Editing Flamepunk: Mental Traits

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This section describes various traits that improve your character's overall mental condition, and represent different directions of mental training.
 
This section describes various traits that improve your character's overall mental condition, and represent different directions of mental training.
 
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===Battlefield Discipline===
 
 
This trait is only used if your GM is using the optional [[Flamepunk: Combining Social and Physical Combat|Combining Social and Physical Combat]] rules. Check with your GM whether these rules are active before taking this trait.
 
 
'''Untrained Level'''
 
 
* This trait has no effect at the Untrained Level.
 
 
'''Proficient Level'''
 
 
* Whenever you are successfully attacked with a ''Battlefield Psychology'' effect, reduce the Magnitude of that attack against you by 2.
 
 
'''Expert Level'''
 
 
* You are entirely immune to ''Battlefield Psychology'' effects, and never lose Will Points to them.
 
 
'''Master Level'''
 
 
* Whenever a character under your command is successfully attacked with a ''Battlefield Psychology'' effect, reduce the Magnitude of that attack against them by 2. Note that if the target character also has ''Proficient Level Battlefield Discipline'', then the effects are cumulative, for an effective total -4 to attack Magnitude.
 
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===Intelligence===
 
 
''Simply put, you are smarter than other people. This trait improves ability to learn, recollection of knowledge and application of existing skills and knowledge. It also enhances creative tasks (such as writing or art), and ability to process information (for example, investigations, or assessing someone else's mood).''
 
 
'''Untrained Level'''
 
 
* This trait has no effect at the Untrained Level.
 
 
'''Proficient Level'''
 
 
* Add +1 to the Magnitude of any successful roll that would be enhanced by your intelligence. This never improves rolls in physical combat or social combat.
 
 
'''Expert Level'''
 
 
* Add a further +1 to the Magnitude of any successful roll that would be enhanced by your intelligence (for a total of +2 Magnitude bonus). This never improves rolls in physical combat or social combat.
 
 
'''Master Level'''
 
 
* Add a further +2 to the Magnitude of any successful roll that would be enhanced by your intelligence (for a total of +4 Magnitude bonus). This never improves rolls in physical combat or social combat.
 
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===Willpower===
 
===Willpower===
  

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