Editing Flamepunk: Weaponry

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'''Special Game Rules:''' Firemauls add +3 to Magnitude on a successful attack roll. Additionally the maul glows brightly, with the colour reflecting the wielder's emotional state, and will "crackle and roar" more loudly when battle is close. Subtle these ain't.
 
'''Special Game Rules:''' Firemauls add +3 to Magnitude on a successful attack roll. Additionally the maul glows brightly, with the colour reflecting the wielder's emotional state, and will "crackle and roar" more loudly when battle is close. Subtle these ain't.
 
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===Greataxe===
 
===Greataxe===
 
''(also use same stats for double handed swords, long warhammers, long spears and any other unpowered unenhanced double handed melee weapon)''
 
''(also use same stats for double handed swords, long warhammers, long spears and any other unpowered unenhanced double handed melee weapon)''
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'''Special Game Rules:''' Add +2 to the Magnitude of a successful attack roll with this weapon. Additionally, if you roll 3 of more "Hits", then add a further +1 to the Magnitude.
 
'''Special Game Rules:''' Add +2 to the Magnitude of a successful attack roll with this weapon. Additionally, if you roll 3 of more "Hits", then add a further +1 to the Magnitude.
 
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===Hellsword===
 
===Hellsword===
  
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'''Special Game Rules:''' Add +2 to the Magnitude of a successful attack roll with this weapon.
 
'''Special Game Rules:''' Add +2 to the Magnitude of a successful attack roll with this weapon.
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===Military Shield===
 
 
* '''Price:''' 20 Dragons
 
* '''Target Hit Numbers:''' (5, 6)
 
* '''Type:''' Military Melee, Single Handed
 
* '''Damage Type:''' Physical.
 
* '''Encumbrance:''' 1  '''Mobility Penalty:''' 0
 
 
''A solid metal shield provides an advantage with parrying in close combat, and in a pinch can be used as a melee weapon.''
 
 
'''Special Game Rules:''' Add +1 to the Magnitude of a successful attack roll with this weapon. Carryng a shield improves your parries (see [[Flamepunk: Physical Traits|Physical Traits]]).
 
 
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