Editing Flamepunk: Combat and Conflict

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* ''Gone'' is gone. You're not even in the same battle.
 
* ''Gone'' is gone. You're not even in the same battle.
  
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It takes a single successful '''move action''' to move one step distance relative to someone. The ''Hit Target'' of this check is usually the default (5 or 6), and the Defence of this check depends on the circumstances (for example a clear road has no defence, while a rubble strewn ruin might count as taking off two of your rolled dice).
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It takes a single successful action to move one step distance relative to someone. The ''Hit Target'' of this check is usually the default (5 or 6), and the Defence of this check depends on the circumstances (for example a clear road has no defence, while a rubble strewn ruin might count as taking off two of your rolled dice).
  
 
A failure on a move action indicates that though you are on the move, you haven't gone far enough to change the range step on this action.
 
A failure on a move action indicates that though you are on the move, you haven't gone far enough to change the range step on this action.
  
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Note that the [[Flamepunk: Physical Traits|Physical Trait]] ''Athletics'' makes you more efficient at move actions.
 
 
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