Editing Flamepunk: Basic Rules

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Action resolution is as follows:
 
Action resolution is as follows:
  
'''1) Take one or more dice out of your action dice pool, and roll them.'''
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1) Take one or more dice out of your action dice pool, and roll them.
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2) Your target can apply defence, optionally.
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3) Search for ''hits''
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4) Count ''multiplier''
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5) Calculate ''success level'' or ''failure level''.
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6) Translate this into degree of success or failure, according to circumstance.
  
'''2) Your target can apply defence, optionally.'''
 
 
'''3) Search for ''hits''.'''
 
 
'''4) Count ''magnitude''.'''
 
 
'''5) Calculate ''success level'' or ''failure level''.'''
 
 
'''6) Translate this into degree of success or failure, according to circumstance.'''
 
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==Action Resolution, step by step==
 
==Action Resolution, step by step==
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===4) Count ''"Magnitude"''===
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===4) Count ''"Multiplier"''===
  
The ''magnitude'' is the largest multiple of a single number you note on the dice. Larger ''magnitude'' means more effect.
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The ''multiplier'' is the largest multiple of a single number you note on the dice. Larger ''multiplier'' means more effect.
  
For example, a roll of '''1, 1, 1, 1, 5, 6''' would have a ''magnitude'' of 4, while a roll of '''1, 2, 3, 4, 5, 6''' would have a ''magnitude'' of 1.
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For example, a roll of '''1, 1, 1, 1, 5, 6''' would have a ''multiplier'' of 4, while a roll of '''1, 2, 3, 4, 5, 6''' would have a ''multiplier'' of 1.
  
Note that the magnitude is counted by looking at the entire rolled dice pool, not just the hits.  
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Note that the multiplier is counted by looking at the entire rolled dice pool, not just the hits.  
  
Also note that defence always applies ''before'' you count magnitude.
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Also note that defence applies ''before'' you count multiplier.
  
 
'''Example:'''
 
'''Example:'''
  
''Skaz's player has rolled 3, 3 and 5 (after defence has been applied). He counts that there is one "5" and two "3"s. The magnitude for the action is therefore 2.''
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''Skaz's player has rolled 3, 3 and 5 (after defence has been applied). He counts that there is one "5" and two "3"s. The multiplier for the action is therefore 2.''
  
 
===5a) Calculate ''"success level"'' (if applicable)===
 
===5a) Calculate ''"success level"'' (if applicable)===
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If you scored at least one "hit" (after defence has been applied) then the action counts as successful.
 
If you scored at least one "hit" (after defence has been applied) then the action counts as successful.
  
'''To work out the ''success level'', multiply the number of "hits" by the "magnitude".'''
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'''To work out the ''success level'', multiply the number of "hits" by the "multiplier".'''
  
 
A higher ''success level'' translates into a higher degree of success. For example, when you punch someone your success level is the number of points of damage you deal them.
 
A higher ''success level'' translates into a higher degree of success. For example, when you punch someone your success level is the number of points of damage you deal them.
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'''Example:'''
 
'''Example:'''
  
''Skaz's player has rolled one "hit" with a "magnitude" of two. One multplied by two equals two. His success level on the action is two.''
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''Skaz's player has rolled one "hit" with a "multiplier" of two. One multplied by two equals two. His success level on the action is two.''
 
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If you scored no "hits" (after defence has been applied) then the action counts as having failed.
 
If you scored no "hits" (after defence has been applied) then the action counts as having failed.
  
'''The ''failure level'' is simply equal to the ''magnitude'' multiplied by the number of "miss dice". As rolling even a single hit counts as a success, this means that the failure level is equal to the ''magnitude'' multiplied by the number of dice rolled.'''  
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'''The ''failure level'' is simply equal to the ''multiplier'' multiplied by the number of "miss dice". As rolling even a single hit counts as a failure, this means that the failure level is equal to the ''multiplier'' multiplied by the number of dice rolled.'''  
  
For example, if a roll fails while rolling '''1, 3, 3, and 4''' then the failure level would be (magnitude 2) x (4 failed dice) = 8.
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For example, if a roll fails while rolling '''1, 3, 3, and 4''' then the failure level would be (multiplier 2) x (4 failed dice) = 8.
  
 
A higher failure level implies that you have messed up more. A failure level of 1, for example, is just an everyday failure - you don't succeed, but you don't cause yourself any problems. A failure level of 12, on the other hand, would be a truly massive mess-up: not only do you not set out what you planned to do, but your failure has catastrophic consequences for you.
 
A higher failure level implies that you have messed up more. A failure level of 1, for example, is just an everyday failure - you don't succeed, but you don't cause yourself any problems. A failure level of 12, on the other hand, would be a truly massive mess-up: not only do you not set out what you planned to do, but your failure has catastrophic consequences for you.
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Note also that (as described above) failure at a task applies a cumulative dodge penalty.
 
Note also that (as described above) failure at a task applies a cumulative dodge penalty.
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==Refreshing the Action Dice Pool==
 
==Refreshing the Action Dice Pool==
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* [[Flamepunk: Miscellaneous Traits|Miscellaneous Traits]]
 
* [[Flamepunk: Miscellaneous Traits|Miscellaneous Traits]]
  
[[Category:Flamepunk|Basic Rules]]
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[[Category:Flamepunk]]

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