Difference between revisions of "Foxtrot"
(Created page with " =Attributes= *Str 6 *Dex 7+1##= 8 *End 6 +1##=7 *Int 9 *Edu 8 +1##=9 +1 (term 4) +1 Edu (mustering)= 11 *Social 5 -1 (Term 2) *Roll 1d6, add the result to your attributes a...") |
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Line 5: | Line 5: | ||
*End 6 +1##=7 | *End 6 +1##=7 | ||
*Int 9 | *Int 9 | ||
− | *Edu 8 +1##=9 +1 | + | *Edu 8 +1##=9 +1 (mustering)=10 |
*Social 5 -1 (Term 2) | *Social 5 -1 (Term 2) | ||
Line 11: | Line 11: | ||
*Roll 1d6, add the result to your attributes anywhere you like, to a maximum of 12 in any single att. Note the amount less than 6 that was rolled — this number will generate bonuses during career paths.''' Rolled a 3##''' Used them for two survivals and one advancement roll later. | *Roll 1d6, add the result to your attributes anywhere you like, to a maximum of 12 in any single att. Note the amount less than 6 that was rolled — this number will generate bonuses during career paths.''' Rolled a 3##''' Used them for two survivals and one advancement roll later. | ||
− | =Background skills | + | =Final Skills= |
+ | *Survival 0 | ||
+ | *Engineer 0 | ||
+ | *computer 0 | ||
+ | *comms 0 | ||
+ | *Pilot small craft 2 | ||
+ | *Mechanic 1 | ||
+ | *Astrogation 1 | ||
+ | *Vacc suit 3 | ||
+ | *Zero g 2 | ||
+ | *Gun combat 1 | ||
+ | *Jack of all trades 3 | ||
+ | *pilot spacecraft 2 | ||
+ | *Trader (Belter)1 (Zone might be better) | ||
+ | |||
+ | ==Chargen== | ||
+ | =Background skills= | ||
*Survival 0 | *Survival 0 | ||
*Engineering 0 | *Engineering 0 | ||
Line 25: | Line 41: | ||
*Gun combat 1 | *Gun combat 1 | ||
*Jack of all trades 0 (Rolled-yes!!) | *Jack of all trades 0 (Rolled-yes!!) | ||
+ | |||
*survival yes, | *survival yes, | ||
− | *advancement yes 1## Skill gained: '''zero g +1'''. | + | *advancement yes 1## Skill gained: '''zero g +1'''. '''Rank 1''' gained '''Vacc suit +1''' |
*event (41, using scoundrel splat book) You go undercover to study the defences of a merchant freighter. Gain Mechanic 1, Engineering | *event (41, using scoundrel splat book) You go undercover to study the defences of a merchant freighter. Gain Mechanic 1, Engineering | ||
(any) 1, Steward 1 or Pilot (any) 1, then roll Deception 8+. If you succeed, gain a +2DM to your next | (any) 1, Steward 1 or Pilot (any) 1, then roll Deception 8+. If you succeed, gain a +2DM to your next | ||
Line 36: | Line 53: | ||
*Chose '''Jack of all trades +1''' | *Chose '''Jack of all trades +1''' | ||
*Survive yes##, | *Survive yes##, | ||
− | *Advancement yes. skill gained '''vacc suit+ 1''' | + | *Advancement yes. skill gained '''vacc suit+ 1''' '''Rank 2''' |
*Event:Life event table: Accused of crime on board ship soc standing -1 | *Event:Life event table: Accused of crime on board ship soc standing -1 | ||
Line 52: | Line 69: | ||
*Chose '''Jack of all trades +1''' | *Chose '''Jack of all trades +1''' | ||
*Survive yes | *Survive yes | ||
− | *Advancement yes##. skill gained '''Pilot small craft+ 1''' | + | *Advancement yes##. skill gained '''Pilot small craft+ 1''' '''Rank 3''' gained '''Trade 1 belter''' |
*Event | *Event | ||
+ | |||
+ | *Pilot small craft 2 | ||
+ | *Mechanic 1 | ||
+ | *Astrogation 1 | ||
+ | *Vacc suit 2 | ||
+ | *Zero g 2 | ||
+ | *Gun combat 1 | ||
+ | *Jack of all trades 2 | ||
+ | *Pilot spacecraft 1 | ||
+ | *Trade Belter 1 | ||
=Term 4 Drifter: Scavenger= | =Term 4 Drifter: Scavenger= | ||
+ | *Chose '''Jack of all trades +1''' | ||
+ | *survive '''No''' mishap 3 arrested | ||
+ | *No advance - | ||
+ | *no event | ||
+ | |||
+ | *Pilot small craft 2 | ||
+ | *Mechanic 1 | ||
+ | *Astrogation 1 | ||
+ | *Vacc suit 2 | ||
+ | *Zero g 2 | ||
+ | *Gun combat 1 | ||
+ | *Jack of all trades 3 | ||
+ | *Pilot spacecraft 1 | ||
+ | *Trade Belter 1 | ||
+ | |||
+ | =Mustering out benefits= | ||
+ | *3+2 Rank | ||
+ | *None | ||
+ | *None | ||
+ | *Weapon | ||
+ | *4000 | ||
+ | *+1Edu |
Revision as of 07:32, 1 August 2013
Contents
Attributes
- Str 6
- Dex 7+1##= 8
- End 6 +1##=7
- Int 9
- Edu 8 +1##=9 +1 (mustering)=10
- Social 5 -1 (Term 2)
- Roll 1d6, add the result to your attributes anywhere you like, to a maximum of 12 in any single att. Note the amount less than 6 that was rolled — this number will generate bonuses during career paths. Rolled a 3## Used them for two survivals and one advancement roll later.
Final Skills
- Survival 0
- Engineer 0
- computer 0
- comms 0
- Pilot small craft 2
- Mechanic 1
- Astrogation 1
- Vacc suit 3
- Zero g 2
- Gun combat 1
- Jack of all trades 3
- pilot spacecraft 2
- Trader (Belter)1 (Zone might be better)
Chargen
Background skills
- Survival 0
- Engineering 0
- Comms 0
- Computer 0
Term 1 Drifter: Scavenger
- Pilot small craft 1
- Mechanic 1
- Astrogation 1
- Vacc suit 1
- Zero g 1
- Gun combat 1
- Jack of all trades 0 (Rolled-yes!!)
- survival yes,
- advancement yes 1## Skill gained: zero g +1. Rank 1 gained Vacc suit +1
- event (41, using scoundrel splat book) You go undercover to study the defences of a merchant freighter. Gain Mechanic 1, Engineering
(any) 1, Steward 1 or Pilot (any) 1, then roll Deception 8+. If you succeed, gain a +2DM to your next Advancement roll; if you fail, you suffer a –2DM to your next Advancement roll. rolled 9 pilot Skill = spacecraft 1
Term 2 Drifter: Scavenger
- Chose Jack of all trades +1
- Survive yes##,
- Advancement yes. skill gained vacc suit+ 1 Rank 2
- Event:Life event table: Accused of crime on board ship soc standing -1
- Pilot small craft 1
- Mechanic 1
- Astrogation 1
- Vacc suit 2
- Zero g 2
- Gun combat 1
- Jack of all trades 1
- Pilot spacecraft 1
Term 3 Drifter: Scavenger
- Chose Jack of all trades +1
- Survive yes
- Advancement yes##. skill gained Pilot small craft+ 1 Rank 3 gained Trade 1 belter
- Event
- Pilot small craft 2
- Mechanic 1
- Astrogation 1
- Vacc suit 2
- Zero g 2
- Gun combat 1
- Jack of all trades 2
- Pilot spacecraft 1
- Trade Belter 1
Term 4 Drifter: Scavenger
- Chose Jack of all trades +1
- survive No mishap 3 arrested
- No advance -
- no event
- Pilot small craft 2
- Mechanic 1
- Astrogation 1
- Vacc suit 2
- Zero g 2
- Gun combat 1
- Jack of all trades 3
- Pilot spacecraft 1
- Trade Belter 1
Mustering out benefits
- 3+2 Rank
- None
- None
- Weapon
- 4000
- +1Edu