Editing Flamepunk: Physical Traits
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* ''Master Aim:'' Add +2 again to the Magnitude of successful Aimed Attacks with ''Military Ranged'' weapons. This is cumulative with Expert Aim, effectively giving a total +4 increase in Magnitude with succesful Aimed Attacks. | * ''Master Aim:'' Add +2 again to the Magnitude of successful Aimed Attacks with ''Military Ranged'' weapons. This is cumulative with Expert Aim, effectively giving a total +4 increase in Magnitude with succesful Aimed Attacks. | ||
− | * ''Maximise Cover:'' When you are in ''Cover'', remove all attack dice against you that show a face value of 2. (note that this effectively does not alter the benefit of good cover, but makes poor cover | + | * ''Maximise Cover:'' When you are in ''Cover'', remove all attack dice against you that show a face value of 2. (note that this effectively does not alter the benefit of good cover, but makes poor cover countas good cover.) |
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* ''Unarmed streetfighting:'' When you make a melee attack using unarmed attacks, you count a roll of "4" as a Hit Target number. For example, if a weapon usually has a Hit Target number of ''(5, 6)'', then this would become ''(4, 5, 6)''. | * ''Unarmed streetfighting:'' When you make a melee attack using unarmed attacks, you count a roll of "4" as a Hit Target number. For example, if a weapon usually has a Hit Target number of ''(5, 6)'', then this would become ''(4, 5, 6)''. | ||
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'''Expert Level''' | '''Expert Level''' | ||
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* ''Expert Streetfighter's Dodge:'' As a reflexive automatic action costing three dice you can remove three dice from the rolled dice pool of someone attacking you. | * ''Expert Streetfighter's Dodge:'' As a reflexive automatic action costing three dice you can remove three dice from the rolled dice pool of someone attacking you. | ||
− | * '' | + | * ''Strike fast, strike last:'' When you successfully make a melee attack using unarmed attacks or a ''street melee'' weapon, immediately refresh one dice to your action dice pool. Note that a successful attack is any attack that hits for at least 1 point of damage. |
'''Master Level''' | '''Master Level''' | ||
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* ''All or Nothing:'' When you make a melee attack using unarmed attacks or a ''street melee'' weapon that uses 6 or more dice, you multiply total damage dealt by two. | * ''All or Nothing:'' When you make a melee attack using unarmed attacks or a ''street melee'' weapon that uses 6 or more dice, you multiply total damage dealt by two. | ||
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==Physical Conditioning Traits== | ==Physical Conditioning Traits== | ||
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'''Expert Level''' | '''Expert Level''' | ||
− | * At the | + | * At the Proficient level you make Move Actions with a Hit Target Number of (3, 4, 5, 6). |
'''Master Level''' | '''Master Level''' | ||
− | * At the | + | * At the Proficient level you make Move Actions with a Hit Target Number of (1, 2, 3, 4, 5, 6). Effectively, this makes tactical movement an automatic action. |
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===Brawler=== | ===Brawler=== | ||
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'''Untrained Level''' | '''Untrained Level''' | ||
− | * At the Untrained level your starting and | + | * At the Untrained level your starting and ''Wound Points'' is equal to your ''Focus'' plus your ''Pyros'' (normally this is 12 Wound Points total). |
'''Proficient Level''' | '''Proficient Level''' | ||
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'''Proficient Level''' | '''Proficient Level''' | ||
− | * | + | * Maximum ''Encumbrance'' equal to Focus plus 2. |
* Reduce your total ''Mobility Penalty'' by 1 point. | * Reduce your total ''Mobility Penalty'' by 1 point. | ||
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'''Expert Level''' | '''Expert Level''' | ||
− | * | + | * Maximum ''Encumbrance'' equal to Focus plus 4. |
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− | '' | + | * Reduce your total ''Mobility Penalty'' by 2 points. |
'''Master Level''' | '''Master Level''' | ||
− | * | + | * Maximum ''Encumbrance'' equal to Focus plus 8. |
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− | * | + | * Reduce your total ''Mobility Penalty'' by 4 points. |
− | + | As a specific exception to the rules, each level of this trait supercedes the level before. For example, at Master Level the total Mobility Penalty reduction is 4 points, not 7 points. | |
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