Editing Flamepunk: Basic Rules
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If you scored no "hits" (after defence has been applied) then the action counts as having failed. | If you scored no "hits" (after defence has been applied) then the action counts as having failed. | ||
β | '''The ''failure level'' is simply equal to the '' | + | '''The ''failure level'' is simply equal to the ''multiplier'' multiplied by the number of "miss dice". As rolling even a single hit counts as a success, this means that the failure level is equal to the ''multiplier'' multiplied by the number of dice rolled.''' |
β | For example, if a roll fails while rolling '''1, 3, 3, and 4''' then the failure level would be ( | + | For example, if a roll fails while rolling '''1, 3, 3, and 4''' then the failure level would be (multiplier 2) x (4 failed dice) = 8. |
A higher failure level implies that you have messed up more. A failure level of 1, for example, is just an everyday failure - you don't succeed, but you don't cause yourself any problems. A failure level of 12, on the other hand, would be a truly massive mess-up: not only do you not set out what you planned to do, but your failure has catastrophic consequences for you. | A higher failure level implies that you have messed up more. A failure level of 1, for example, is just an everyday failure - you don't succeed, but you don't cause yourself any problems. A failure level of 12, on the other hand, would be a truly massive mess-up: not only do you not set out what you planned to do, but your failure has catastrophic consequences for you. | ||
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* [[Flamepunk: Miscellaneous Traits|Miscellaneous Traits]] | * [[Flamepunk: Miscellaneous Traits|Miscellaneous Traits]] | ||
β | [[Category:Flamepunk | + | [[Category:Flamepunk]] |