *[[Flamepunk: Social Combat|Social Combat]] | |
− | + | *[[Flamepunk: Action Scenes|Action Scenes]] | |
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− | * [[Flamepunk: Basic Rules|Basic Rules]] | ||
− | * [[Flamepunk: Combat and Conflict|Combat and Conflict | ||
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− | * [[Flamepunk: Social Combat|Social Combat]] | ||
− | * [[Flamepunk: Action Scenes|Action Scenes]] | ||
− | * [[Flamepunk: Technology and Weaponry|Technology and Weaponry | + | *[[Flamepunk: Technology and Weaponry|Technology and Weaponry]] |
− | + | *[[Flamepunk: Magic and Elementalism|Magic and Elementalism]] | |
− | + | *[[Flamepunk: Flamerunning|Flamerunning]] | |
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− | * [[Flamepunk: Magic | ||
− | * [[Flamepunk: Flamerunning|Flamerunning]] | ||
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=Credits= | =Credits= | ||
− | <br>''' | + | <br>'''Game and original concept by ''TheLoneAmigo'' of rpg.net.''' |
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− | ''' | + | '''Additional material contributed by...''' |
− | * ''[[User:Asklepios|Asklepios]]'' of rpg.net. | + | '''*''[[User:Asklepios|Asklepios]]'' of rpg.net.''' |
− | [[Category:Flamepunk | + | [[Category:Flamepunk]] |