Editing Flamepunk: Physical Traits
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''It is worth noting that you can always use the effects of lower levels of skill than you possess. For example, an Expert in a trait can also use the listed effects from the Proficient and Untrained level.'' | ''It is worth noting that you can always use the effects of lower levels of skill than you possess. For example, an Expert in a trait can also use the listed effects from the Proficient and Untrained level.'' | ||
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==Combat Training Traits== | ==Combat Training Traits== | ||
− | This section describes the | + | This section describes various traits that will make you a more impressive physical combatant. |
+ | <br><br> | ||
+ | ===Brawler=== | ||
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+ | ''This trait represents a preference and aptitude for fighting unarmed.'' | ||
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+ | '''Untrained Level''' | ||
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+ | * At the Untrained level this trait gives no benefit. | ||
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+ | '''Proficient Level''' | ||
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+ | * Reduce all damage from unarmed attacks against you by 2 points. | ||
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+ | '''Expert Level''' | ||
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+ | * Add +1 to the multiplier of any unarmed attacks you make. | ||
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+ | '''Master Level''' | ||
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+ | * All your unarmed attacks automatically count as ''aimed attacks'', with no aiming necessary. | ||
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===Military Ballistics Training=== | ===Military Ballistics Training=== | ||
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'''Expert Level''' | '''Expert Level''' | ||
− | * ''Expert Aim:'' | + | * ''Expert Aim:'' Double the total amount of damage you deal with Aimed Attacks with ''Military Ranged'' weapons. |
'''Master Level''' | '''Master Level''' | ||
− | * ''Master Aim:'' | + | * ''Master Aim:'' Double again the total amount of damage you deal with Aimed Attacks with ''Military Ranged'' weapons. This is cumulative with Expert Aim, effectively giving a total x4 increase in damage. |
− | * ''Maximise Cover:'' When you are in ''Cover'', remove all attack dice against you that show a face value of 2. (note that this effectively does not alter the benefit of good cover, but makes poor cover | + | * ''Maximise Cover:'' When you are in ''Cover'', remove all attack dice against you that show a face value of 2. (note that this effectively does not alter the benefit of good cover, but makes poor cover countas good cover.) |
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* ''Unarmed streetfighting:'' When you make a melee attack using unarmed attacks, you count a roll of "4" as a Hit Target number. For example, if a weapon usually has a Hit Target number of ''(5, 6)'', then this would become ''(4, 5, 6)''. | * ''Unarmed streetfighting:'' When you make a melee attack using unarmed attacks, you count a roll of "4" as a Hit Target number. For example, if a weapon usually has a Hit Target number of ''(5, 6)'', then this would become ''(4, 5, 6)''. | ||
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'''Expert Level''' | '''Expert Level''' | ||
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* ''Expert Streetfighter's Dodge:'' As a reflexive automatic action costing three dice you can remove three dice from the rolled dice pool of someone attacking you. | * ''Expert Streetfighter's Dodge:'' As a reflexive automatic action costing three dice you can remove three dice from the rolled dice pool of someone attacking you. | ||
− | * '' | + | * ''Strike fast, strike last:'' When you successfully make a melee attack using unarmed attacks or a ''street melee'' weapon, immediately refresh one dice to your action dice pool. Note that a successful attack is any attack that hits for at least 1 point of damage. |
'''Master Level''' | '''Master Level''' | ||
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* ''All or Nothing:'' When you make a melee attack using unarmed attacks or a ''street melee'' weapon that uses 6 or more dice, you multiply total damage dealt by two. | * ''All or Nothing:'' When you make a melee attack using unarmed attacks or a ''street melee'' weapon that uses 6 or more dice, you multiply total damage dealt by two. | ||
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==Physical Conditioning Traits== | ==Physical Conditioning Traits== | ||
− | This section describes various traits that improve your character's overall physical condition | + | This section describes various traits that improve your character's overall physical condition. |
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===Athletics=== | ===Athletics=== | ||
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'''Expert Level''' | '''Expert Level''' | ||
− | * At the | + | * At the Proficient level you make Move Actions with a Hit Target Number of (3, 4, 5, 6). |
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'''Master Level''' | '''Master Level''' | ||
− | * | + | * At the Proficient level you make Move Actions with a Hit Target Number of (1, 2, 3, 4, 5, 6). Effectively, this makes tactical movement an automatic action. |
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===Hard As Nails=== | ===Hard As Nails=== | ||
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'''Untrained Level''' | '''Untrained Level''' | ||
− | * At the Untrained level your starting and | + | * At the Untrained level your starting and ''Wound Points'' is equal to your ''Focus'' plus your ''Pyros'' (normally this is 12 Wound Points total). |
'''Proficient Level''' | '''Proficient Level''' | ||
* At the Proficient level, add +3 to your starting Wound Points. | * At the Proficient level, add +3 to your starting Wound Points. | ||
+ | |||
+ | * Add +1 to the final damage of all successful melee attacks you make (applied '''after''' any multipliers and other bonuses). | ||
'''Expert Level''' | '''Expert Level''' | ||
* At the Expert level, add a further +3 to your starting Wound Points (for +6 extra wound points total). | * At the Expert level, add a further +3 to your starting Wound Points (for +6 extra wound points total). | ||
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+ | * Add +2 to the final damage of all successful melee attacks you make (applied '''after''' any multipliers and other bonuses). | ||
'''Master Level''' | '''Master Level''' | ||
* At the Master level, add a further +6 to your starting Wound Points (for +12 extra wound points total). | * At the Master level, add a further +6 to your starting Wound Points (for +12 extra wound points total). | ||
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− | * | + | * Add +4 to the final damage of all successful melee attacks you make (applied '''after''' any multipliers and other bonuses). |
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* [[Flamepunk: Staying Alive|Staying Alive]] | * [[Flamepunk: Staying Alive|Staying Alive]] | ||
− | [[Category:Flamepunk | + | [[Category:Flamepunk]] |