Difference between revisions of "Foxtrot"

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(Term 1 Drifter: Scavenger)
Line 39: Line 39:
 
**Spare gyrostabilizer 300c
 
**Spare gyrostabilizer 300c
 
**TL10 Cloth armour '''5''' 1kg
 
**TL10 Cloth armour '''5''' 1kg
**TL8 Ballistic vest '''5''' 1kg
+
**TL10 Armotech Crew Jacket '''5''' 2kg 800c
 
**TL10 Combat Environment suit '''3''' 2kg
 
**TL10 Combat Environment suit '''3''' 2kg
 
**TL11 bug
 
**TL11 bug
**300c
 
**TL12 vacc suit? '''8'''
 
  
 
=Weapons=
 
=Weapons=

Revision as of 00:19, 9 August 2013

Beyond the Zone

4.jpg

Final Skills

  • 6989A4
  • Rank 3 Scavenger
  • Survival 0
  • Engineer Electronics 0
  • Computer 0
  • Comms 0
  • Pilot small craft 2
  • Mechanic 1
  • Astrogation 2
  • Vacc suit 3
  • Zero g 2
  • Gun combat zero g weapons 2
  • Jack of all trades 3
  • pilot spacecraft 1
  • Trader: Zone 1
  • Medic 1
  • Recon 1
  • Stealth 0


  • Equipment
    • Comm dot
    • Personal defence laser#
      • 8 mags
    • Snub nose smg# 350c
      • 10 mags Mixed lot
      • Silencer 200c
    • TL10 Targeting HUD +2 DM# 1750c
    • TL 12 Helmet reader 8 feeds. 1000c
    • Combat helmet
    • Spare gyrostabilizer 300c
    • TL10 Cloth armour 5 1kg
    • TL10 Armotech Crew Jacket 5 2kg 800c
    • TL10 Combat Environment suit 3 2kg
    • TL11 bug

Weapons

Weapon Name Damage TL Mag Auto Recoil Range Mass
Personal defence laser# 4d6+1 13 25 4 - pistol 3
Silenced Snub smg# 3d6-2 8 30 2 -2 shotgun 2
Dagger 1d6+2 1 - - - - -

CHARGEN

Attributes

  • Str 6
  • Dex 9
  • End 8
  • Int 9
  • Edu 10
  • Social 5 -1 (Term 2)=4
  • Roll 1d6, add the result to your attributes anywhere you like, to a maximum of 12 in any single att. Note the amount less than 6 that was rolled — this number will generate bonuses during career paths. Rolled a 3## (added to attributes)Used them for two survivals and one advancement roll later.

Background skills

  • Survival 0
  • Engineering 0
  • Comms 0
  • Computer 0

Term 1 Drifter: Scavenger

  • Pilot small craft 1
  • Mechanic 1
  • Astrogation 1
  • Vacc suit 1
  • Zero g 1
  • Gun combat 1
  • Jack of all trades 0


  • survival yes,
  • advancement yes 1##(Used special) Skill gained: zero g +1. Rank 1 gained Vacc suit +1
  • event 14 while scavenging you intercept a transmission from another ship. It was a coded military transmission. Have a recording but never broke the code.
  • Contact: Carter, Astrogation +1

Term 2 Drifter: Scavenger

  • Chose Jack of all trades +1
  • Survive yes##, (Used special)
  • Advancement yes. skill gained vacc suit+ 1 Rank 2
  • Event: Accused of crime on board ship soc standing -1


  • Pilot small craft 1
  • Mechanic 1
  • Astrogation 1
  • Vacc suit 3
  • Zero g 2
  • Gun combat 1
  • Jack of all trades 1

Term 3 Drifter: Scavenger

  • Chose Jack of all trades +1
  • Survive yes
  • Advancement yes## (Used special). skill gained Pilot small craft+ 1 Rank 3 gained Trade 1 belter
  • Event 31 Time on a salvage barge Take Pilot spacecraft +1


  • Pilot small craft 2
  • Mechanic 1
  • Astrogation 1
  • Vacc suit 3
  • Zero g 2
  • Gun combat 1
  • Jack of all trades 2
  • Pilot spacecraft 1
  • Trade Belter 1

Term 4 Drifter: Scavenger

  • Chose Jack of all trades +1
  • survive No mishap 3 arrested Gain Gun combat +1
  • No advance -
  • no event


  • Pilot small craft 2
  • Mechanic 1
  • Astrogation 1
  • Vacc suit 3
  • Zero g 2
  • Gun combat 2
  • Jack of all trades 3
  • Pilot spacecraft 1
  • Trade Belter 1

Mustering out benefits

  • 3+2 Rank
  • None
  • None
  • Weapon: personal defence laser
  • 4000
  • +1Edu

Term 5 FERA Contact operative

  • Survival yes
  • Leadership no
  • Skills
  • Medic 0+1
  • Recon 0+1
  • Stealth 0


  • Event: When dealing with an alien race, she had an opportunity to gather extra intelligence about them, but instead angered them causing them to fire on her ship. Badly damaged and with the crew dead she decided to fake her death and vanish into the Zone once more. 6 contacts and 2 enemies.
    • Alien Naval commander, insulted, slapped and damager of her ship. Enemy
    • Smuggler found her adrift and helped fake her death. Headed to secret base where next contact met.
    • Scavenger gave her a lift to a small system with three safe planets.
    • Local government official (lover) falsified her papers so she could leave FERA
    • Took work on a far trader and then stole the ship. Owner company is the Enemy. Alerted authorities, who eventually corned her several months later.
    • Voodoo O'Neill Female Scavenger whom she teamed up with.
    • Shady contact from deep within Solomani space, promised to do a trade deal.
    • Old space station, just over the border in Solomani space, Mechanic/engineer who fixed her ship.
    • Captured by Space Patrol planet side. Voodoo O'Neill escapes with ship.

Background

  • Kettu to her family, but now going by the name of Foxtrot.

Born on a bad ass Mangrove world, deep within the Terran Federation, Foxtrot was just a kid when the fall came, killing her immediate family and destroying everything she knew. Saved by her Uncle and his ship, that luckily ran on Imperial protocols, she escaped to what was to become the Zone…... A life of scavenging, smuggling and violence ensued, hopping from one small enclave to another. Her Uncle died and crews came and went, relationships and fortunes were made and lost over night, all hardening the already tough woman into who she is today. A daily game of cat and mouse was acted out with the Federation authorities, as they did their best to curb her and her associates excursions into forbidden space…..Eventually her luck run out and the Space patrol cornered her one fatal day. Looking at a long stretch in jail she was surprised when her cell door opened and in came FERA to offer her a choice: A prison hulk or a chance to share her skills for the better good.

What's a girl to do with choices like that? Least the uniform looked good.

Small and lithe, dark skinned with branded cheeks and emerald green eyes, Foxtrot is tough, callous and good at what she does, which is a bit of everything thanks to her life on the edge. So far there's been nothing she can't turn her hand too…..So far. Double crossing, cheating and extreme violence have been her daily bread for as long as she can remember, so don't expect her to trust anyone else, let alone you.

FERA: It's a home, better than prison and she's liking what she's seeing. Good grub, professional crews and the promise of steady pay. Damn their ship is nice.... She feels mighty good behind the Con, giving orders to shiny folk.....