Editing For the Love of Treasure/Argle

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* Outdoorsman 2 {20}
 
* Outdoorsman 2 {20}
 
* Strongbow {1}
 
* Strongbow {1}
* Tough Skin 3 {9}
+
* Tough Skin 1 {3}
  
 
=== Disadvantages ===
 
=== Disadvantages ===
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* Armory (Missile Weapons) (A) IQ-1 {1} - 9
 
* Armory (Missile Weapons) (A) IQ-1 {1} - 9
* Bow (A) DX+4 {20} - 19
+
* Bow (A) DX+4 {16} - 18
 
* Brawling (E) DX {2} - 15
 
* Brawling (E) DX {2} - 15
* Broadsword (A) DX+1 {4} - 16
 
 
* Camouflage (E) IQ+3 {2}+ - 13
 
* Camouflage (E) IQ+3 {2}+ - 13
 
* Cartography (A) IQ+1 {4} - 11
 
* Cartography (A) IQ+1 {4} - 11
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* Long Knife: Damage sw-1 cut or thr imp. Reach C,1. $120, 0.75kg.
 
* Long Knife: Damage sw-1 cut or thr imp. Reach C,1. $120, 0.75kg.
* Ebonreve: Very Fine, Balanced, Dwarven, Meteoric Bastard Sword. One-handed: sw+3 (Reach 1,2) or thr+4 imp (Reach 2). $lots, 2.5kg.
 
 
* Composite Bow: ST 17. Damage thr+3 imp; Range x20/x25; $900, 2kg.
 
* Composite Bow: ST 17. Damage thr+3 imp; Range x20/x25; $900, 2kg.
* Cornucopia Quiver: Produces Fine standard or cutting arrows on demand. $6810, 0.25kg.
+
* Hip Quiver, Large: Holds up to 50 arrows, divided in two compartments. $30, 1kg.
* Light Mail Suit: Enchanted with Lighten 25%, Fortify 1, Deflect 1. DR 4/2; +1 DB; $6500, 13.5kg.
+
** Fine Arrows x25: $150, 1.25kg.
* Potion Belt: holds up to 4 vials. $60, 0.5kg.
+
** Fine Cutting Arrows x25: $150, 1.25kg.
** Major Healing Potion x2: Heals 2d HP. $700, 0.5kg.
+
* Light Leather Armor Suit: DR 1, $150, 9kg.
**Paralytic Fungus Slime: Poison for arrows. HT-2 or be paralyzed for 2dx10 minutes. $0, 0.25kg.
 
 
* Quick-Release Backpack: Holds 20kg of gear. Dropping it is a free action. $300, 1.5kg.
 
* Quick-Release Backpack: Holds 20kg of gear. Dropping it is a free action. $300, 1.5kg.
 
** Blanket: $20, 2kg.
 
** Blanket: $20, 2kg.
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** Tent, 1-person: $50, 2.5kg.
 
** Tent, 1-person: $50, 2.5kg.
 
** First-Aid Kit: +1 to First Aid. $50, 1kg.
 
** First-Aid Kit: +1 to First Aid. $50, 1kg.
** Powered Wizard Scroll of Stone to Flesh. $500, 0kg.
+
** $55 in coin.
 
 
=== Other Gear (in town) ===
 
* Paralytic Fungus Slime x4.
 
* Bladegrey x3.
 
* Hip Quiver, Large: Holds up to 50 arrows, divided in two compartments. $30, 1kg.
 
** Fine Arrows x24: $144, 1.2kg
 
** Fine Cutting Arrows x25: $150, 1.25kg.
 
* $4359 in coin.
 
  
 
=== Combat ===
 
=== Combat ===
  
Light Encumbrance, -1 to Dodge, Move 5.
+
With backback: Light Encumbrance, -1 to Dodge, Move 5.
  
All defenses include +1 from Combat Reflexes, and +1 from the armor's Deflect DB.
+
Without backpack: No Encumbrance, Move 7. Stats below assume No Encumbrance.
  
 
* Defenses
 
* Defenses
 
** Dodge 11
 
** Dodge 11
** Parry 13 (Knife); 13 (Ebonreve)
+
** Parry 12 (Knife)
** DR 7, 5 vs. Crushing
+
** DR 2
** HP 15/15
 
  
 
* Attacks
 
* Attacks
** Bow (19): 1d+6 imp or cut, Acc 3; Range 340/425.
+
** Bow (18): 1d+6 imp or cut, Acc 3; Range 340/425.
 
** Knife (18): 2d cut or 1d+1 imp; Reach C,1.
 
** Knife (18): 2d cut or 1d+1 imp; Reach C,1.
** Ebonreve (17): 2d+4 cut (Reach 1,2) or 1d+5 imp (Reach 2).
 
 
** Brawling Punch (15): 1d cr; Reach C.
 
** Brawling Punch (15): 1d cr; Reach C.
 
** Wrestling Grapple (15): 1d+1 control; Reach C.
 
** Wrestling Grapple (15): 1d+1 control; Reach C.
  
=== Experience ===
+
=== Experience ==
  
Unspent Points: 0
+
Unspent Points: 2

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