Editing Flamepunk: Weaponry
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 308: | Line 308: | ||
''Used almost exclusively by specialised Guild Adepts, the Cauteriser consists of a pair of gauntlets inscribed with arcane runes and empowered with a dozen tiny devlin elementals that have been carefully bisected and placed in halves in each matched gauntlet. When inactive the gauntlets limit dexterity no more than any other heavy pair of industrial gloves.'' | ''Used almost exclusively by specialised Guild Adepts, the Cauteriser consists of a pair of gauntlets inscribed with arcane runes and empowered with a dozen tiny devlin elementals that have been carefully bisected and placed in halves in each matched gauntlet. When inactive the gauntlets limit dexterity no more than any other heavy pair of industrial gloves.'' | ||
β | ''To activate the weapon, the Guildsman claps his hands together and speaks a predesignated command word. When he draws his hands apart, the gauntlets will be connected by a dozen | + | ''To activate the weapon, the Guildsman claps his hands together and speaks a predesignated command word. When he draws his hands apart, the gauntlets will be connected by a dozen golwing filaments formed of elemental energy which are then directed through a combination of dextrous manipulation and psychokinetic direction. The net result is an arcing multidirection attack that is almost impossible to parry, and can cut through flesh and armour with equal ease.'' |
'''Special Game Rules:''' Add +2 to the Magnitude of a successful attack with the Cauteriser. For each "hit" rolled, add one dice to the wielder's action dice pool, then for each "miss" rolled remove one dice from the wielder's action dice pool. This can increase dice pool above Focus, and cannot reduce dice pool below zero. | '''Special Game Rules:''' Add +2 to the Magnitude of a successful attack with the Cauteriser. For each "hit" rolled, add one dice to the wielder's action dice pool, then for each "miss" rolled remove one dice from the wielder's action dice pool. This can increase dice pool above Focus, and cannot reduce dice pool below zero. | ||
Line 320: | Line 320: | ||
'''Master Level Effect:''' A Master in this Specialist Weapon has Hit Target Numbers of (1, 2, 3, 4). Also, he may make attacks out to short range, though these still count as melee attacks. | '''Master Level Effect:''' A Master in this Specialist Weapon has Hit Target Numbers of (1, 2, 3, 4). Also, he may make attacks out to short range, though these still count as melee attacks. | ||
<br><br> | <br><br> | ||
β | |||
===Excrutiator Whip=== | ===Excrutiator Whip=== | ||