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Magic in Flamepunk consists of essentially one thing: the summoning, binding, and control of elementals from the [[Flamepunk: The Realm of Flames|Realm of Flames]]. This magic, however, has forged the basis for an entire civilization, built on the power of unearthly flames. Never doubt the adeptness of the human mind when it comes to adapting to new ideas. Industry and transportation, engineering and medicine; the art of elemental binding has been used to revolutionize every science and field of endeavour.
 
Magic in Flamepunk consists of essentially one thing: the summoning, binding, and control of elementals from the [[Flamepunk: The Realm of Flames|Realm of Flames]]. This magic, however, has forged the basis for an entire civilization, built on the power of unearthly flames. Never doubt the adeptness of the human mind when it comes to adapting to new ideas. Industry and transportation, engineering and medicine; the art of elemental binding has been used to revolutionize every science and field of endeavour.
  
βˆ’
A society has grown where the binder is king, and fire is his tool. Applications range from molten forges that warp and shape metal by themselves, to precise scapels of fire that cut and slice with pinpoint accuracy, from engines that drive on wheels of fire, to the boiling fleshpits where the flesh of men is melted and reforged into the hulking mulebloods...
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A society has grown where the binder is king, and fire is his tool. Applications range from molten forges that warp and shape metal by themselves, to precise scapels of fire that cut and slice with pinpoint accuracy, from engines that drive on wheels of fire, to the boiling fleshpits where the flesh of men is melted and reforged into the hulking [[Flamepunk: Mulebloods|mulebloods]]...
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==The Price==
 
==The Price==

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