Difference between revisions of "Foxtrot"

From RPGnet
Jump to: navigation, search
(Created page with " =Attributes= *Str 6 *Dex 7+1##= 8 *End 6 +1##=7 *Int 9 *Edu 8 +1##=9 +1 (term 4) +1 Edu (mustering)= 11 *Social 5 -1 (Term 2) *Roll 1d6, add the result to your attributes a...")
 
Line 5: Line 5:
 
*End 6 +1##=7
 
*End 6 +1##=7
 
*Int 9
 
*Int 9
*Edu 8 +1##=9 +1 (term 4) +1 Edu (mustering)= 11
+
*Edu 8 +1##=9 +1 (mustering)=10
  
 
*Social 5 -1 (Term 2)
 
*Social 5 -1 (Term 2)
Line 11: Line 11:
 
*Roll 1d6, add the result to your attributes anywhere you like, to a maximum of 12 in any single att. Note the amount less than 6 that was rolled — this number will generate bonuses during career paths.''' Rolled a 3##''' Used them for two survivals and one advancement roll later.
 
*Roll 1d6, add the result to your attributes anywhere you like, to a maximum of 12 in any single att. Note the amount less than 6 that was rolled — this number will generate bonuses during career paths.''' Rolled a 3##''' Used them for two survivals and one advancement roll later.
  
=Background skills from harsh life etc.=
+
=Final Skills=
 +
*Survival 0
 +
*Engineer 0
 +
*computer 0
 +
*comms 0
 +
*Pilot small craft 2
 +
*Mechanic 1
 +
*Astrogation 1
 +
*Vacc suit 3
 +
*Zero g 2
 +
*Gun combat 1
 +
*Jack of all trades 3
 +
*pilot spacecraft 2
 +
*Trader (Belter)1 (Zone might be better)
 +
 
 +
==Chargen==
 +
=Background skills=
 
*Survival 0
 
*Survival 0
 
*Engineering 0
 
*Engineering 0
Line 25: Line 41:
 
*Gun combat 1
 
*Gun combat 1
 
*Jack of all trades 0 (Rolled-yes!!)
 
*Jack of all trades 0 (Rolled-yes!!)
 +
  
 
*survival yes,  
 
*survival yes,  
*advancement yes 1## Skill gained: '''zero g +1'''.  
+
*advancement yes 1## Skill gained: '''zero g +1'''. '''Rank 1''' gained '''Vacc suit +1'''
 
*event (41, using scoundrel splat book)  You go undercover to study the defences of a merchant freighter. Gain Mechanic 1, Engineering
 
*event (41, using scoundrel splat book)  You go undercover to study the defences of a merchant freighter. Gain Mechanic 1, Engineering
 
(any) 1, Steward 1 or Pilot (any) 1, then roll Deception 8+. If you succeed, gain a +2DM to your next
 
(any) 1, Steward 1 or Pilot (any) 1, then roll Deception 8+. If you succeed, gain a +2DM to your next
Line 36: Line 53:
 
*Chose '''Jack of all trades +1'''
 
*Chose '''Jack of all trades +1'''
 
*Survive yes##,  
 
*Survive yes##,  
*Advancement yes. skill gained '''vacc suit+ 1'''
+
*Advancement yes. skill gained '''vacc suit+ 1''' '''Rank 2'''
 
*Event:Life event table: Accused of crime on board ship soc standing -1
 
*Event:Life event table: Accused of crime on board ship soc standing -1
  
Line 52: Line 69:
 
*Chose '''Jack of all trades +1'''
 
*Chose '''Jack of all trades +1'''
 
*Survive yes  
 
*Survive yes  
*Advancement yes##. skill gained '''Pilot small craft+ 1'''
+
*Advancement yes##. skill gained '''Pilot small craft+ 1''' '''Rank 3''' gained '''Trade 1 belter'''
 
*Event
 
*Event
 +
 +
*Pilot small craft 2
 +
*Mechanic 1
 +
*Astrogation 1
 +
*Vacc suit 2
 +
*Zero g 2
 +
*Gun combat 1
 +
*Jack of all trades 2
 +
*Pilot spacecraft 1
 +
*Trade Belter 1
  
 
=Term 4 Drifter: Scavenger=
 
=Term 4 Drifter: Scavenger=
 +
*Chose '''Jack of all trades +1'''
 +
*survive '''No''' mishap 3 arrested
 +
*No advance -
 +
*no event
 +
 +
*Pilot small craft 2
 +
*Mechanic 1
 +
*Astrogation 1
 +
*Vacc suit 2
 +
*Zero g 2
 +
*Gun combat 1
 +
*Jack of all trades 3
 +
*Pilot spacecraft 1
 +
*Trade Belter 1
 +
 +
=Mustering out benefits=
 +
*3+2 Rank
 +
*None
 +
*None
 +
*Weapon
 +
*4000
 +
*+1Edu

Revision as of 07:32, 1 August 2013

Attributes

  • Str 6
  • Dex 7+1##= 8
  • End 6 +1##=7
  • Int 9
  • Edu 8 +1##=9 +1 (mustering)=10
  • Social 5 -1 (Term 2)
  • Roll 1d6, add the result to your attributes anywhere you like, to a maximum of 12 in any single att. Note the amount less than 6 that was rolled — this number will generate bonuses during career paths. Rolled a 3## Used them for two survivals and one advancement roll later.

Final Skills

  • Survival 0
  • Engineer 0
  • computer 0
  • comms 0
  • Pilot small craft 2
  • Mechanic 1
  • Astrogation 1
  • Vacc suit 3
  • Zero g 2
  • Gun combat 1
  • Jack of all trades 3
  • pilot spacecraft 2
  • Trader (Belter)1 (Zone might be better)

Chargen

Background skills

  • Survival 0
  • Engineering 0
  • Comms 0
  • Computer 0

Term 1 Drifter: Scavenger

  • Pilot small craft 1
  • Mechanic 1
  • Astrogation 1
  • Vacc suit 1
  • Zero g 1
  • Gun combat 1
  • Jack of all trades 0 (Rolled-yes!!)


  • survival yes,
  • advancement yes 1## Skill gained: zero g +1. Rank 1 gained Vacc suit +1
  • event (41, using scoundrel splat book) You go undercover to study the defences of a merchant freighter. Gain Mechanic 1, Engineering

(any) 1, Steward 1 or Pilot (any) 1, then roll Deception 8+. If you succeed, gain a +2DM to your next Advancement roll; if you fail, you suffer a –2DM to your next Advancement roll. rolled 9 pilot Skill = spacecraft 1

Term 2 Drifter: Scavenger

  • Chose Jack of all trades +1
  • Survive yes##,
  • Advancement yes. skill gained vacc suit+ 1 Rank 2
  • Event:Life event table: Accused of crime on board ship soc standing -1


  • Pilot small craft 1
  • Mechanic 1
  • Astrogation 1
  • Vacc suit 2
  • Zero g 2
  • Gun combat 1
  • Jack of all trades 1
  • Pilot spacecraft 1

Term 3 Drifter: Scavenger

  • Chose Jack of all trades +1
  • Survive yes
  • Advancement yes##. skill gained Pilot small craft+ 1 Rank 3 gained Trade 1 belter
  • Event
  • Pilot small craft 2
  • Mechanic 1
  • Astrogation 1
  • Vacc suit 2
  • Zero g 2
  • Gun combat 1
  • Jack of all trades 2
  • Pilot spacecraft 1
  • Trade Belter 1

Term 4 Drifter: Scavenger

  • Chose Jack of all trades +1
  • survive No mishap 3 arrested
  • No advance -
  • no event
  • Pilot small craft 2
  • Mechanic 1
  • Astrogation 1
  • Vacc suit 2
  • Zero g 2
  • Gun combat 1
  • Jack of all trades 3
  • Pilot spacecraft 1
  • Trade Belter 1

Mustering out benefits

  • 3+2 Rank
  • None
  • None
  • Weapon
  • 4000
  • +1Edu