Foxtrot

From RPGnet
Revision as of 05:56, 1 August 2013 by Iskallor (talk | contribs) (Created page with " =Attributes= *Str 6 *Dex 7+1##= 8 *End 6 +1##=7 *Int 9 *Edu 8 +1##=9 +1 (term 4) +1 Edu (mustering)= 11 *Social 5 -1 (Term 2) *Roll 1d6, add the result to your attributes a...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Attributes

  • Str 6
  • Dex 7+1##= 8
  • End 6 +1##=7
  • Int 9
  • Edu 8 +1##=9 +1 (term 4) +1 Edu (mustering)= 11
  • Social 5 -1 (Term 2)
  • Roll 1d6, add the result to your attributes anywhere you like, to a maximum of 12 in any single att. Note the amount less than 6 that was rolled — this number will generate bonuses during career paths. Rolled a 3## Used them for two survivals and one advancement roll later.

Background skills from harsh life etc.

  • Survival 0
  • Engineering 0
  • Comms 0
  • Computer 0

Term 1 Drifter: Scavenger

  • Pilot small craft 1
  • Mechanic 1
  • Astrogation 1
  • Vacc suit 1
  • Zero g 1
  • Gun combat 1
  • Jack of all trades 0 (Rolled-yes!!)
  • survival yes,
  • advancement yes 1## Skill gained: zero g +1.
  • event (41, using scoundrel splat book) You go undercover to study the defences of a merchant freighter. Gain Mechanic 1, Engineering

(any) 1, Steward 1 or Pilot (any) 1, then roll Deception 8+. If you succeed, gain a +2DM to your next Advancement roll; if you fail, you suffer a –2DM to your next Advancement roll. rolled 9 pilot Skill = spacecraft 1

Term 2 Drifter: Scavenger

  • Chose Jack of all trades +1
  • Survive yes##,
  • Advancement yes. skill gained vacc suit+ 1
  • Event:Life event table: Accused of crime on board ship soc standing -1


  • Pilot small craft 1
  • Mechanic 1
  • Astrogation 1
  • Vacc suit 2
  • Zero g 2
  • Gun combat 1
  • Jack of all trades 1
  • Pilot spacecraft 1

Term 3 Drifter: Scavenger

  • Chose Jack of all trades +1
  • Survive yes
  • Advancement yes##. skill gained Pilot small craft+ 1
  • Event

Term 4 Drifter: Scavenger