Editing Flamepunk: Combat and Conflict
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Defence applies after the action roll, just as in the basic rules. | Defence applies after the action roll, just as in the basic rules. | ||
β | A basic dodge made by an untrained combatant is a reflexive action that costs 1 | + | A basic dodge made by an untrained combatant is a reflexive action that costs 1 dice, and has the effect of removing 1 dice from the attackers rolled dice pool. |
For other defences, consult the appropriate trait sections: '''((links here))'''. | For other defences, consult the appropriate trait sections: '''((links here))'''. | ||
Some trait and equipment abilities also affect the defence step with their own special rules. | Some trait and equipment abilities also affect the defence step with their own special rules. | ||
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===Damage=== | ===Damage=== |