Editing Flamepunk: Weaponry

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* '''Encumbrance:''' 1 per 5 items  '''Mobility Penalty:''' 0
 
* '''Encumbrance:''' 1 per 5 items  '''Mobility Penalty:''' 0
  
''The firebomb is the preferred tool of civil discontent and disobedience, with a fine and chequered history behind it. Or, as infamous anarchist-arsonist "Fireman" Jaykal put it:
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''Glass bottle. Rag. Waste fuel. Box of matches. Party time.''
 
 
''"Glass bottle. Rag. Waste fuel. Box of matches. Party time."''
 
  
 
'''Special Game Rules:''' Add +2 to the Magnitude of a successful attack roll with this weapon. As thrown weapons, improvised firebombs are single use.  
 
'''Special Game Rules:''' Add +2 to the Magnitude of a successful attack roll with this weapon. As thrown weapons, improvised firebombs are single use.  
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Because a firebomb needs to be lit, you need to have matches in the other hand, and must take a 1-dice automatic action to light the rag. If you are still holding the firebomb at the end of the round ''after'' you lit it, it explodes in your own hands: you get to make a free four dice attack against yourself...
 
Because a firebomb needs to be lit, you need to have matches in the other hand, and must take a 1-dice automatic action to light the rag. If you are still holding the firebomb at the end of the round ''after'' you lit it, it explodes in your own hands: you get to make a free four dice attack against yourself...
 
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===Sharder===
 
===Sharder===
  

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