Difference between revisions of "For the Love of Treasure/Taran"

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Quarterstaff [Torso]: Damage thr+2 cr or sw+2 cr. Parry +2. Balanced, Staff Spell $80, 2kg.
 
Quarterstaff [Torso]: Damage thr+2 cr or sw+2 cr. Parry +2. Balanced, Staff Spell $80, 2kg.
 +
 +
Power Item - Ruby Amulet 5 FP for Sorcery [Torso] $490
  
Backpack, Small [Torso]: Holds 20kg of gear. $60, 1.5kg.
+
Potion Belt Belt with four slots, each of which can carry one “grenade” bottle (1 lb.) or two potion vials (0.5 lb. each). Wearer can reach them with Ready or Fast-Draw. Padding removes risk of accidental breakage and gives containers +2 DR vs. deliberate attacks. $60, .5kg.
 +
 
 +
Healing Potion - Minor Heals 1d HP. $120, 0.25 kg.
  
Paut x2 [Backpack]: Restores 4 FP of energy lost to magic. $270, 0.5kg.
+
Glow Vial x2 [Potion Belt]: Sheds light in a 2m radius for 12 hours. $60, 0.5kg.
  
Glow Vial x2 [Backpack]: Sheds light in a 1m radius for 12 hours. $60, 0.5kg.
+
Backpack, Small [Torso]: Holds 20kg of gear. $60, 1.5kg.
  
 
Blanket [Backpack]: $20, 2kg.
 
Blanket [Backpack]: $20, 2kg.
  
Rations x2 [Backpack]: $4, 1kg.
+
Traveler's Rations x2 [Backpack]: $4, .5kg.
 +
 
 +
Bottle, Ceramic [Backpack] $3 .5kg
  
Personal Basics: $5, 0.5kg.
+
Personal Basics [Backpack] $5, 0.5kg.
  
$501 remaining.
+
Bandages [Backpack] $10 .5kg
  
Canteen: $10, 1.5kg.
+
$88 remaining.
  
 
=== Combat ===
 
=== Combat ===

Revision as of 16:44, 5 June 2020

---

Taran Boltlord, Mistress of Sorcery

Attributes

ST 10 {0}; DX 12 {40}; IQ 12 {40}; HT 12 {20}

Damage 1d-2/1d; BL 10 kg; HP 12; Will 12; Per 13 {0}; FP 12; Basic Speed 6.00 {0}; Basic Move 6.

Advantages

  • Accelerated Casting {10}
  • Charisma 3 {15}
  • Magical Lineage (Fate-Touched) {1}
  • Sorcerous Empowerment 6 {70}
  • Sorcery Talent 3 {30}

Disadvantages

  • Curious {-5}
  • Low Pain Threshold {-10}
  • Overconfidence {-5}
  • Obsession (Prove she's the world's greatest sorceress) {-10}
  • Sense of Duty (Adventuring Companions) {-5}
  • Stubbornness {-5}
  • Unnatural Features 5 (glowing tatoos, otherwordly air) {-5}

Quirks

  • Modest, covers as much as possible as often as possible {-1}
  • Grandiose in word and movement {-1}
  • Often prefaces speaking with a bold laugh {-1}
  • {-1}
  • {-1}

Skills

Climbing (A) DX-1 {1} - 11

Diplomacy (H) IQ-1 {2} - 11

Fast-Talk (A) IQ-1 {1} - 12

First Aid (E) IQ {1} - 12

Gesture (E) IQ {1} - 12

Hidden Lore (Magical Writings) (A) IQ {2} - 12

Hiking (A) HT {2} - 12

Innate Attack (Beam) (E) DX+4 {12} - 16

Scrounging (E) Per {1} - 12

Staff (A) DX+3 {12} - 15

Thaumathology (VH) IQ-2 {2} - 10

Sorcery Spells

  • Dispel Magic {12}

Attempts to negate every instance of magic within the area. See Sorcery, p. 21.

Keywords: Area (Leveled), Resisted (Will or spell). Full Cost: 60 points. Casting Roll: Will. Range: Unlimited. Duration: Instantaneous.

  • Fly {10}

Allows the target to fly with a Move equal to their Basic Speed x2 for three minutes.

Keywords: Obvious. Full Cost: 48 points. Casting Roll: None. Use Innate Attack (Gaze) to aim. Range: 100m. Duration: Three Minutes. Statistics: Affliction 1 (Flight with Magical, +360%; Increased 1/2D x10, +15%; No Signature, +20%; Fixed Duration +0%; Sorcery, -15%).

  • Lightning 3 {7}

An Innate Attack doing 3d burning surge damage. Metal armor counts as DR 1. Targets struck by it must make a HT roll at -1 per 2 injury suffered or be physically stunned (HT to recover in subsequent turns). Behaves unpredictably around conductors.

Keywords: Missile, Obvious. Full Cost: 35 points. Casting Roll: None. Use Innate Attack (Beam) to hit. Range: 100m. Duration: Instantaneous. Statistics: Per Pyramid #3/82, p. 13.

  • Mage Armor {8}

Gives the subject an extra DR 5 for the duration.

Keywords: Buff. Full Cost: 40 points. Casting Roll: None. Use Innate Attack (Gaze) to aim. Range: 100m. Duration: Three minutes. Statistics: Affliction 1 (DR 5 with Magical and Force Field, +280%; Increased 1/2D x10, +15%; No Signature, +20%; Fixed Duration, +0%; Sorcery, -15%)

Loadout

Ordinary Clothing [Torso, Limbs]: Free, 1kg.

Quarterstaff [Torso]: Damage thr+2 cr or sw+2 cr. Parry +2. Balanced, Staff Spell $80, 2kg.

Power Item - Ruby Amulet 5 FP for Sorcery [Torso] $490

Potion Belt Belt with four slots, each of which can carry one “grenade” bottle (1 lb.) or two potion vials (0.5 lb. each). Wearer can reach them with Ready or Fast-Draw. Padding removes risk of accidental breakage and gives containers +2 DR vs. deliberate attacks. $60, .5kg.

Healing Potion - Minor Heals 1d HP. $120, 0.25 kg.

Glow Vial x2 [Potion Belt]: Sheds light in a 2m radius for 12 hours. $60, 0.5kg.

Backpack, Small [Torso]: Holds 20kg of gear. $60, 1.5kg.

Blanket [Backpack]: $20, 2kg.

Traveler's Rations x2 [Backpack]: $4, .5kg.

Bottle, Ceramic [Backpack] $3 .5kg

Personal Basics [Backpack] $5, 0.5kg.

Bandages [Backpack] $10 .5kg

$88 remaining.

Combat

No Encumbrance!

  • Defenses
    • Dodge 9
    • Parry 13 (Staff)
    • DR 0 (5 w/Mage Armor)
  • Attacks
    • Staff (16): Swing 1d/ Thrust 1d+2 Cr; Reach 1, 2.
    • Lightning Bolt (19) 3d6 burning surge, range 100m