Difference between revisions of "Foxtrot"

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(Final Skills)
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*4000
 
*4000
 
*+1Edu
 
*+1Edu
 +
 +
=Background=
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Born on a bad ass Mangrove world, deep within the Terran Federation, Foxtrot was just a kid when the fall came, killing her immediate family and destroying everything she knew.  Saved by her Uncle and his ship, which ran on alien protocols, she
 +
escaped to what was to become the Zone…...
 +
.A life of scavenging, smuggling and violence ensued, hoping from one small enclave  to another. Her Uncle died and crews came and went, relationships and fortunes were made and lost over night, all hardening the already tough woman into who she is today.
 +
A daily game of cat and mouse was acted out with the Federation authorities as they did the best to curb her and her associates excursions into forbidden space…..Eventually her luck run out and the Space patrol cornered her after returning from Solamani territory. Looking at a long stretch in jail she was surprised when her cell door opened and in came FERA to offer her a choice: A prison hulk or a chance to share her skills for the better good.
 +
 +
What's a girl to do with choices like that. Least the uniform looked good.
 +
 +
Small and lithe, dark skinned with branded cheeks and emerald green eyes Foxtrot is tough, callous and good at what she does, which is a bit of everything thanks to her life on the edge. So far there's been nothing she can't turn her hand too…..So far.. Double crossing, cheating and shooting folk in the back have been her daily bread for as long as she can remember so don't expect her to trust anyone else let alone you.

Revision as of 07:34, 1 August 2013

Attributes

  • Str 6
  • Dex 7+1##= 8
  • End 6 +1##=7
  • Int 9
  • Edu 8 +1##=9 +1 (mustering)=10
  • Social 5 -1 (Term 2)
  • Roll 1d6, add the result to your attributes anywhere you like, to a maximum of 12 in any single att. Note the amount less than 6 that was rolled — this number will generate bonuses during career paths. Rolled a 3## Used them for two survivals and one advancement roll later.

Final Skills

  • Rank 3 Scavenger
  • Survival 0
  • Engineer 0
  • computer 0
  • comms 0
  • Pilot small craft 2
  • Mechanic 1
  • Astrogation 1
  • Vacc suit 3
  • Zero g 2
  • Gun combat 1
  • Jack of all trades 3
  • pilot spacecraft 2
  • Trader (Belter)1 (Zone might be better)

Chargen

Background skills

  • Survival 0
  • Engineering 0
  • Comms 0
  • Computer 0

Term 1 Drifter: Scavenger

  • Pilot small craft 1
  • Mechanic 1
  • Astrogation 1
  • Vacc suit 1
  • Zero g 1
  • Gun combat 1
  • Jack of all trades 0 (Rolled-yes!!)


  • survival yes,
  • advancement yes 1## Skill gained: zero g +1. Rank 1 gained Vacc suit +1
  • event (41, using scoundrel splat book) You go undercover to study the defences of a merchant freighter. Gain Mechanic 1, Engineering

(any) 1, Steward 1 or Pilot (any) 1, then roll Deception 8+. If you succeed, gain a +2DM to your next Advancement roll; if you fail, you suffer a –2DM to your next Advancement roll. rolled 9 pilot Skill = spacecraft 1

Term 2 Drifter: Scavenger

  • Chose Jack of all trades +1
  • Survive yes##,
  • Advancement yes. skill gained vacc suit+ 1 Rank 2
  • Event:Life event table: Accused of crime on board ship soc standing -1


  • Pilot small craft 1
  • Mechanic 1
  • Astrogation 1
  • Vacc suit 2
  • Zero g 2
  • Gun combat 1
  • Jack of all trades 1
  • Pilot spacecraft 1

Term 3 Drifter: Scavenger

  • Chose Jack of all trades +1
  • Survive yes
  • Advancement yes##. skill gained Pilot small craft+ 1 Rank 3 gained Trade 1 belter
  • Event
  • Pilot small craft 2
  • Mechanic 1
  • Astrogation 1
  • Vacc suit 2
  • Zero g 2
  • Gun combat 1
  • Jack of all trades 2
  • Pilot spacecraft 1
  • Trade Belter 1

Term 4 Drifter: Scavenger

  • Chose Jack of all trades +1
  • survive No mishap 3 arrested
  • No advance -
  • no event
  • Pilot small craft 2
  • Mechanic 1
  • Astrogation 1
  • Vacc suit 2
  • Zero g 2
  • Gun combat 1
  • Jack of all trades 3
  • Pilot spacecraft 1
  • Trade Belter 1

Mustering out benefits

  • 3+2 Rank
  • None
  • None
  • Weapon
  • 4000
  • +1Edu

Background

Born on a bad ass Mangrove world, deep within the Terran Federation, Foxtrot was just a kid when the fall came, killing her immediate family and destroying everything she knew. Saved by her Uncle and his ship, which ran on alien protocols, she escaped to what was to become the Zone…... .A life of scavenging, smuggling and violence ensued, hoping from one small enclave to another. Her Uncle died and crews came and went, relationships and fortunes were made and lost over night, all hardening the already tough woman into who she is today. A daily game of cat and mouse was acted out with the Federation authorities as they did the best to curb her and her associates excursions into forbidden space…..Eventually her luck run out and the Space patrol cornered her after returning from Solamani territory. Looking at a long stretch in jail she was surprised when her cell door opened and in came FERA to offer her a choice: A prison hulk or a chance to share her skills for the better good.

What's a girl to do with choices like that. Least the uniform looked good.

Small and lithe, dark skinned with branded cheeks and emerald green eyes Foxtrot is tough, callous and good at what she does, which is a bit of everything thanks to her life on the edge. So far there's been nothing she can't turn her hand too…..So far.. Double crossing, cheating and shooting folk in the back have been her daily bread for as long as she can remember so don't expect her to trust anyone else let alone you.