Editing Flamepunk: Services and Living Costs
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The following properties represent five properties in a typical city, with proce to rent and to own listed separately. | The following properties represent five properties in a typical city, with proce to rent and to own listed separately. | ||
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===Smoketown Shack=== | ===Smoketown Shack=== | ||
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===Hillside House=== | ===Hillside House=== | ||
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===Spire Apartment=== | ===Spire Apartment=== | ||
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===Skypalace Suite=== | ===Skypalace Suite=== | ||
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===Skypalace Manor=== | ===Skypalace Manor=== | ||
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<br><br> | <br><br> | ||
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==Food and Water== | ==Food and Water== | ||
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* '''Price:''' 1 Dragon per mealsworth. | * '''Price:''' 1 Dragon per mealsworth. | ||
− | ''Anymeat is so named because it could be any meat in there. You can make out the | + | ''Anymeat is so named because it could be any meat in there. You can make out the string flesh and the bones, but don't ask the butcher where he got it from, because he won't be inclined to tell you. Mostly it's rats, the meatier bits of roaches, any unfortunate street animal that's too slow to get away, frogs, and if you're really really lucky - bird.'' |
''Nonetheless, its not bad for you, and it tastes good if you don't think too hard about it. Eat your anymeat, and you'll grow up big and strong.'' | ''Nonetheless, its not bad for you, and it tastes good if you don't think too hard about it. Eat your anymeat, and you'll grow up big and strong.'' | ||
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To utilise ''Animapyros'' it is therefore necessary to generate it on demand. Happily this is easily achieved, by igniting one of the four fuel substances. | To utilise ''Animapyros'' it is therefore necessary to generate it on demand. Happily this is easily achieved, by igniting one of the four fuel substances. | ||
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===Crystalline Pyros Fuel / Stonefuel=== | ===Crystalline Pyros Fuel / Stonefuel=== | ||
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* '''Price:''' 5 Dragons per jar. | * '''Price:''' 5 Dragons per jar. | ||
* '''Encumbrance:''' 1 per jar. '''Mobility penalty:''' 1 per 3 jars. | * '''Encumbrance:''' 1 per jar. '''Mobility penalty:''' 1 per 3 jars. | ||
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''Stonefuel accounts for about 40% of society's fuel supply, and is characterised by a slow burn (one jar lasting an hour when burned in an oil lamp) and a relatively low energy output. It is thick, black and viscous, with a tendency to stain materials and to stick to the skin. Stonefuel is often used for powering lamps and heating devices, but tends to be too low-grade to work as vehicular fuel.'' | ''Stonefuel accounts for about 40% of society's fuel supply, and is characterised by a slow burn (one jar lasting an hour when burned in an oil lamp) and a relatively low energy output. It is thick, black and viscous, with a tendency to stain materials and to stick to the skin. Stonefuel is often used for powering lamps and heating devices, but tends to be too low-grade to work as vehicular fuel.'' | ||
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* '''Price:''' 7 Dragons per jar. | * '''Price:''' 7 Dragons per jar. | ||
* '''Encumbrance:''' 1 per jar. '''Mobility penalty:''' 1 per 3 jars. | * '''Encumbrance:''' 1 per jar. '''Mobility penalty:''' 1 per 3 jars. | ||
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''Harvestfuel accounts for about 30% of society's fuel supply, is a clear yellow in appearance, and burns faster and hotter than Stonefuel. Harvestfuel is usually used for powering simple vehicles and industrial machinery. It lacks the refinement and potency, however, to be used for high performance vehicles or for airship motors.'' | ''Harvestfuel accounts for about 30% of society's fuel supply, is a clear yellow in appearance, and burns faster and hotter than Stonefuel. Harvestfuel is usually used for powering simple vehicles and industrial machinery. It lacks the refinement and potency, however, to be used for high performance vehicles or for airship motors.'' | ||
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* '''Price:''' 21 Dragons per jar. | * '''Price:''' 21 Dragons per jar. | ||
* '''Encumbrance:''' 1 per jar. '''Mobility penalty:''' 1 per 3 jars. | * '''Encumbrance:''' 1 per jar. '''Mobility penalty:''' 1 per 3 jars. | ||
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''Bloodfuel is the highest quality fuel, refined from the remains of manifested daemons and elementals. It tends to be produced in small-scale summoning laboratories, where elementals can be summoned, summarily slain, and then reduced to their base matter. As its name suggest bloodfuel is a slick crimson fluid, akin to true blood in appearance save that it does not clot.'' | ''Bloodfuel is the highest quality fuel, refined from the remains of manifested daemons and elementals. It tends to be produced in small-scale summoning laboratories, where elementals can be summoned, summarily slain, and then reduced to their base matter. As its name suggest bloodfuel is a slick crimson fluid, akin to true blood in appearance save that it does not clot.'' | ||
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* '''Price:''' 4 Dragons per jar. | * '''Price:''' 4 Dragons per jar. | ||
* '''Encumbrance:''' 1 per jar. '''Mobility penalty:''' 1 per 3 jars. | * '''Encumbrance:''' 1 per jar. '''Mobility penalty:''' 1 per 3 jars. | ||
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''Wastefuel is the lowest quality fuel, and is made by releasing the inherent residual pyros in the body of dead animals and humans. Church Crematoriums produce the largest proportion of wastefuel supply, though sometimes inedible or diseased animals will also be reduced.'' | ''Wastefuel is the lowest quality fuel, and is made by releasing the inherent residual pyros in the body of dead animals and humans. Church Crematoriums produce the largest proportion of wastefuel supply, though sometimes inedible or diseased animals will also be reduced.'' |