Editing Flamepunk: Weaponry

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'''Special Game Rules:''' Square the Magnitude of a successful attack roll with this weapon (2 becomes 4, 3 becomes 9, etc.)  
 
'''Special Game Rules:''' Square the Magnitude of a successful attack roll with this weapon (2 becomes 4, 3 becomes 9, etc.)  
  
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Against a perfectly stationary (or immobilised) target you can choose to keep the beam locked on. If you do this, then with each consecutive attack after the first you can choose to keep the Magnitude from the previous attack, or use the Magnitude from the new attack, whichever is better. If the target is moving, or if you take any other action, then you lose this advantage.
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Against a perfectly stationary (or immobilised) target you can choose to keep the beam locked on. If you do this, then with each consecutive attack after the first you can choose to keep the Magnitude from the previous attack, or use the Magnitude from the new attack, whichever is better.
 
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