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==Turns==
 
==Turns==
Each turn, or round, you get two actions, which normally must be different: move and attack, draw a weapon and attack, etc. To take the same action twice - move twice, attack twice, etc. - you risk Willpower. The exception is casting a spell, you can only ever cast one spell per turn.
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Each turn, or round, you get two actions, which normally must be different: move and attack, draw a weapon and attack, etc. To take the same action twice - move twice, attack twice, etc. - you risk Willpower. The except is casting a spell, you can only ever cast one spell per turn.
  
 
==Initiative==
 
==Initiative==
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==Moving==
 
==Moving==
There are four ranges: Close (1.5m), Nearby (10m), Faraway (20m) and Distant (>20m). Moving one range 'band' takes one move action.
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There are four ranges: Close, Nearby, Faraway and Distant. Moving one range 'band' takes on move action.
  
 
==Threat Level==
 
==Threat Level==
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If you character is reduced to 0 hit points, you're rendered helpless and roll 1d6 to see what happens - results range from cosmetic scarring through enduring disadvantage to death. Assuming you don't die, you then immediately recover 1d4 hit points.
 
If you character is reduced to 0 hit points, you're rendered helpless and roll 1d6 to see what happens - results range from cosmetic scarring through enduring disadvantage to death. Assuming you don't die, you then immediately recover 1d4 hit points.
 
==Recovery==
 
A short rest takes 1 hour and a character recovers half their Strength in HP (round down). These can be taken once per day.
 
 
A long rest takes 6 hours and all HP is recovered, and Willpower resets to its full amount, as with some Talents. You must be in a safe, civilised place to take a long rest, otherwise it's treated as a short rest.
 

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