Editing Flamepunk: Social Combat

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==Relenting: Voluntary Defeat==
 
==Relenting: Voluntary Defeat==
 
At '''any time''' during a social combat, a character can relent and be voluntarily defeated.
 
 
This means that the character targeting them automatically achieves their social goal, but that the relenting character avoids losing any more ''Will Points.''
 
 
The best time (tactically) to relent is after a social attack is made, as you can look at the result and work out whether it is going to wipe you out (or just inflict unacceptable Will damage).
 
 
Of course, even after you have relented, there is nothing to stop the aggressor picking a new social goal and going at you again with a fresh social combat.
 
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==Terminating: Forcing Social Combat to end==
 
==Terminating: Forcing Social Combat to end==
  

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