Editing Flamepunk: Weaponry
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* '''Encumbrance:''' 1 '''Mobility Penalty:''' 0 | * '''Encumbrance:''' 1 '''Mobility Penalty:''' 0 | ||
β | ''A firedart launcher resembles a crossbow but with three pronged arms to the front that act as a focus for the weapon's energy, and an obsidian bind stone in the core where a bolt would normally sit. They are powered by a bound flame | + | ''A firedart launcher resembles a crossbow but with three pronged arms to the front that act as a focus for the weapon's energy, and an obsidian bind stone in the core where a bolt would normally sit. They are powered by a bound flame elementals, which is stoked into a state or perpetual rage by its confinement and able to release its energy only through the firing aperture when the trigger is pulled.'' |
'''Special Game Rules:''' Add +2 to the Magnitude of a successful attack roll with this weapon. A Firedart launcher is good for six hundred shots before needing recharging, and recharging simply requires the bind stone to be placed in naked flame for an hour. | '''Special Game Rules:''' Add +2 to the Magnitude of a successful attack roll with this weapon. A Firedart launcher is good for six hundred shots before needing recharging, and recharging simply requires the bind stone to be placed in naked flame for an hour. | ||
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===Holocaust Heavy Plasma Coccoon Launcher=== | ===Holocaust Heavy Plasma Coccoon Launcher=== | ||