Editing Fleaux Combat
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==Turns== | ==Turns== | ||
− | Each turn, or round, you get two actions, which normally must be different: move and attack, draw a weapon and attack, etc. To take the same action twice - move twice, attack twice, etc. - you risk Willpower. The | + | Each turn, or round, you get two actions, which normally must be different: move and attack, draw a weapon and attack, etc. To take the same action twice - move twice, attack twice, etc. - you risk Willpower. The except is casting a spell, you can only ever cast one spell per turn. |
==Initiative== | ==Initiative== | ||
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==Moving== | ==Moving== | ||
− | There are four ranges: Close | + | There are four ranges: Close, Nearby, Faraway and Distant. Moving one range 'band' takes on move action. |
==Threat Level== | ==Threat Level== | ||
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If you character is reduced to 0 hit points, you're rendered helpless and roll 1d6 to see what happens - results range from cosmetic scarring through enduring disadvantage to death. Assuming you don't die, you then immediately recover 1d4 hit points. | If you character is reduced to 0 hit points, you're rendered helpless and roll 1d6 to see what happens - results range from cosmetic scarring through enduring disadvantage to death. Assuming you don't die, you then immediately recover 1d4 hit points. | ||
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