Editing Flamepunk: Social Combat

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===Roleplaying and Social Combat===
 
===Roleplaying and Social Combat===
 
Using the social combat rules do not preclude roleplaying!
 
 
In the same way that physical combat shouldn't just devolve into a series of dice rolls, its also important that social combat goes hand in hand with roleplaying.
 
 
Some players may find the stop-start nature of social combat impedes the natural flow of roleplaying conversations - there can be a tendency for the character whose action it is to have a little monologue before "handing over the talking stick" to the next person up. Similarly, there is an urge for players who are not natural social roleplayers to not have the same social skills their characters do.
 
 
There are ways around this:
 
 
* Players and GMS have the option of describing the gist of what is being said, or how it is being said, rather than picking the actual words. For example: ''"Skazz locks eyes and snarls, then spits out a pithy reply, daring the Paladin to argue with him."''
 
 
* GMs should allow for freeform roleplaying to break out at any time, and let people talk naturally, but occasionally call for a pause as the dice are rolled. In this way, the system fades into the background of the conversation. Skilled GMs will be able to pick the right moments, so this feels right, waiting until the active character is on the offensive before calling the next attack roll.
 
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==Relenting: Voluntary Defeat==
 
==Relenting: Voluntary Defeat==

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