Difference between revisions of "Flying Circus: Himmilgard: Garen von Ostenthal"

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| [[Flying Circus: Himmilgard|Main Page]]
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| [[Flying Circus: Himmilgard: Garen von Ostenthal: Plane|Garen - Plane]]
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| [[Flying Circus: Himmilgard: Garen von Ostenthal: Notes and Story Record|Garen - Notes and Story Record]]
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|}
  
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=Einhard Walther ''Garen'' Ritter v.Ostenthal =
  
'''Name:''' Einhard Walther ''Garen'' Ritter von Ostenthal
 
  
'''Age''': 31
+
{| class="wikitable"
 +
|+
 +
! '''Hard'''
 +
! '''Keen'''
 +
! '''Calm'''
 +
! '''Daring'''
 +
|rowspan="2"|
 +
! '''Stress'''
 +
! '''XP'''
 +
|-
 +
| +3
 +
| +1
 +
| +1
 +
| -2
 +
| 2/10
 +
| 2
 +
|}
  
'''Stress''': 0/10
+
{| class="wikitable"
 +
|+
 +
! '''Triggers'''
 +
! '''(cost)'''
 +
|rowspan="7"|
 +
! '''Vents'''
 +
|-
 +
| If you fought non-humans.
 +
| 1 Stress
 +
| Pick a fight with authority.
 +
|-
 +
| If you were hit by enemy fire.
 +
| 1 Stress
 +
| Get a comrade to break Trust with you.
 +
|-
 +
| If you missed a full volley.
 +
| 2 Stress
 +
| Draw weapon at a bad time.
 +
|-
 +
| If you were wounded
 +
| 1 Stress
 +
| Hurt yourself to avoid going back up.
 +
|-
 +
| If a comrade was wounded
 +
| 2 Stress
 +
| Throw away an award, medal, or prize.
 +
|-
 +
|If you ran out of ammunition.
 +
|1 Stress
 +
|
 +
|-
 +
|If a comrade was lost.
 +
|2 Stress
 +
|
 +
|-
 +
|If your plane caught fire.
 +
|1 Stress
 +
|
 +
|}
  
'''Vents''':
+
{| class="wikitable"
 +
|+
 +
! '''Comrades'''
 +
! '''Trust?'''
 +
|rowspan="5"|
 +
! '''Familiar Vices'''
 +
|-
 +
| Charlotte
 +
| Y
 +
| Drinking
 +
|-
 +
| Tresa
 +
| N
 +
| Training
 +
|-
 +
|
 +
|-
 +
| Hilda
 +
| ?
 +
|
 +
|-
 +
| Ezekiel
 +
| ?
 +
|
 +
|}
  
• Pick a fight with authority.
+
==Moves==
  
• Pick a fight with a comrade.
+
===Stiff Upper Lip (Core)===
 +
Unless your are Stressed, attempts to Get Real with you automatically fail. You cannot initiate Get Real at all. The second time you Burn Out, cross out this move.
  
• Get a comrade to break Trust with you.
+
===Marching Boots===
 +
Any group you're in moves +1 Trek when you Explore the Wild, and you automatically score at least a Partial Hit on Seize the Initiative.
  
Draw a weapon at a bad time.
+
===Steelheart===
 +
Even if you are Burnt Out, you can still fly. While Stressed, take +1 results to Draw a Bead. While Burnt Out, take +2.
  
• Hurt yourself to avoid going back up.
+
===Advanced Recon===
 +
The group gets +1 to the Engage Roll, Seize the Initiative, and Brawl (stacks with multiple holders of this Move).
  
• Throw away an award, medal, or prize.
+
===In Shining Armor (Intimacy)===
 +
''When you hold someone close to you'', hold 1. When they are in danger, spend that hold to arrive at their side.  
  
'''Stats (The Professional)''':
+
''If you use this move in the air'', when you spend the hold, your next Move is an automatic full hit, no dice required.
  
Hard +3
 
  
Keen +1
+
==Bushwhacker Mastery==
  
Calm +1
+
[X] [X] [ ] [ ] [ ]
  
Daring -2
+
'''Victories:'''  Aircraft or balloons shot down.
  
'''Familiar Vices''':
+
=== Ambush Predator (Core)===
 +
''When you attack an aircraft which doesn’t know you are there,'' inflict double damage.
  
    Drinking
+
==Personal Effects==
    Training
 
  
'''SETTING'''
+
'''Assets:'''  
  
People: Edelfrei.
+
* 3 Thaler
 +
* A service rifle and bayonet.
 +
* A razor sharp dueling sabre.
 +
* A box of stick-bombs.
  
'''History''':
+
'''Baggage:'''
 +
* A perfect dueling scar.
 +
* A collection of medals and ribbons.
 +
* Tales of your regiment's last great battle.
  
''I was taught to fly by...'' a veteran, to replace them.
+
'''Other:'''
 
+
* A revolver
''What rank did you hold''? Oberleutnant.
 
 
 
''Did you earn it, or was it given to you?'' I earned it.
 
 
 
''How were you harshly disciplined when you stepped out of line?'' Caning. I suppose that some consider that "harsh".
 
 
 
''What did you learn?'' That one should bear physical pain as stoically as one can.
 
 
 
''What would have to change for you to return home?'' I don't really know.
 
 
 
 
 
 
 
'''START WITH'''
 
 
 
'''Assets''':
 
 
 
    Service rifle and bayonet.
 
    Razor sharp dueling sabre.
 
    A box of stick-bombs.
 
 
 
'''Baggage''':
 
 
 
        A perfect dueling scar.
 
        A collection of medals and ribbons.
 
        Tales of the regiment's last great battle.
 
 
 
 
 
Plane: ?
 
 
 
'''MOVES'''
 
 
 
In Shining Armor (Intimacy): ''When you hold someone close to you,'' hold 1. When they are in danger, spend that hold to arrive at their
 
side. If you use this move in the air, when you spend the hold, your next Move is an automatic full hit, no dice required.
 
 
 
Stiff Upper Lip (Core): Unless you are Stressed, attempts to Get Real with you automatically miss. You cannot initiate Get Real at
 
all. The second time you Burn Out, cross out this move.
 
 
 
Marching Boots (Personal): +1 Trek when you Explore the Wild, automatically score at least a Partial Hit on Seize the Initiative.
 
 
 
Advanced Recon: The group gains +1 the Engage Roll, Seize the Initiative, and Brawl (stacks with multiple holders of this Move)
 
 
 
Steelheart (Personal): Can fly even if Burnt Out, +1 Results to Draw a Bead when Stressed or +2 when Burnt Out.
 
 
 
'''MASTERY'''
 
 
 
Nerves of Steel (Dogfighter): ''When you attack at an absolute range of Knife,'' you can reroll your attack move if you don’t like the result. Second results stand.
 

Latest revision as of 22:34, 2 June 2022

Main Page Garen - Plane Garen - Notes and Story Record

Einhard Walther Garen Ritter v.Ostenthal[edit]

Hard Keen Calm Daring Stress XP
+3 +1 +1 -2 2/10 2
Triggers (cost) Vents
If you fought non-humans. 1 Stress Pick a fight with authority.
If you were hit by enemy fire. 1 Stress Get a comrade to break Trust with you.
If you missed a full volley. 2 Stress Draw weapon at a bad time.
If you were wounded 1 Stress Hurt yourself to avoid going back up.
If a comrade was wounded 2 Stress Throw away an award, medal, or prize.
If you ran out of ammunition. 1 Stress
If a comrade was lost. 2 Stress
If your plane caught fire. 1 Stress
Comrades Trust? Familiar Vices
Charlotte Y Drinking
Tresa N Training
Hilda ?
Ezekiel ?

Moves[edit]

Stiff Upper Lip (Core)[edit]

Unless your are Stressed, attempts to Get Real with you automatically fail. You cannot initiate Get Real at all. The second time you Burn Out, cross out this move.

Marching Boots[edit]

Any group you're in moves +1 Trek when you Explore the Wild, and you automatically score at least a Partial Hit on Seize the Initiative.

Steelheart[edit]

Even if you are Burnt Out, you can still fly. While Stressed, take +1 results to Draw a Bead. While Burnt Out, take +2.

Advanced Recon[edit]

The group gets +1 to the Engage Roll, Seize the Initiative, and Brawl (stacks with multiple holders of this Move).

In Shining Armor (Intimacy)[edit]

When you hold someone close to you, hold 1. When they are in danger, spend that hold to arrive at their side.

If you use this move in the air, when you spend the hold, your next Move is an automatic full hit, no dice required.


Bushwhacker Mastery[edit]

[X] [X] [ ] [ ] [ ]

Victories: Aircraft or balloons shot down.

Ambush Predator (Core)[edit]

When you attack an aircraft which doesn’t know you are there, inflict double damage.

Personal Effects[edit]

Assets:

  • 3 Thaler
  • A service rifle and bayonet.
  • A razor sharp dueling sabre.
  • A box of stick-bombs.

Baggage:

  • A perfect dueling scar.
  • A collection of medals and ribbons.
  • Tales of your regiment's last great battle.

Other:

  • A revolver