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[[Beyond the Zone]]
 
 
[[File:4.jpg‎ ‎]]
 
 
 
 
 
 
 
 
 
 
 
  
 
=Attributes=
 
=Attributes=
*Agi d6
+
*Str 6
*Smarts d8
+
*Dex 8+1##= 9
*Spirit d8
+
*End  7+1##=8
*Strength d4
+
*Int 9
*Vigor d6
+
*Edu 8 +1##=9  +1 (mustering)=10
  
*Charisma 0
+
*Social 5 -1 (Term 2)=4
*Pace 6"
 
*Parry 4
 
*Toughness 5
 
  
=Skills=
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*Roll 1d6, add the result to your attributes anywhere you like, to a maximum of 12 in any single att. Note the amount less than 6 that was rolled — this number will generate bonuses during career paths.''' Rolled a 3##''' (added to attributes)Used them for two survivals and one advancement roll later.
*Drive 1d4
 
*Tracking 1d6
 
*Survival 1d6+2
 
*Streetwise 1d6
 
*Stealth 1d6
 
*Shooting 1d6
 
*Repair 1d4
 
*Persuasion 1d4
 
*Psionics d6
 
*Notice 1d6
 
*Lock-picking 1d4
 
*Knowledge: local 1d8
 
*Healing 1d4
 
*Fighting 1d4
 
*Climbing 1d4
 
 
 
=Hindrances=
 
*Major Curious
 
*Minor Greedy, Illiterate
 
 
 
=Edges=
 
*Arcane Background,  
 
*Contacts.
 
 
 
=Psionics=
 
Power Points: 10
 
Three powers:
 
Mind reading
 
Healing
 
Deflection
 
 
 
 
 
=Equipment: =
 
*Kevlar 80 2/4 80
 
*Helmet +3 75
 
*Survival kit (+2 Survival rolls) 200
 
*Jacobs Gut Spiller(Pump action shotgun) 150
 
*50 shot 50
 
*Shovel 5
 
*rope 10
 
*lighter 2
 
*Sleeping bag 25
 
*Canteen x2 10
 
*Dagger 25
 
*475 cash, 100 dollars with Luigi
 
*Trail rations 10
 
*Backpack 50
 
*8 dollars
 
  
*Paid 100 to the mechanic. got 75 back
 
 
 
"Born in the wastes, from the wastes, likely die in the wastes. Name’s Foxtrot. I find stuff, guide folk, and bury ‘em when they’re dead. I like animals, don’t like folk hurting ‘em neither. Where you off too? Really? That’s the Badlands, gonna get you killed unless youse take me. First we’ll go see Bloody Moira, give me an hour and I’ll be back. She’s in the know and owes me a favour."
 
 
"Mamma and Pappa ran a trading post on the edges of the Cactus wilds, Then Mamma got kidnapped by the Flambé gang. Well we says Kidnapped to cover up for the fact she ran off with 'em, shaved her head and now has a habit of burning people alive and eating 'em. Pappa still runs the store and keeps me in biscuit and grog when ever I call by..."
 
 
"After Mamma went, Pappa hooked up with one of the locals and I spent more and more time out back with them. I found the old man not long after. Lived in a cave, smoked some serious shit and made me eat that special cactus. Gave me my name, told me who my totem was and that he'd show me the way....Funny old coot, had to slap his wandering hands a few times but now we have an understanding and well....I can do stuff can't I."
 
 
=Traveller=
 
 
=Final Skills=
 
=Final Skills=
 
*6989A4
 
 
 
*'''Rank 3 Scavenger'''
 
*'''Rank 3 Scavenger'''
 
*Survival 0
 
*Survival 0
*Engineer Electronics 0
+
*Engineer 0
*Computer 0
+
*computer 0
*Comms 0
+
*comms 0
 
*Pilot small craft 2
 
*Pilot small craft 2
 
*Mechanic 1  
 
*Mechanic 1  
*Astrogation 2
+
*Astrogation 1
 
*Vacc suit 3
 
*Vacc suit 3
 
*Zero g 2
 
*Zero g 2
*Gun combat zero g weapons 2
+
*Gun combat zero g weapons 1
 
*Jack of all trades 3
 
*Jack of all trades 3
 
*pilot spacecraft 1
 
*pilot spacecraft 1
*Trader: Zone 1
+
*Trader (Belter)1 (Zone might be better)
*Medic 1
 
*Recon 1
 
*Stealth 0
 
 
 
 
 
 
 
*Equipment
 
**Comm dot
 
 
 
 
 
**Personal defence laser#
 
***10 mags.Carries 2.
 
 
 
 
 
**Snub nose smg# 350c
 
***10 mags  Mixed lot.
 
***Silencer 200c
 
 
 
 
 
**TL10 Targeting HUD +2 DM# 1750c
 
**TL 12 Helmet reader HUD 8 feeds. 1000c
 
**Combat helmet: infrared
 
 
 
 
 
**Spare gyrostabilizer 300c
 
 
 
 
 
**TL10 Cloth armour '''5''' 1kg '''Port/planet/combat'''
 
**TL10 Armotech Crew Jacket '''5''' 2kg 800c '''ship/port/planet'''
 
**TL10 Combat Environment suit '''3''' 2kg '''Planet'''
 
**TL12 Skinsuit '''Ship'''
 
**TL9 Salvage suit '''8''' 25kg 20hr air tank: with tools, merchant prince 113.
 
**TL12 improved vacc suit.
 
**Big boots
 
**TL11 bug
 
**Recreational drugs
 
**50c
 
 
 
**Plenty of back up ammo.
 
 
 
=Weapons=
 
{| border="1" cellpadding="2"
 
!width="200"|Weapon Name
 
!width="50"|Damage
 
!width="50"|TL
 
!width="50"|Mag
 
!width="50"|Auto
 
!width="50"|Recoil
 
!width="100"|Range
 
!width="50"|Mass
 
|-
 
|Personal defence laser# || 4d6+1 ||  13 ||  25 || 4  || - || pistol || 3
 
|-
 
|Silenced Snub  smg# || 3d6-2 ||  8 ||  30 ||  2 ||  -2 ||  shotgun || 2
 
|-
 
|Dagger || 1d6+2 ||  1 ||  - || -  || - || - || -
 
|}
 
  
 
='''CHARGEN'''=
 
='''CHARGEN'''=
=Attributes=
 
*Str 6
 
*Dex 9
 
*End  8
 
*Int 9
 
*Edu 10
 
 
*Social 5 -1 (Term 2)=4
 
 
*Roll 1d6, add the result to your attributes anywhere you like, to a maximum of 12 in any single att. Note the amount less than 6 that was rolled — this number will generate bonuses during career paths.''' Rolled a 3##''' (added to attributes)Used them for two survivals and one advancement roll later.
 
  
 
=Background skills=
 
=Background skills=
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*Pilot small craft 1
 
*Pilot small craft 1
 
*Mechanic 1  
 
*Mechanic 1  
*Astrogation 2
+
*Astrogation 1
 
*Vacc suit 1  
 
*Vacc suit 1  
 
*Zero g 1  
 
*Zero g 1  
 
*Gun combat 1
 
*Gun combat 1
*Jack of all trades 0  
+
*Jack of all trades 0 (Rolled-yes!!)
  
  
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*advancement yes 1##(Used special) Skill gained: '''zero g +1'''. '''Rank 1''' gained '''Vacc suit +1'''
 
*advancement yes 1##(Used special) Skill gained: '''zero g +1'''. '''Rank 1''' gained '''Vacc suit +1'''
 
*event 14 while scavenging you intercept a transmission from another ship. It was a coded military transmission. Have a recording but never broke the code.
 
*event 14 while scavenging you intercept a transmission from another ship. It was a coded military transmission. Have a recording but never broke the code.
*Contact: Carter, Astrogation +1
 
  
 
=Term 2 Drifter: Scavenger=
 
=Term 2 Drifter: Scavenger=
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*Survive yes##, (Used special)
 
*Survive yes##, (Used special)
 
*Advancement yes. skill gained '''vacc suit+ 1''' '''Rank 2'''
 
*Advancement yes. skill gained '''vacc suit+ 1''' '''Rank 2'''
*Event: Accused of crime on board ship soc standing -1
+
*Event:Life event table: Accused of crime on board ship soc standing -1
  
  
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*Pilot small craft 1
 
*Pilot small craft 1
 
*Mechanic 1  
 
*Mechanic 1  
*Astrogation 2
+
*Astrogation 1
 
*Vacc suit 3  
 
*Vacc suit 3  
 
*Zero g 2  
 
*Zero g 2  
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*Pilot small craft 2
 
*Pilot small craft 2
 
*Mechanic 1  
 
*Mechanic 1  
*Astrogation 2
+
*Astrogation 1
 
*Vacc suit 3  
 
*Vacc suit 3  
 
*Zero g 2  
 
*Zero g 2  
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=Term 4 Drifter: Scavenger=
 
=Term 4 Drifter: Scavenger=
 
*Chose '''Jack of all trades +1'''
 
*Chose '''Jack of all trades +1'''
*survive '''No''' mishap 3 '''arrested''' Gain '''Gun combat +1'''
+
*survive '''No''' mishap 3 '''arrested'''
 
*No advance -
 
*No advance -
 
*no event
 
*no event
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*Pilot small craft 2
 
*Pilot small craft 2
 
*Mechanic 1  
 
*Mechanic 1  
*Astrogation 2
+
*Astrogation 1
 
*Vacc suit 3  
 
*Vacc suit 3  
 
*Zero g 2  
 
*Zero g 2  
*Gun combat 2
+
*Gun combat 1
 
*Jack of all trades 3
 
*Jack of all trades 3
 
*Pilot spacecraft 1
 
*Pilot spacecraft 1
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*None
 
*None
 
*None
 
*None
*Weapon: personal defence laser
+
*Weapon
 
*4000
 
*4000
 
*+1Edu
 
*+1Edu
 
=Term 5 FERA Contact operative=
 
*Survival yes
 
*Leadership no
 
 
*Skills
 
*Medic 0+1
 
*Recon 0+1
 
*Stealth 0
 
 
 
*Event: When dealing with an alien race, she had an opportunity to gather extra intelligence about them, but instead angered them causing them to fire on her ship. Badly damaged and with the crew dead she decided to fake her death and vanish into the Zone once more. 6 contacts and 2 enemies.
 
**Alien Naval commander, insulted, slapped and damager of her ship. '''Enemy'''
 
**Smuggler found her adrift and helped fake her death. Headed to secret base where next contact met.
 
**Scavenger gave her a lift to a small system with three safe planets.
 
**Local government official (lover) falsified her papers so she could leave FERA
 
**Took work on a far trader and then stole the ship. Owner company is the '''Enemy'''. Alerted authorities, who eventually corned her several months later.
 
**Voodoo O'Neill Female Scavenger whom she teamed up with.
 
**Shady contact from deep within Solomani space, promised to do a trade deal.
 
**Old space station, just over the border in Solomani space, Mechanic/engineer who fixed her ship.
 
**Captured by Space Patrol planet side. Voodoo O'Neill escapes with ship.
 
  
 
=Background=
 
=Background=

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