Editing Flamepunk: Weaponry

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 169: Line 169:
 
* '''Encumbrance:''' 1  '''Mobility Penalty:''' 0
 
* '''Encumbrance:''' 1  '''Mobility Penalty:''' 0
  
βˆ’
''Fire-swords made on the cheap, Ashblades are made of the compressed and remoulded debris of pyromantic industry, and bound together with several weaker smoke and spark demons rather than a single fire elemental. No serious soldier would ever consider using an Ashblade, but street-punks (who see the value of a usable magic weapon on the cheap) have learnt to turn an Ashblade's flaws into useful qualities. For example, an Ashblade is slightly irregular and "sticky" so it tends to catch (and get caught on) enemy weapons, but this can help with turning or controlling enemy blades in swordfights. An Ashblade tends to lose pieces when it strikes, making it a little fragile, but a skilled streetfighter will learn to flick off hot ash to disconcert his opponent and to aggravate wounds. These little differences make an Ashblade a temperamental, but versatile weapon.''
+
''Fire-swords made on the cheap, Ashblades are made of the compressed and remoulded debris of pyromantic industry, and bound together with several weaker smoke and spark demons rather than a single fire elemental. No serious soldier would ever consider using an Ashblade, but street-punks (who see the value of a usable magic weapon on the cheap) have learnt to appreciate Ashblade's and to make use of their qualities. An Ashblade is slightly irregular and "sticky" so it tends to catch (and get caught on) enemy weapons. An Ashblade tends to lose pieces when it strikes, making it a little fragile, but leaving fragments in wounds. These little differences make an Ashblade a temperamental, but versatile weapon.''
  
 
'''Special Game Rules:''' Add +2 to the Magnitude of a successful attack roll with this weapon. On each "6" on the final attack roll add +1 to the Magnitude. On each "5" on the final attack roll deduct -1 from the Magnitude. If Magnitude is reduced to 0, the attack counts as unsuccessful.
 
'''Special Game Rules:''' Add +2 to the Magnitude of a successful attack roll with this weapon. On each "6" on the final attack roll add +1 to the Magnitude. On each "5" on the final attack roll deduct -1 from the Magnitude. If Magnitude is reduced to 0, the attack counts as unsuccessful.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)