Editing Flamepunk: Weaponry

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* '''Encumbrance:''' 1  '''Mobility Penalty:''' 0
 
* '''Encumbrance:''' 1  '''Mobility Penalty:''' 0
  
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''A firedart launcher resembles a crossbow but with three pronged arms to the front that act as a focus for the weapon's energy, and an obsidian bind stone in the core where a bolt would normally sit. They are powered by a bound flame elemental, which is stoked into a state or perpetual rage by its confinement and able to release its energy only through the firing aperture when the trigger is pulled.''
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''A firedart launcher resembles a crossbow but with three pronged arms to the front that act as a focus for the weapon's energy, and an obsidian bind stone in the core where a bolt would normally sit. They are powered by a bound flame elementals, which is stoked into a state or perpetual rage by its confinement and able to release its energy only through the firing aperture when the trigger is pulled.''
  
 
'''Special Game Rules:''' Add +2 to the Magnitude of a successful attack roll with this weapon. A Firedart launcher is good for six hundred shots before needing recharging, and recharging simply requires the bind stone to be placed in naked flame for an hour.
 
'''Special Game Rules:''' Add +2 to the Magnitude of a successful attack roll with this weapon. A Firedart launcher is good for six hundred shots before needing recharging, and recharging simply requires the bind stone to be placed in naked flame for an hour.
 
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===Holocaust Heavy Plasma Coccoon Launcher===
 
===Holocaust Heavy Plasma Coccoon Launcher===
  

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