Editing Flamepunk: Weaponry
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''A big dumb stick isn't something you'll usually carry around, but when you hit something hard there's not usually much point sticking it with a bottle. Grab a big rock, and hit the monster.'' | ''A big dumb stick isn't something you'll usually carry around, but when you hit something hard there's not usually much point sticking it with a bottle. Grab a big rock, and hit the monster.'' | ||
β | '''Special Game Rules:''' Add + | + | '''Special Game Rules:''' Add +3 to the Magnitude of a successful attack roll with this weapon. |
Also, if you roll more "1"s than hits on your final attack roll (after defence and other modifiers have been applied) the weapon is considered to be ruined, and can no longer be used as an effective weapon. (If a character insists on still using it, he counts as making unarmed attacks). | Also, if you roll more "1"s than hits on your final attack roll (after defence and other modifiers have been applied) the weapon is considered to be ruined, and can no longer be used as an effective weapon. (If a character insists on still using it, he counts as making unarmed attacks). | ||
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Weapons with the above stats are designated nil cost, as you can easily improvise them off street junk. | Weapons with the above stats are designated nil cost, as you can easily improvise them off street junk. | ||
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===Broken Bottle=== | ===Broken Bottle=== | ||
''(also use same stats for snapped chair legs, sharpened femurs, foot-long industrial spikes and any other unpowered unenhanced single handed improvised melee weapon)'' | ''(also use same stats for snapped chair legs, sharpened femurs, foot-long industrial spikes and any other unpowered unenhanced single handed improvised melee weapon)'' |