Flying Circus: Himmilgard: Garen von Ostenthal

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Name: Einhard Walther Garen Ritter von Ostenthal

Age: 31

Stress: 0/10

Vents:

• Pick a fight with authority.

• Pick a fight with a comrade.

• Get a comrade to break Trust with you.

• Draw a weapon at a bad time.

• Hurt yourself to avoid going back up.

• Throw away an award, medal, or prize.

Stats (The Professional):

Hard +3

Keen +1

Calm +1

Daring -2

Familiar Vices:

   Drinking
   Training 

SETTING

People: Edelfrei.

History:

I was taught to fly by... a veteran, to replace them.

What rank did you hold? Oberleutnant.

Did you earn it, or was it given to you? I earned it.

How were you harshly disciplined when you stepped out of line? Caning. I suppose that some consider that "harsh".

What did you learn? That one should bear physical pain as stoically as one can.

What would have to change for you to return home? I don't really know.


START WITH

Assets:

   Service rifle and bayonet.
   Razor sharp dueling sabre.
   A box of stick-bombs.

Baggage:

       A perfect dueling scar.
       A collection of medals and ribbons. 
       Tales of the regiment's last great battle.


Plane: ?

MOVES

In Shining Armor (Intimacy): When you hold someone close to you, hold 1. When they are in danger, spend that hold to arrive at their side. If you use this move in the air, when you spend the hold, your next Move is an automatic full hit, no dice required.

Stiff Upper Lip (Core): Unless you are Stressed, attempts to Get Real with you automatically miss. You cannot initiate Get Real at all. The second time you Burn Out, cross out this move.

Marching Boots (Personal): +1 Trek when you Explore the Wild, automatically score at least a Partial Hit on Seize the Initiative.

Advanced Recon: The group gains +1 the Engage Roll, Seize the Initiative, and Brawl (stacks with multiple holders of this Move)

Steelheart (Personal): Can fly even if Burnt Out, +1 Results to Draw a Bead when Stressed or +2 when Burnt Out.

MASTERY

Nerves of Steel (Dogfighter): When you attack at an absolute range of Knife, you can reroll your attack move if you don’t like the result. Second results stand.