Editing Flamepunk: Physical Traits

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 70: Line 70:
  
 
'''Proficient Level'''
 
'''Proficient Level'''
 +
 +
At Proficient level the soldier becomes more adept at melee combat, and also studies unarmed combat skills, focusing on hard take-down techniques. You can attain the following effects:
  
 
* ''Parry Defence:'' As a reflexive automatic action costing one dice you can remove up to two dice from the rolled dice pool of someone attacking you, but each dice removed must have a face value of 5 or 6. If using a (military melee) shield then you can instead remove dice that have a face value of 4, 5 or 6.
 
* ''Parry Defence:'' As a reflexive automatic action costing one dice you can remove up to two dice from the rolled dice pool of someone attacking you, but each dice removed must have a face value of 5 or 6. If using a (military melee) shield then you can instead remove dice that have a face value of 4, 5 or 6.
Line 78: Line 80:
  
 
'''Expert Level'''
 
'''Expert Level'''
 +
 +
At Expert Level a soldier becomes more adept with his melee ability. As every soldier knows that defence is more important than offence, they learn to protect themselves from enemy attacks more effectively. They also learn more of the grapple-oriented martial arts.
  
 
* ''Expert Parry Defence:'' As a reflexive automatic action costing one dice you can remove up to three dice from the rolled dice pool of someone attacking you, but each dice removed must have a face value of 5 or 6. If using a (military melee) shield then you can instead remove dice that have a face value of 4, 5 or 6.
 
* ''Expert Parry Defence:'' As a reflexive automatic action costing one dice you can remove up to three dice from the rolled dice pool of someone attacking you, but each dice removed must have a face value of 5 or 6. If using a (military melee) shield then you can instead remove dice that have a face value of 4, 5 or 6.
Line 85: Line 89:
 
'''Master Level'''
 
'''Master Level'''
  
βˆ’
* ''Military Melee Mastery:'' Always counts a roll of ''(3, 4)'' as a hit when making any military melee weapon or any unarmed attack (including Martial Arts grapple), in addition to the normal Target Hit Numbers of the attack. For example, if a weapon normally has a Target Hit Number of ''(5, 6)'', then this becomes ''(3,4,5,6)''.
+
At Master Level the soldier is a champion of close quarters combat, forged in the heat of countless battles.
 +
 
 +
He always counts a roll of ''(3, 4)'' as a hit when making any military melee weapon or any unarmed attack (including Martial Arts grapple), in addition to the normal Target Hit Numbers of the attack.
 +
 
 +
For example, if a weapon normally has a Target Hit Number of ''(5, 6)'', then this becomes ''(3,4,5,6)''.
 
<br><br>
 
<br><br>
 
===Ranged Streetfighting===
 
===Ranged Streetfighting===

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)