Editing For Fortune and Glory:Adfirmo Exnihilo

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'''Background:'''
 
'''Background:'''
 
 
Adfirmo is a Magos Biologis of Mars who has narrowly avoided being declared Heretek on multiple occasions. His superiors were only too happy to shunt him off onto a Rogue Trader's ship when the opportunity arose, hoping he'd never return. He's extremely excited by the ship he's blagged his way onto; he's keen to learn things from the ancient machine-spirit and plasma battery. He'd also like to find out more about the mysterious presence haunting the ship, theorising it may be some unusual and interesting xenos lifeform for him to study, dissect and learn from (before eventually exterminating it in the name of the Omnissiah, of course).
 
Adfirmo is a Magos Biologis of Mars who has narrowly avoided being declared Heretek on multiple occasions. His superiors were only too happy to shunt him off onto a Rogue Trader's ship when the opportunity arose, hoping he'd never return. He's extremely excited by the ship he's blagged his way onto; he's keen to learn things from the ancient machine-spirit and plasma battery. He'd also like to find out more about the mysterious presence haunting the ship, theorising it may be some unusual and interesting xenos lifeform for him to study, dissect and learn from (before eventually exterminating it in the name of the Omnissiah, of course).
  
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'''Aspects:'''
 
'''Aspects:'''
 
 
Aspect (broad concept): Madcap technologist, quietly exiled from Mars - he's excellent at utilising all forms of technology, especially ones he shouldn't.
 
Aspect (broad concept): Madcap technologist, quietly exiled from Mars - he's excellent at utilising all forms of technology, especially ones he shouldn't.
 
 
Aspect (trouble): Heretekical leanings - looking too closely at his methods, his zany ideas or the construction of his machines could reveal his Heretekical ways.
 
Aspect (trouble): Heretekical leanings - looking too closely at his methods, his zany ideas or the construction of his machines could reveal his Heretekical ways.
 
 
Aspect: Strepitus the Servo-Skull - can distract foes or persuade authority figures with a loudly and suddenly proclaimed Imperial/Mechanicus slogan. Can hover, scan, see in the dark, and interact with machines through its combi-tool. Its construction and its level of intelligence may be heretekal. Adfirmo loves it and treats it like a pet. Occasionally the litanisers go off unintentionally, which can be an issue for stealth.
 
Aspect: Strepitus the Servo-Skull - can distract foes or persuade authority figures with a loudly and suddenly proclaimed Imperial/Mechanicus slogan. Can hover, scan, see in the dark, and interact with machines through its combi-tool. Its construction and its level of intelligence may be heretekal. Adfirmo loves it and treats it like a pet. Occasionally the litanisers go off unintentionally, which can be an issue for stealth.
 
 
Aspect: Adfirmo's collection of tools, implants, archaeotech, biological and chemical reagents, and other technological odds and ends. Allows him to do amazing things with machines. Contained in large, heavily locked chests in his quarters.
 
Aspect: Adfirmo's collection of tools, implants, archaeotech, biological and chemical reagents, and other technological odds and ends. Allows him to do amazing things with machines. Contained in large, heavily locked chests in his quarters.
 
 
Aspect: Adfirmo's triplex hellgun, linked to his implants, which can produce especially powerful blasts at the cost of draining his Potentia Coil. May contain stolen, heretekical Tau or Spyrer technology.
 
Aspect: Adfirmo's triplex hellgun, linked to his implants, which can produce especially powerful blasts at the cost of draining his Potentia Coil. May contain stolen, heretekical Tau or Spyrer technology.
  
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'''Stunts:'''
 
'''Stunts:'''
 
 
Stunt: Chirurgeon - Can use Lore skill to Overcome wounds, even those beyond the capabilities of normal first aid, provided they're willing to accept it might be an 'experimental' treatment...
 
Stunt: Chirurgeon - Can use Lore skill to Overcome wounds, even those beyond the capabilities of normal first aid, provided they're willing to accept it might be an 'experimental' treatment...
 
 
Stunt: Technologist - Gets +2 when using Craft skill to create an advantage by modifying, creating, utilising or interfering with machines
 
Stunt: Technologist - Gets +2 when using Craft skill to create an advantage by modifying, creating, utilising or interfering with machines
 
 
Stunt: Strepitus' Voice - Can use Crafts in place of Deceive or Provoke when using Strepitus' encantors and litanisers
 
Stunt: Strepitus' Voice - Can use Crafts in place of Deceive or Provoke when using Strepitus' encantors and litanisers
  
 
'''Gear:'''
 
'''Gear:'''
 
 
Mechanicus implants (including cyber-visor, rebreather, potentia coil), custom hellgun (linked to implants), shock staff, Strepitus the Servo-Skull, narthecium implant, Enforcer light carapace armour, multikey, void suit, injector, sacred unguents, micro-bead, combi-tool, dataslate
 
Mechanicus implants (including cyber-visor, rebreather, potentia coil), custom hellgun (linked to implants), shock staff, Strepitus the Servo-Skull, narthecium implant, Enforcer light carapace armour, multikey, void suit, injector, sacred unguents, micro-bead, combi-tool, dataslate

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