Editing Flamepunk: Weaponry
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'''Special Game Rules:''' Firemauls add +3 to Magnitude on a successful attack roll. Additionally the maul glows brightly, with the colour reflecting the wielder's emotional state, and will "crackle and roar" more loudly when battle is close. Subtle these ain't. | '''Special Game Rules:''' Firemauls add +3 to Magnitude on a successful attack roll. Additionally the maul glows brightly, with the colour reflecting the wielder's emotional state, and will "crackle and roar" more loudly when battle is close. Subtle these ain't. | ||
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===Greataxe=== | ===Greataxe=== | ||
''(also use same stats for double handed swords, long warhammers, long spears and any other unpowered unenhanced double handed melee weapon)'' | ''(also use same stats for double handed swords, long warhammers, long spears and any other unpowered unenhanced double handed melee weapon)'' | ||
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'''Special Game Rules:''' Add +2 to the Magnitude of a successful attack roll with this weapon. Additionally, if you roll 3 of more "Hits", then add a further +1 to the Magnitude. | '''Special Game Rules:''' Add +2 to the Magnitude of a successful attack roll with this weapon. Additionally, if you roll 3 of more "Hits", then add a further +1 to the Magnitude. | ||
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===Hellsword=== | ===Hellsword=== | ||
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'''Special Game Rules:''' Add +2 to the Magnitude of a successful attack roll with this weapon. | '''Special Game Rules:''' Add +2 to the Magnitude of a successful attack roll with this weapon. | ||
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